The new "blender to Daz plugin"

24

Comments

  • UnseenUnseen Posts: 757
    edited July 29

    For me, it works prfectly. I have tried to import  free Blender scene with a character and animation and it worked. Anyway it worked with different animations and characters. I also tried to import static props and everything worked fine. See screenshots

     

    Both renders in DS 4.24

    Blender_Daz.png
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    Import.png
    1920 x 1030 - 695K
    Post edited by Unseen on
  • evacynevacyn Posts: 989

    Unseen said:

    For me, it works prfectly. I have tried to import  free Blender scene with a character and animation and it worked. Anyway it worked with different animations and characters. I also tried to import static props and everything worked fine. See screenshots

     

    Both renders in DS 4.24

    This is a great! Is there much prep-work necessary in Blender?

  • TheFantasyPhoenixTheFantasyPhoenix Posts: 21
    edited July 29

    Finally got it installed and tried it out. Just simple object transfer, but it was instantanius. Moving things back and forth between programs was great. It was a real pain trying to find out how to install the program. Download manually, find the read me file in the zip and your good to go.

    Post edited by TheFantasyPhoenix on
  • UnseenUnseen Posts: 757

    No special work in Blender, I just had to click the button to send the selected item to Daz Studio. For the animated leopard, I just sent everythig to Daz Studio and the character was sent with the animation as shown on the screenshot. And it moves correctly in Daz Studio.

  • Matt_CastleMatt_Castle Posts: 3,004

    One thing I'm wondering about is the material set-up. It says it has to be set-up a particular way, but a) does setting up textures that way take any appreciable effort, and b) if it does take effort is that it just won't export textures if I don't do that, or that it will entirely refuse to export?

    I mostly work with much older versions of Blender, and I don't mind having a newer version installed to load Blend files into and export them straight out, but all I give a hoot about is the mesh, rigging and morphs. I would rather do the material set up in DS, so I don't want to spend any time on setting mats up in Blender.

    (Or, in many cases, I've wanted to do something like shoot a car over to Blender to be mirrored to have the steering wheel on the right side for the UK, and if I then reimported it to DS I could just copy the mats from the original).

    TL;DR: Can the material set-up be skipped if I don't want to do that in Blender?

  • UnseenUnseen Posts: 757

    I did nothing to the textures in Blender. I just had to show the plug-in where the textures must be exported. Everything was automatically sent to Daz Studio where I used a slightly grey colour for the base texture (instead of white) and a darker glossy colour. The static prop's textures are limited (metallic, colour, normal map and glossy roughness) but they all imporrted correctly in Daz Studio. Of course, it can perhaps be different depending on the items exported to Daz Studio (if more different maps) but I don't know.

  • crosswindcrosswind Posts: 9,543

    savagestug said:

    WendyLuvsCatz said:

    if I one day can afford those KitBash3D sets, this could be useful for getting them into DAZ Studio

    I have several of the Kitbash sets and it is an incredible pain to get them into Daz. I've pretty much given up. I also have some Evermotion sets that I would like to use in DS. If the import actually works...yay. 

    Quite a lot of kitbash sets were built with principle BSDF in shading, they can be well converted to iray uber with assigned maps as well as property values. Only some big scene may freeze Blender sessions when exporting.... that I ever encountered ~~ 

  • SnowSultanSnowSultan Posts: 3,773

    It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.

  • crosswindcrosswind Posts: 9,543

    Matt_Castle said:

    One thing I'm wondering about is the material set-up. It says it has to be set-up a particular way, but a) does setting up textures that way take any appreciable effort, and b) if it does take effort is that it just won't export textures if I don't do that, or that it will entirely refuse to export?

    I mostly work with much older versions of Blender, and I don't mind having a newer version installed to load Blend files into and export them straight out, but all I give a hoot about is the mesh, rigging and morphs. I would rather do the material set up in DS, so I don't want to spend any time on setting mats up in Blender.

    (Or, in many cases, I've wanted to do something like shoot a car over to Blender to be mirrored to have the steering wheel on the right side for the UK, and if I then reimported it to DS I could just copy the mats from the original).

    TL;DR: Can the material set-up be skipped if I don't want to do that in Blender?

    The add-on supports no version before Blender 4.0.

    Principle BSDF can be correctly converted to Iray Uber. If uncheck materials and textures option, it'll just send a pure mesh to DS.

    As for "shoot a car with mirrored parts or whatever, I believe it can be done. 

  • crosswindcrosswind Posts: 9,543

    SnowSultan said:

    It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.

    Technically it can be done but cannot be published let alone posting in here ~~  wink

  • DoctorJellybeanDoctorJellybean Posts: 9,600

    crosswind said:

    Artini said:

    I have bought it. It is version 3.4.34

    But in its __init__.py file, it states the version of 3.5.39... as well as the verison in Preferences > Add-ons after installation. 

    I'm helping a friend with installation but the add-on failed to be activated in Blender 4.4 and 4.5. It only works with Blender 4.2 / 4.3 ... while the package from supervive works with Blender 4.4 / 4.5.

    Have you made it with a successful installation ? 

    I installed it in the portable version of Blender 4.5 and it appears to work. 

  • SnowSultanSnowSultan Posts: 3,773

    crosswind said:

    SnowSultan said:

    It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.

    Technically it can be done but cannot be published let alone posting in here ~~  wink

     

    Haha, no I meant just posting to let us know it works.  :) 

  • crosswindcrosswind Posts: 9,543

    DoctorJellybean said:

    crosswind said:

    Artini said:

    I have bought it. It is version 3.4.34

    But in its __init__.py file, it states the version of 3.5.39... as well as the verison in Preferences > Add-ons after installation. 

    I'm helping a friend with installation but the add-on failed to be activated in Blender 4.4 and 4.5. It only works with Blender 4.2 / 4.3 ... while the package from supervive works with Blender 4.4 / 4.5.

    Have you made it with a successful installation ? 

    I installed it in the portable version of Blender 4.5 and it appears to work. 

    Ah, that's great ~ I use no portable version. It could be installed in 4.4/4.5 but couldn't be enabled.  

  • crosswindcrosswind Posts: 9,543

    SnowSultan said:

    crosswind said:

    SnowSultan said:

    It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.

    Technically it can be done but cannot be published let alone posting in here ~~  wink

     

    Haha, no I meant just posting to let us know it works.  :) 

    Ah, I'm sorry, my bad haha ~ 

  • crosswindcrosswind Posts: 9,543

    crosswind said:

    SnowSultan said:

    crosswind said:

    SnowSultan said:

    It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.

    Technically it can be done but cannot be published let alone posting in here ~~  wink

     

    Haha, no I meant just posting to let us know it works.  :) 

    Ah, I'm sorry, my bad haha ~ 

    Perhaps there was some glitch... I just retried installing in 4.5, it worked !  Sorry ! Faint ~ I don't know why. 

  • mummystoatmummystoat Posts: 0

    I have it installed with 4.3, not super impressed.
    It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.

  • Matt_CastleMatt_Castle Posts: 3,004

    crosswind said:

    The add-on supports no version before Blender 4.0.

    That's not a problem. I've got terabytes of spare disk space, so having extra versions of Blender installed is fine.

    Newer versions of Blender will accept Blend files from older versions, and what I want is to just be able to load that old Blend file and export to DS with minimum fuss. No need to learn loads of the new interface or shader systems or any of that.

  • ArtiniArtini Posts: 10,298

    DoctorJellybean said:

    crosswind said:

    Artini said:

    I have bought it. It is version 3.4.34

    But in its __init__.py file, it states the version of 3.5.39... as well as the verison in Preferences > Add-ons after installation. 

    I'm helping a friend with installation but the add-on failed to be activated in Blender 4.4 and 4.5. It only works with Blender 4.2 / 4.3 ... while the package from supervive works with Blender 4.4 / 4.5.

    Have you made it with a successful installation ? 

    I installed it in the portable version of Blender 4.5 and it appears to work. 

    Thanks a lot. I will test it myself.

     

  • evacynevacyn Posts: 989
    edited July 29

    It works really well with KitBash stuff. You can download the native Blender files from Kitbash, and it keeps the textures without any additional work to import them individually. Definitely the coolest thing I've bought here in a long time.

     

    Post edited by evacyn on
  • AinmAinm Posts: 716

    mummystoat said:

    I have it installed with 4.3, not super impressed.
    It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.

    It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.

    I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.

    I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from). 

  • windli3356windli3356 Posts: 289

    Can anyone with Alpha 6.25 confirm it's working on this build? 

  • ArtiniArtini Posts: 10,298
    edited July 29

    Quick test with Blender 4.5.0 and Suzanne. Changed material of a couple polygons in Blender and then applied shader presets in Daz Studio.

    Awesome plugin. Great that Daz 3D has put it to the shop.

    Suzanne01.jpg
    1920 x 1080 - 146K
    Post edited by Artini on
  • crosswindcrosswind Posts: 9,543

    windli3356 said:

    Can anyone with Alpha 6.25 confirm it's working on this build? 

    No, it's not working... because the plugin for DS was developed with DS 4.x SDK. See if the vendor has a plan to make a version for DS 6.x ~~ 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,039

    savagestug said:

    WendyLuvsCatz said:

    if I one day can afford those KitBash3D sets, this could be useful for getting them into DAZ Studio

    I have several of the Kitbash sets and it is an incredible pain to get them into Daz. I've pretty much given up. I also have some Evermotion sets that I would like to use in DS. If the import actually works...yay. 

    I have all the free ones and the effort involved definitely put me off buying any

    I did via Blender but splitting them up was a right PITA 

  • Matt_CastleMatt_Castle Posts: 3,004

    crosswind said:

    windli3356 said:

    Can anyone with Alpha 6.25 confirm it's working on this build? 

    No, it's not working... because the plugin for DS was developed with DS 4.x SDK. See if the vendor has a plan to make a version for DS 6.x ~~ 

    I'll note that this is not a major concern, as it's not a render-time plug-in; the assets can be imported and saved out in DS4 and then loaded by DS6.

    This kind of thing will probably need to be done a lot until DS 6 is fully finished (and I'll note that it can still be done by those who have a 50 series card - that only inhibits Iray rendering in DS4, the rest of the program will be fine).

     

  • 3DMinh3DMinh Posts: 286

    Artini said:

    crosswind said:

    I bought the add-on on blendermarket when it was v2 (now superhivemarket...).  I find it's really worth the payment especially. for a content creator. I rarely send a scene I make in Blender to DS for rendering 'cause it's really unnecessary. Blender most of the time gives me much better render result.

    So I still personally think it's more suitable for content creators. And on the product page https://www.daz3d.com/blender-to-daz-studio-plugin  it states it's the latest version of 3.5.39 which is as same as the one on superhive. I think it should be....

     

    Thank you. I have not noticed version 3.5.39 on Daz store page.

    I prefer to buy the plugin via Daz store.

     

    It was the older version, but then they changed it. I remember reading it that way. But now it makes more sense (to sell the latest version).

  • ArtiniArtini Posts: 10,298
    edited July 30

    Have fun exploring demos for Blender in Daz Studio.

    Got some nice mirror. Added https://www.daz3d.com/mech-raptor to the scene in Daz Studio..

    Mirror03pic01.jpg
    1200 x 1200 - 333K
    Post edited by Artini on
  • SnowSultanSnowSultan Posts: 3,773

    I'm probably going to buy it today, but if you have a minute Artini, could you test something? Could you export a light from Blender with shadows turned off and see if it still casts shadows in Studio? That's something that's always bothered me about Iray, it forces realism when you occasionally don't want it. Thanks.

  • ArtiniArtini Posts: 10,298

    Sorry, but I do not know, how to create such light in Blender, yet.

    From Google:

    To remove shadows in Blender, you can either disable shadow casting for specific objects or adjust light settings. For Cycles, you can disable shadow casting in the object's visibility settings, while for Eevee, you can adjust the material settings to not cast shadows. 

    For Cycles:

    1. Select the object: Choose the object that you want to prevent from casting shadows.
    2. Go to Object Data Properties: In the properties editor, find the object data properties (usually the square icon with brackets).
    3. Expand Visibility: Navigate to the "Visibility" tab.
    4. Disable Shadow: Under "Ray Visibility," uncheck the "Shadow" option. 
    1.  

    For Eevee:

    1. Select the object: Choose the object you want to modify.
    2. Go to Material Properties: Select the material settings for the object.
    3. Change Shadow Mode: Under the "Settings" section, change the "Shadow Mode" to "None".
    4. Alternative for objects without a material: If the object doesn't have a material, create a new one and then adjust the "Shadow Mode". 
    1.  

    For Lights:

    1. Select the light: Choose the light source you want to modify.
    2. Go to Object Data Properties: In the properties editor, find the object data properties for the light.
    3. Disable Shadow Casting: Look for the "Cast Shadow" option (may be under shading or material settings) and uncheck it
  • SnowSultanSnowSultan Posts: 3,773

    Sorry, I know how to turn shadows off on a light in Blender, I'm just curious to know if a light in Blender that has shadows turned off is imported into DAZ Studio using this plugin, will it still *not* cast shadows, or will Iray force it to cast them. Thanks, don't worry about it though.

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