Purge Memory

Is there a way to stop this from... being ineffective? When I need it the most it always freezes or is not responding. If I have to constantly restart because of this, then why even have the function?

Comments

  • crosswindcrosswind Posts: 9,561

    MidnightProphets said:

    Is there a way to stop this from... being ineffective? When I need it the most it always freezes or is not responding. If I have to constantly restart because of this, then why even have the function?

    Yes, it's a long standing issue. In my experience, if an abundant of data are stacked in RAM (undo stack), running this script may freeze DS. Sometimes even a vanilla Genesis figure can brings the issue... DS doesn't literally well handle the data stacked in RAM....Though the script of Purge Memory is very simple, I've not found any solution to this subject matter ~~~ 

    Maybe in DS 2025, things are getting better... I've had no chance to give it more tests.

  • crosswind said:

    MidnightProphets said:

    Is there a way to stop this from... being ineffective? When I need it the most it always freezes or is not responding. If I have to constantly restart because of this, then why even have the function?

    Yes, it's a long standing issue. In my experience, if an abundant of data are stacked in RAM (undo stack), running this script may freeze DS. Sometimes even a vanilla Genesis figure can brings the issue... DS doesn't literally well handle the data stacked in RAM....Though the script of Purge Memory is very simple, I've not found any solution to this subject matter ~~~ 

    Maybe in DS 2025, things are getting better... I've had no chance to give it more tests.

    Thanks for sharing. I like to test my products and things that I buy and even that can get dicey after a while to where PM is needed, but again it usually makes things worse. Hopefully, there's a solution in the future. Enjoy your weekend.

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