The Giza Plateau
Charlie Judge
Posts: 13,456
Does anyvbody own The Giza Plateau ? If so can tyou ell me if the obects are really as poorly defined \ low resolution as it looks in the promos.
Thanks
Post edited by Charlie Judge on

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...indeed, the promos are not that good as they all look like a bloom or atmospheric filter was used so details are not that distinct. I had the same issue with KAs 'Neo Tokyo as the promos looked a bit but of focus which kept me from purchasing it. .
I have it. Not sure why I bought it - potentially it was cheap.
The pyramids itself are 350 k triangles, and the sphinx 310 k. So not really low poly, but the model looks odd.
This is default look with sun-sky, though adjusted some setting in Tone mapping.
The textures are terrible, and only a base color map.
I tried to replace them with shaders.
Sorry, can't help with colours, just roughness visible in a photo from 1919 taken by my Grandfather. Sorry about the comparatively small size, was scanned from a 2.5" size print.The lens made the great pyramid seem quite small.
Regards,
Richard
Looks like in 1919 they had not yet dug out the legs of the Sphinx.
You're right. My grandfather visited a number of years later, and the legs were dug out then, I haven't got that photo scanned yet (not sure I can even remember where it should be...).
Regards,
Richard
...nice photo.
Yeah comparing the two renders of the set t the 1919 photon I feel the photo has better detail.
Took it off the wishlist.
I've used the Giza Plateau and find that you really have to play with the textures and/or replace them for the most part to make the models look good, unless you like the 'special' effect.
...I'm surprised it even passed muster.
Then again we have yet another new room space wth no way in or out.