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Daz 3D Forums > 3rd Party Software > Blender Discussion

Smoothing rounding off teeth (diffeo)

Pickle RendererPickle Renderer Posts: 265
October 7 edited October 7 in Blender Discussion

Maybe I'm being dumb but I can't think of a way to prevent subsurf smoothing and rounding off teeth... I'm guessing once you've got it imported it's too late to change it?  Am I missing something very basic here?

(a Diffeomorphic imported Genesis 8).

Post edited by Pickle Renderer on October 7

Comments

  • PadonePadone Posts: 3,986
    October 7

    That's the HD morph being applied. Either disable the HD morph before exporting or export as HD, either will work. The HD morph is not visible in the viewport for performance reasons, unless you enable it in the multires modifier, HD is always visible in rendering though.

  • Pickle RendererPickle Renderer Posts: 265
    October 7 edited October 7

    I don't understand what you mean.  I exported with HD checked but didn't do an HD export (is that the same now?  I'm using the latest and greatest).  I don't see an HD morph in my blend shapes or the runtime lists...  

     

    Hmmmm... maybe HD expressions?

    Post edited by Pickle Renderer on October 7
  • Krys KryngleKrys Kryngle Posts: 311
    October 7

    In DAZ, search for 'Realism' morphs.  They are automatically set to 100%, at least for G8 and G81.  They need to be set to zero before exporting to Blender.  This will fix the issue most of the time.  There are still some face morphs out there that totally jack up the teeth.  I've seen a few scripts floating around but the best fix I've found is by the vendor 'Rendorgal'.  I'm guessing I can't link directly to a competitor's site but if you do a search for 'Rendorgal Eyes&Teeth Morphs for G8F/M' you'll find some free morphs and a how-to video.  

  • PadonePadone Posts: 3,986
    October 8

    Yes, exporting with HD checked does a HD export of course, then you also need the HD option in the global settings that's by default. You see rounded teeth in the viewport but rendering will work fine, unless there's import errors that you can check in the console. The HD shape is baked from the daz studio viewport, so what you see in the viewport is what you get in blender.

    Or export without HD as Krys explains.

  • Pickle RendererPickle Renderer Posts: 265
    October 8 edited October 8

    Krys Kryngle said:

    In DAZ, search for 'Realism' morphs.  They are automatically set to 100%, at least for G8 and G81.  They need to be set to zero before exporting to Blender.  This will fix the issue most of the time.  There are still some face morphs out there that totally jack up the teeth.  I've seen a few scripts floating around but the best fix I've found is by the vendor 'Rendorgal'.  I'm guessing I can't link directly to a competitor's site but if you do a search for 'Rendorgal Eyes&Teeth Morphs for G8F/M' you'll find some free morphs and a how-to video.  

    Damn!  So the only way to fix it after the fact is to edit the loops.  What a pity. 

    Post edited by Pickle Renderer on October 8
  • PadonePadone Posts: 3,986
    October 9

    If you already did modifications and want to fix the teeth, then you can also reimport and set a shapekey on the previous model, eventually using a mask for the teeth. Should be easier than editing loops by hand.

    shape keys > join as shapes

     

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