Smoothing rounding off teeth (diffeo)
Maybe I'm being dumb but I can't think of a way to prevent subsurf smoothing and rounding off teeth... I'm guessing once you've got it imported it's too late to change it? Am I missing something very basic here?
(a Diffeomorphic imported Genesis 8).
Post edited by Pickle Renderer on

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That's the HD morph being applied. Either disable the HD morph before exporting or export as HD, either will work. The HD morph is not visible in the viewport for performance reasons, unless you enable it in the multires modifier, HD is always visible in rendering though.
I don't understand what you mean. I exported with HD checked but didn't do an HD export (is that the same now? I'm using the latest and greatest). I don't see an HD morph in my blend shapes or the runtime lists...
Hmmmm... maybe HD expressions?
In DAZ, search for 'Realism' morphs. They are automatically set to 100%, at least for G8 and G81. They need to be set to zero before exporting to Blender. This will fix the issue most of the time. There are still some face morphs out there that totally jack up the teeth. I've seen a few scripts floating around but the best fix I've found is by the vendor 'Rendorgal'. I'm guessing I can't link directly to a competitor's site but if you do a search for 'Rendorgal Eyes&Teeth Morphs for G8F/M' you'll find some free morphs and a how-to video.
Yes, exporting with HD checked does a HD export of course, then you also need the HD option in the global settings that's by default. You see rounded teeth in the viewport but rendering will work fine, unless there's import errors that you can check in the console. The HD shape is baked from the daz studio viewport, so what you see in the viewport is what you get in blender.
Or export without HD as Krys explains.
Damn! So the only way to fix it after the fact is to edit the loops. What a pity.
If you already did modifications and want to fix the teeth, then you can also reimport and set a shapekey on the previous model, eventually using a mask for the teeth. Should be easier than editing loops by hand.
shape keys > join as shapes