Texture Maps ?
owaic
Posts: 0
hi guys,
I've been trying to use some of Mousso's texture maps for a character I'm making (first time tryin lol) but despite me searching quite a bit , I am still unsure where each would go in the surfaces tab .
The texures i have are from Kelly. B, D, NM, R, S, SSS are the abbreviations used in the files I have for each skin surface.I know for example that NM is Normal Map or can kinda guess that D is base color or B is bump but im confused on the rest since based on the product page they are for "Bump, Displacement, Normal, Reflection, Specular, and Transparency Maps" but im afraid i would not use them correctly as the the AIs asnwers to this just contradicts and confused me more somewhat.
i really appreciate it if anyone could help me figure this stuff out, thanks :)

Comments
Please don't post texture files, even in reduced form.
Why not just apply the materials preset that comes with the character to your character?
You can load Kelly (or her materials) and look at each surface to see where Mousso placed each map.
Following Elor's suggestion will get you the deepest knowledge of how these images work.
However, to counteract some AI 'Information' it's likely that the abbreviations are:
Note: these abbreviations are not the same with every PA, as each one can decide their own nomenclature for the images. Hope this helps a little.
Regards,
Richard
yah just as i hit post , i face palmed myself so hard for not realizing it sooner :!!
thank u for the help , i did what Elor suggested after submitting the post. it seems in this case S went to Dual Lobe Specular Weight and R to Dual Lobe 1 Roughness which was not what i expected lol