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Daz 3D Forums > 3rd Party Software > Blender Discussion

[Solved] Look at the camera in Blender

camilocamilo Posts: 22
January 6 edited January 17 in Blender Discussion

I already have the Look At Me script for Daz, and it works fine, but I already exported the figure to Blender using Diffeomorphic, did some changes, and moved the camera. How can I make the eyes track the camera or look at it inside Blender? I don't want to go back to Daz and apply all the changes to the figure just to move the eyes. I see that I can select the eye bones, change the view to camera, and start moving the bones until they point directly to the camera, but I would like to use a method that automates the process, so the eyes move as I move the camera, or at least that I can click a button to do it.

Post edited by camilo on January 17

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,274
    January 7

    In pose mode, add a damp track constraint to the eye bones, on the y axis, and use the camera (or an empty) as the target.

  • camilocamilo Posts: 22
    January 7

    Thanks a lot. I was trying with constraints, but didn't know about the damped track. Also, I didn't notice there are two constraint tabs, "Constraints" and "Bone Constraints". I was trying to do it by applying the constraints in the first tab, but the right one is "Bone Constraints".

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