Architectual sizes

I went through my architectual environments and props and noticed, that actually the majority of them are oversized compared to a standard Genesis 8 Male.
This includes a lot of the most the best vendores here in the store. A down scaling of buildings and appartments to approximately 85% is required, to actually match DAZ Studio scaling.
Is this a heritage from the old Poser scaling confusion?

Comments

  • richardandtracyrichardandtracy Posts: 7,113

    Personally, I think it's due to trying to get more room for the cameras.

    I did a freebie during COVID lockdown that was basically a model of my dining room floor and the wall & door to the kitchen. I modelled it real size, shown below (even the yellow 'kitchen' space is the correct floor area):

    The room is 11ft x 12ft, and the ceiling is actual height at 7'10". It's so small I left most of the walls out because you can't put in a camera in the room at an adequate distance to get a good view. I also missed out the chimney brest because it ate up too much of the floor area. The house is not unusually small for Victorian houses in this area - if anything it's slightly larger than average.

    Anyway, it makes sense to make the rooms on models bigger when it makes it easier to get the camera in a room without hiding a wall. Especially when real-estate costs are zero..

    Regards,

    Richard

     

     

  • backgroundbackground Posts: 589
    edited August 4

    In know the DAZ Studio cameras struggle in small spaces. Does anyone know why the cameras need such large spaces to work? It's a virtual camera, it doesn't need to be any size at all. Maybe the virtual lens need to be big enough to capture enough rays from the light sources?? Or maybe it's defined by Iray ( possibly not helped by DAZ using an extremely small world scale ).

    Post edited by background on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,048

    group everything including the characters 

    scale it up

    can have a tiny camera then

  • MasterstrokeMasterstroke Posts: 2,302

    background said:

    In know the DAZ Studio cameras struggle in small spaces. Does anyone know why the cameras need such large spaces to work? It's a virtual camera, it doesn't need to be any size at all. Maybe the virtual lens need to be big enough to capture enough rays from the light sources?? Or maybe it's defined by Iray ( possibly not helped by DAZ using an extremely small world scale ).

    For smaller rooms, I'd choose a smaller focal length, or camera clipping (in fact havn't tried that, yet)

  • richardandtracyrichardandtracy Posts: 7,113

    The focal length of DS cameras tends to be quite large. The standard default camera focal length is 65mm, with a good portrait length being 85-105. An old wide angle film camera to use in a normal room was 35mm, with 28mm being better. But you do see Fish eye effects at those focal lengths.

    Regards,

    Richard

  • Richard HaseltineRichard Haseltine Posts: 107,945

    Just use a Section Plane (C reate menu, ideally with Clip Lights on) and place your camera where you need. But yes, it is optics not the size of the camera that is the issue - this is why film sets usually have a missing wall and the camera well outside the nominal confines of the room.

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