How to Create this Shape in Blender?
cjfea
Posts: 297
Good day. I'm trying to model a farmhouse dining table in blender. I downloaded a free model to use as a guide for the leg. How do I produce the shape of the upper portion of this table leg? I thought it was bevel vertices; however, that doesn't seem to be the case. Thanks.

Upper Table Leg Crop.png
711 x 1080 - 258K
Post edited by cjfea on

Comments
One way is to select the edges then bevel. However, for generic questions on modeling in blender you may find better answers at https://blenderartists.org, this forum is more dedicated to DAZ assets.
edge > bevel
p.s. If you mean how to join the cube with the sphere then one way is to bridge the edges.
edge > bridge edge loops
Thank you! I will look into this website.
as a Carrara user, I would bridge between 3 separate bottomless topless shapes too
don't ask me how to do it in Blender though (which why I hadn't suggested it}
Yes, I used bridging in modo to tackle a similar issue with a set of side-tables I made many years ago. It needed soem tidying up afterwards to get nice (for me) polygons.
This would be my approach.
Mesh with a curve modifier. Full weight on the blue lines.
This is what the mesh look like in Layout.