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Daz 3D Forums > 3rd Party Software > Blender Discussion

Geometry Shell breaking after rigging❗

YuiYui Posts: 13
February 26 edited February 26 in Blender Discussion

How can I stop this from happening⁉️

00.jpg
1790 x 918 - 146K
Post edited by Yui on February 26

Comments

  • PadonePadone Posts: 4,061
    7:02AM edited 7:06AM

    It looks like the rig conversion changes the rest pose and the geoshell doesn't follow. Perhaps the rig conversion expects a single geometry, especially if it is for a game engine, if this is the case you can try to join the geometries before conversion.

    object > join

    p.s. Of course more details about what you're doing can help, for example how you imported the figure and what rig conversion you're talking about.

    Post edited by Padone at 7:06AM
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