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Daz 3D Forums > 3rd Party Software > Blender Discussion

Daz to Blender Bridge for Blender 5

wintoonswintoons Posts: 393
January 9 in Blender Discussion

Hi there, 
Just a question I want to ask, does the bridge support Blender 5.0?

 

Comments

  • crosswindcrosswind Posts: 9,759
    January 12

    Not fully supported... there're errors when importing figures from DS. Though you still can make it work, suggest use Diffeomorphic instead ~~

  • windli3356windli3356 Posts: 293
    January 18

    The easiest way to do so is to download both Blender 5.0 and 4.2(the last offical version support the bridge) import your Daz assets to 4.3, save as FBX format and then use 5.0 to load it, so far so good on my end. 

  • wintoonswintoons Posts: 393
    January 19

    windli3356 said:

    The easiest way to do so is to download both Blender 5.0 and 4.2(the last offical version support the bridge) import your Daz assets to 4.3, save as FBX format and then use 5.0 to load it, so far so good on my end. 

    Yeah I was actually thinking of doing that but instead I installed Diffeomorphic instead and honestly............ I prefer it!
    I installed on 5.0 and it works as well! 

  • ZoritaeZoritae Posts: 50
    March 14

    I'm trying to install version 5.0 for Blender 5.1, but the Script folder is missing from the zip file.

  • 11386482411138648241 Posts: 0
    March 15

    Choose the BSDF method. After performing Diffeomorphic import, a large number of halos and volume fog will appear.

  • bnstone_stonebnstone_stone Posts: 92
    March 26

    1138648241 said:

    Choose the BSDF method. After performing Diffeomorphic import, a large number of halos and volume fog will appear.

    Okay I'm not quite up on the jargon. Halos and Volume fog? 

  • PadonePadone Posts: 4,094
    March 27 edited March 27

    You should install the new 5.1 version for blender 5.1. The Diffeomorphic version is updated with blender, meaning 5.1 will work with blender 5.1 and 5.0, also with blender 4.x 3.x, while 5.0 can't work with blender 5.1. The "Script" folder is inside "to_daz_studio" folder, there's installation instructions in the wiki.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Home

    The BSDF method is intended for cycles, it will not work fine with eevee or the material preview. For eevee you have to use the Principled method.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

    Post edited by Padone on March 27
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