6.25 Texture Shaded Changes vs 4.24
Hello,
Ill start off as fast as I can and say that I was forced to upgrade to the daz public builds as I bought a new 5070ti, and I just found out that all stable daz builds do not even support 50 series cards. Its fine so far, but texture shaded preview has become way more overexposed and flatter than the stable builds and I was hoping for a way to fix that that wouldnt affect iray as well.
This might be a dumb request but I like setuping up all of my characters on the same lighting system so that I have consistency between them, even when an individual scene calls for its own lighting, and render settings etc. so id rather not have to now dramatically change my base iray setup. I also use texture shaded most of the time when making a character to save resources/energy I guess.
I have attached two screenshots of what I'm talking about. If anyone could help or atleast give me some insight on why this change has happened/why it was needed I would greatly appreciate it.
From what I have tried, the only thing that really does anything is toggling off preview lights, which is a fair improvement but still nowhere close to original texture shaded. I also cant seem to find a fair few settings in 6.25 but that is probably just a personal issue.
Thank you for the help if you can.

Comments
AFAIK, Viewport in DS 6.x was completely rebuilt with latest OpenGL library which requires the minimum ver4.5. DS 4.x still utilizes old OpenGL which is ver1.3+. So what is drawn in DS 6.x Viewport with Texture Shaded is significantly different from the one in DS 4.x.
You may check https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest