• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

DAZ Billboards in Blender?

DrGonzo62DrGonzo62 Posts: 362
August 10 in Blender Discussion

Hi,
Is there a way to import billboards into Blender and still change the viewing angles?
I like the RiversoftArts billboards which come with scripts to rotate and align them to a camera.
The answer is probably 'No', but I figured I'd ask anyway. You never know.
I couldn't find similar non-contemporary assets for Blender.

Thanks!

Billboard.jpg
1406 x 943 - 228K

Comments

  • Hurdy3DHurdy3D Posts: 1,073
    August 10

    1. create in blender a plaine

    2. copy with strg + alt + c the locations (XYZ) of the cameras in the n panel ("Item" tab)

    3. paste it with  strg + alt + v to the planes location

    4. do the same rotation

    5. now the plane should have the same position and rotation as the camera

    6. export the plane as obj

    7. import the plane to DAZ

    8. In DAZ, manually adjust the camera like the plane

    9. Now you can create in DAZ your billboards, run the script and than export the billboards to your scene in Blender.

  • DrGonzo62DrGonzo62 Posts: 362
    August 10

    Thanks for the info!

    I guess I was hoping to be able to adjust the viewing angle inside of Blender instead.
    But that would require the same DAZ rotation script functionality in Blender I guess.

  • spaspa Posts: 47
    August 10

    Not sure, but constrains "track to" doesn't help? 

  • DrGonzo62DrGonzo62 Posts: 362
    August 10

    I believe what the DAZ script does is changing the image texture on the billboard based on the selected viewing angle.
    So that functionality would have to be replicated in Blender.
    I was hoping that such a script already exists, considering how useful billboards are for dense population renders using DoF.

  • Hurdy3DHurdy3D Posts: 1,073
    August 11

    in Blender, you don't need billboards. There are better alternatives, like https://superhivemarket.com/products/procedural-crowds or https://www.blenderkit.com/?query=order:-bookmarks+author_id:1639511

  • PadonePadone Posts: 3,986
    August 11

    A damped track will folow the camera but not align with the camera plane. You can use a copy rotation on YZ instead, after rotating the plane on X to make it stand up. Picture attached. Once you setup the first plane you can copy constraints to the others by selecting them all.

    object > constraints > copy to selected

    As for importing the script to change the image based on the camera angle that's not possible.

    billboard.jpg
    736 x 507 - 72K
  • DrGonzo62DrGonzo62 Posts: 362
    August 11

    @Hurdy3d
    All I can find for Blender are contemporary crowd assets.
    I need medieval times crowds.

    @Padone
    I figured, but thought it wouldn't hurt to ask anyway. Thanks.
    Push comes to shove, I'll set up the camera and billboards in DS and import them into Blender.
    It's just a lot less flexible that way.

  • Hurdy3DHurdy3D Posts: 1,073
    August 11

    https://3dprop.store/library/boundles/bundle?id=11

    https://3dprop.store/library/boundles/bundle?id=9

    https://3dprop.store/library/boundles/bundle?id=8

  • DrGonzo62DrGonzo62 Posts: 362
    August 11

    Thanks, those look great! I'll check 'em out.

  • hardwire666hardwire666 Posts: 72
    August 19 edited August 19

    DrGonzo62 said:

    I believe what the DAZ script does is changing the image texture on the billboard based on the selected viewing angle.
    So that functionality would have to be replicated in Blender.
    I was hoping that such a script already exists, considering how useful billboards are for dense population renders using DoF.


    wThis could be done in the material with drivers and constraints. You really need to know you way around Blender for somthign like this. Would be some thing like setting the texture node to Image Sequence and then using drivers to change the frame used based on the objects world rotation. Then constaining the objects rotation to the cameras position. At least in theory anyway, something liek that is where I woudl start. However depending on the resolution of the textures it could be detrimental to rendering in Blender becaue textures eat up VRAM while polygons are cheap. unless you are rendering on CPU then ram limits don't matter.... for the most part.

    Post edited by hardwire666 on August 19
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.