Multiple skeletons when importing a model
Lantern
Posts: 25
Is there a way to import a model into Blender without this model importing more than one skeleton?
I want to import a model into Blender so I can use it with its expressions. However, since all the skeletons are separate. I decide to join all the model skeletons and merge the separate models.
But because I did that, when I try to import the facial expressions/morphs (FACS) from Daz Studio to my model in Blender, for some reason they break.
Edit: I forgot to mention that I use the Diffeomorphic add-on to import models from DAZ to Blender.
Post edited by Lantern on

Comments
Assuming you're asking about Diffeomorphic, If you use easy import then "merge rigs" is enabled by default. Otherwise you can merge by hand after.
setup > corrections > merge rigs
That's right, I'm talking about Diffeomorphic
I've gone through the process of merging the skeletons, but when I merge them and import the expressions, the same thing keeps happening
Expressions break when importing “Standard Morphs” expressions
If merging rigs doesn't work there must be something odd in the scene the importer doesn't like. You can set the verbosity to 3 in the global settings then check if you get any error in the console.
window > toggle system console
p.s. This is also already replied if you're the same person.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2621/