Diffeomorphic Mac
I'm running Daz Studio, blender 4.5.3 on a Mac Studio M1, a basic question does Diffeomorphic fully work on a Mac? When I do a test workflow of a simple Daz character then use Diffemoprhic to import (all default options) into Blender the character works but there is something really wrong with the view port material preview and with how the Shading looks. See the image below. If I do the same workflow with the same Daz file on windows the previews and shading is all correct.
What is really interesting on the Mac is the character and materials are all correct if I render the image (Cycles render).
Any ideas on what might be wrong?
Thanks.
Screenshot 2025-10-20 at 10.26.50 AM.png
608 x 598 - 566K

Comments
I've used Diffeo on Intel and M macs. It works fine. Check the console for Blender and see if there are items it cannot find. There might be an issue with macOS case sensitivity of filenames.
It looks like you're trying to render the "BSDF" materials with eevee, which is limited and can't do that thus the artifacts. You can either render with cycles which works fine, or select the "Extended Principled" materials instead, which are approximated compared to BSDF but work fine with eevee.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods