Geometry Shell breaking after rigging❗
How can I stop this from happening⁉️
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Post edited by Yui on
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It looks like the rig conversion changes the rest pose and the geoshell doesn't follow. Perhaps the rig conversion expects a single geometry, especially if it is for a game engine, if this is the case you can try to join the geometries before conversion.
object > join
p.s. Of course more details about what you're doing can help, for example how you imported the figure and what rig conversion you're talking about.