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Daz 3D Forums > 3rd Party Software > Blender Discussion

About the JCMs after importing 'G9 Anime' into Blender with Diffeomorphic.

nyasigutonyasiguto Posts: 4
August 24 in Blender Discussion

Using Diffeomorphic’s import_daz, import "G9 Anime Base Feminine Dev Load" into Blender.

After applying Import JCMs, set the model to T-pose.

The JCMs look different from how they appear in DAZ.
What should I do?
The first image is from DAZ, and the second is from Blender.

 

 

1.png
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2.PNG
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Comments

  • crosswindcrosswind Posts: 9,464
    August 25

    If you check the hidden properties of corrective morphs (cbs) on the anime figure, you'll see there're two more BaseAnime related corrective morphs with a 2nd stage controller : Base Anime Body Feminine.... (screenshot 1)

    As default, Diffeomorphic doensn't import them... you can mark them as Favorities then import Daz Favorites. Dial Base Anime Body Feminine to 1,  zero and Lock BaseAnimeF_body_bs_BodyFeminine-0xa39d1a4... then four corrective morphs will be correctly triggered ~ (screenshot 2)

    You'll have the very same shape of Anime figure in Blender as what you get in DS.

     

     

    SNAG-2025-8-25-046.png
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    SNAG-2025-8-25-050.png
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  • PadonePadone Posts: 3,986
    August 25 edited August 30

    Be sure to select "feminine" in easy import, and that "baked morphs" is enabled in the global settings, then everything will import fine same as Crosswind did by hand. In general there may be some slight difference in jcms because blender uses a different type of interpolation, but that's not noticeable for practical use.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Global/Morphs

    update. In the last commit the baked morphs values are always imported and the option is gone. Also docs are updated.

    feminine.jpg
    208 x 322 - 18K
    Post edited by Padone on August 30
  • crosswindcrosswind Posts: 9,464
    August 25 edited August 25

    Padone said:

    Be sure to select "feminine" in easy import, and that "backed morphs" is enabled in the global settings, then everything will import fine same as Crosswind did by hand. In general there may be some slight difference in jcms because blender uses a different type of interpolation, but that's not noticeable for practical use.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Global/Morphs

    Right, that's it !  The baked option in Global settings is unchecked . Thank you very much !  

    Edit: But importing Feminine is not really necessary for the case of using G9 Anime because BaseFeminine corrective morphs are not used on G9 Anime figures. If importing Feminine, two BaseFeminine corrective morphs will be triggered 'cause its 2nd stage controller : BaseFeminine is not used on G9 Anime figure i.e. not imported as Baked. The Anime's shape will be different from the one in DS.

    Post edited by crosswind on August 25
  • nyasigutonyasiguto Posts: 4
    August 25 edited August 25

    Many thanks to crosswind and Padone!
    Because of your help, I managed to load the JCMs that match the model.
    I’m truly grateful!

    Post edited by nyasiguto on August 25
  • crosswindcrosswind Posts: 9,464
    August 26

    No problem !

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