Splitting FBMs

VIArtsVIArts Posts: 1,526

https://www.daz3d.com/hag-hd-for-genesis-3-female

 

This doesn't look like it has a head only morph. Is there a way to split it?

 

I'm trying for some really unattractive women. lol

Comments

  • MasterstrokeMasterstroke Posts: 2,331

    Best tutorials:

    or

  • VIArtsVIArts Posts: 1,526

    Silent Winter said:

    Or there's this: https://www.daz3d.com/shape-splitter

     Oh., cool! But down in the notes, It says it doesn't support HD morphs. The morph I want is HD...

  • Matt_CastleMatt_Castle Posts: 3,036

    There's no tool on the Daz store that will split the HD component of HD morphs, as Daz does not give HD editing capability to end users.

    It can still split the SD component of those morphs though.

  • ElorElor Posts: 3,319

    I could be mistaken, but I think with this kind of characters, Rawart explained that providing a way to have only the head or only the body active lead to problems around the area were the cut was made.

  • Silent WinterSilent Winter Posts: 3,893

    VIArts said:

    Silent Winter said:

    Or there's this: https://www.daz3d.com/shape-splitter

     Oh., cool! But down in the notes, It says it doesn't support HD morphs. The morph I want is HD...

    Ah, sorry, didn't notice that part. 

  • Silent WinterSilent Winter Posts: 3,893

    Elor said:

    I could be mistaken, but I think with this kind of characters, Rawart explained that providing a way to have only the head or only the body active lead to problems around the area were the cut was made.

    It can lead to some wonky-looking transitions between the morphed and unmorphed part. The more extreme the morph, the harder it is to retain a smooth transition for a separate head morph.

  • BejaymacBejaymac Posts: 1,952
    edited January 20

    Actually the seperate head and body morphs is one of the reasons G8F had such long load times, basically the more formula's DS has to process the longer the load times get.

    I make my own characters as a single morph, in my G8F characters there are 1020 formula, yet when I check split characters I regularly find 500+ in the head morph and 900+ in the body, doesn't take a genius to realise that's way more than 1020.

    Have a couple of dozen characters like that installed and it was no wonder DS was struggling to load G8F.

    Post edited by Bejaymac on
  • VIArtsVIArts Posts: 1,526

    I don’t have that hag yet, but I really just want it for the unattractiveness of the face. I’m working on an animation where her body has to look like a supermodel’s in silhouette;  so her posture has to look like a young woman, not hunched and crooked   So maybe there’s a better way than splitting the morph just to put her gnarly head on Vicky or some other “secy” figure. 

  • DiscipleDisciple Posts: 172

    VIArts said:

    So maybe there’s a better way than splitting the morph just to put her gnarly head on Vicky or some other “secy” figure. 

    The shape splitter, together with the normal maps and other textures, might get you close enough. I've started with a supermodel character, then replaced her young texture with ones from an aged character, plus HD head detail morphs from two aged characters, and got an acceptable retired supermodel granny.

    Hallelujah!
    Disciple

Sign In or Register to comment.