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Comments
For me, it works prfectly. I have tried to import free Blender scene with a character and animation and it worked. Anyway it worked with different animations and characters. I also tried to import static props and everything worked fine. See screenshots
Both renders in DS 4.24
This is a great! Is there much prep-work necessary in Blender?
Finally got it installed and tried it out. Just simple object transfer, but it was instantanius. Moving things back and forth between programs was great. It was a real pain trying to find out how to install the program. Download manually, find the read me file in the zip and your good to go.
No special work in Blender, I just had to click the button to send the selected item to Daz Studio. For the animated leopard, I just sent everythig to Daz Studio and the character was sent with the animation as shown on the screenshot. And it moves correctly in Daz Studio.
One thing I'm wondering about is the material set-up. It says it has to be set-up a particular way, but a) does setting up textures that way take any appreciable effort, and b) if it does take effort is that it just won't export textures if I don't do that, or that it will entirely refuse to export?
I mostly work with much older versions of Blender, and I don't mind having a newer version installed to load Blend files into and export them straight out, but all I give a hoot about is the mesh, rigging and morphs. I would rather do the material set up in DS, so I don't want to spend any time on setting mats up in Blender.
(Or, in many cases, I've wanted to do something like shoot a car over to Blender to be mirrored to have the steering wheel on the right side for the UK, and if I then reimported it to DS I could just copy the mats from the original).
TL;DR: Can the material set-up be skipped if I don't want to do that in Blender?
I did nothing to the textures in Blender. I just had to show the plug-in where the textures must be exported. Everything was automatically sent to Daz Studio where I used a slightly grey colour for the base texture (instead of white) and a darker glossy colour. The static prop's textures are limited (metallic, colour, normal map and glossy roughness) but they all imporrted correctly in Daz Studio. Of course, it can perhaps be different depending on the items exported to Daz Studio (if more different maps) but I don't know.
Quite a lot of kitbash sets were built with principle BSDF in shading, they can be well converted to iray uber with assigned maps as well as property values. Only some big scene may freeze Blender sessions when exporting.... that I ever encountered ~~
It doesn't work with 4.4 or 4.5? Maaan. If someone does get it to work with the recent versions, could you post here? Thanks.
The add-on supports no version before Blender 4.0.
Principle BSDF can be correctly converted to Iray Uber. If uncheck materials and textures option, it'll just send a pure mesh to DS.
As for "shoot a car with mirrored parts or whatever, I believe it can be done.
Technically it can be done but cannot be published let alone posting in here ~~
I installed it in the portable version of Blender 4.5 and it appears to work.
Haha, no I meant just posting to let us know it works. :)
Ah, that's great ~ I use no portable version. It could be installed in 4.4/4.5 but couldn't be enabled.
Ah, I'm sorry, my bad haha ~
Perhaps there was some glitch... I just retried installing in 4.5, it worked ! Sorry ! Faint ~ I don't know why.
I have it installed with 4.3, not super impressed.
It exports the OBJ wonderfully well. I haven't had one success with materials yet and with almost no documentation to help, it's basically a dead end.
That's not a problem. I've got terabytes of spare disk space, so having extra versions of Blender installed is fine.
Newer versions of Blender will accept Blend files from older versions, and what I want is to just be able to load that old Blend file and export to DS with minimum fuss. No need to learn loads of the new interface or shader systems or any of that.
Thanks a lot. I will test it myself.
It works really well with KitBash stuff. You can download the native Blender files from Kitbash, and it keeps the textures without any additional work to import them individually. Definitely the coolest thing I've bought here in a long time.
It relies on a PrincipledBSDF shader setup in Blender. PrincipledBSDF, from what I understand, is an open physically based rendering format (PBR). Iray is a PBR engine with equivalent material slots in its shaders. If a Blender mesh doesn't have PrincipledBSDF shaders nodes applied, this product can't bake/convert them to Iray shaders. Instead, you'll only get the mesh.
I don't buy a lot of Blender products, but most of those I own don't have that shader setup and don't transfer materials. Some of them I can sort of convert to PrincipledBSDF manually and they sort of work. The Blender products I own that do have PrincipledBSDF shaders are transferred to Daz/Iray perfectly.
I don't use Blender much and struggled to figure out the product. I thought it wasn't working, but it was a combination of not the best documentation and my severe lack of Blender shading systems. Having learned a little about those, the documentation seems more adequate (at least on the marketplace I bought it from).
Can anyone with Alpha 6.25 confirm it's working on this build?
Quick test with Blender 4.5.0 and Suzanne. Changed material of a couple polygons in Blender and then applied shader presets in Daz Studio.
Awesome plugin. Great that Daz 3D has put it to the shop.
No, it's not working... because the plugin for DS was developed with DS 4.x SDK. See if the vendor has a plan to make a version for DS 6.x ~~
I have all the free ones and the effort involved definitely put me off buying any
I did via Blender but splitting them up was a right PITA
I'll note that this is not a major concern, as it's not a render-time plug-in; the assets can be imported and saved out in DS4 and then loaded by DS6.
This kind of thing will probably need to be done a lot until DS 6 is fully finished (and I'll note that it can still be done by those who have a 50 series card - that only inhibits Iray rendering in DS4, the rest of the program will be fine).
It was the older version, but then they changed it. I remember reading it that way. But now it makes more sense (to sell the latest version).
Have fun exploring demos for Blender in Daz Studio.
Got some nice mirror. Added https://www.daz3d.com/mech-raptor to the scene in Daz Studio..
I'm probably going to buy it today, but if you have a minute Artini, could you test something? Could you export a light from Blender with shadows turned off and see if it still casts shadows in Studio? That's something that's always bothered me about Iray, it forces realism when you occasionally don't want it. Thanks.
Sorry, but I do not know, how to create such light in Blender, yet.
From Google:
To remove shadows in Blender, you can either disable shadow casting for specific objects or adjust light settings. For Cycles, you can disable shadow casting in the object's visibility settings, while for Eevee, you can adjust the material settings to not cast shadows.
For Cycles:
For Eevee:
For Lights:
Sorry, I know how to turn shadows off on a light in Blender, I'm just curious to know if a light in Blender that has shadows turned off is imported into DAZ Studio using this plugin, will it still *not* cast shadows, or will Iray force it to cast them. Thanks, don't worry about it though.