Creating Shape Preset

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Comments

  • crosswindcrosswind Posts: 9,557

    Joe.Cotter said:

    There's no way to scale it in the app, then lock in the scale and update the morph asset?

    Sorry, I don't understand what you mean by "there's no way to scale it in the app" ~~~  Scale is a Pose rather than a morph. You can save a Properties Preset for the character so as to include both Shape and Pose.

  • Joe.CotterJoe.Cotter Posts: 3,362

    Ok, thank you for clarifying that. I really appreciate all of your help btw, I have been learning a lot.

  • crosswindcrosswind Posts: 9,557

    You're welcome !

  • Richard HaseltineRichard Haseltine Posts: 108,019

    crosswind said:

    Joe.Cotter said:

    I figured it out... I was looking under the shaping pane... you know, the logical place one would look for reshaping a character... not the parameters pane since that would make no sense, unless I'm missing something.... why are they under the parameters pane rather than the shaping pane?

    Btw, ty... I only looked there because I was rereading your comments (very closely, as if I was debugging code) and noticed you said parameters pane... 

    Ah, that's the culprit ~~ Shaping pane only shows you the morphs under Actor path while the morphs created by Shape Transfer are under the path of Shape Transfer. I personally never use Shaping pane and Posing pane ~~

    Well, if you want them to be shown in Shaping pane, remember to change, in Parameter Settings, Path to Actor/Full Body or with other sub-path. Then save the morphs by using File > Save As > Support Assets > Modifier Asset(s)...

    The Shaping and Posing panes filter what they display by type (modifier/shape, modifier/pose)

  • crosswindcrosswind Posts: 9,557

    Richard Haseltine said:

    crosswind said:

    Joe.Cotter said:

    I figured it out... I was looking under the shaping pane... you know, the logical place one would look for reshaping a character... not the parameters pane since that would make no sense, unless I'm missing something.... why are they under the parameters pane rather than the shaping pane?

    Btw, ty... I only looked there because I was rereading your comments (very closely, as if I was debugging code) and noticed you said parameters pane... 

    Ah, that's the culprit ~~ Shaping pane only shows you the morphs under Actor path while the morphs created by Shape Transfer are under the path of Shape Transfer. I personally never use Shaping pane and Posing pane ~~

    Well, if you want them to be shown in Shaping pane, remember to change, in Parameter Settings, Path to Actor/Full Body or with other sub-path. Then save the morphs by using File > Save As > Support Assets > Modifier Asset(s)...

    The Shaping and Posing panes filter what they display by type (modifier/shape, modifier/pose)

    Not only by modifier Type...  Shaping pane > Modifier/Shape + Actor path ONLY.  Posing pane > Modifier/Pose ONLY, Path irrelevant ~~

  • Richard HaseltineRichard Haseltine Posts: 108,019

    crosswind said:

    Richard Haseltine said:

    crosswind said:

    Joe.Cotter said:

    I figured it out... I was looking under the shaping pane... you know, the logical place one would look for reshaping a character... not the parameters pane since that would make no sense, unless I'm missing something.... why are they under the parameters pane rather than the shaping pane?

    Btw, ty... I only looked there because I was rereading your comments (very closely, as if I was debugging code) and noticed you said parameters pane... 

    Ah, that's the culprit ~~ Shaping pane only shows you the morphs under Actor path while the morphs created by Shape Transfer are under the path of Shape Transfer. I personally never use Shaping pane and Posing pane ~~

    Well, if you want them to be shown in Shaping pane, remember to change, in Parameter Settings, Path to Actor/Full Body or with other sub-path. Then save the morphs by using File > Save As > Support Assets > Modifier Asset(s)...

    The Shaping and Posing panes filter what they display by type (modifier/shape, modifier/pose)

    Not only by modifier Type...  Shaping pane > Modifier/Shape + Actor path ONLY.  Posing pane > Modifier/Pose ONLY, Path irrelevant ~~

    Yes, changing only thr path of a shaping

  • Joe.CotterJoe.Cotter Posts: 3,362

    Ok, I missed those last three remarks, too much shorthand.

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