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Daz 3D Forums > 3rd Party Software > Blender Discussion

Golden Palace Vertex issues

joshmitchell1105joshmitchell1105 Posts: 1
July 9 edited July 10 in Blender Discussion

I have been trying to fix this issue for a while now and I guess I did once, by mistake. After I merge geografts my golden palace mesh does not want to move with the rest of the body, so anything requiring the legs to be opened the verts just sit there rendering the graft useless. I have no idea what I am doing wrong but I have been dealing with this issue for months trying to brute force my way into fixing it by changing the way I import and what not. Below is a picture of what my normal imports of the grafts look like along with the one I fixed by mistake but have no idea what I did. Am I doing something wrong or not doing something at all? 

Untitled-1.jpg
1920 x 1080 - 612K
Untitled-2.jpg
1920 x 1080 - 643K
Post edited by joshmitchell1105 on July 10

Comments

  • PadonePadone Posts: 3,998
    July 10

    In both pictures the geograft is merged, the difference is in the first picture you didn't transfer morphs aka you didn't fit the geograft, so it doesn't follow and stays rigid. Easy import transfers morphs for you if you choose a genesis preset, that's the easy way. Or you can transfer morphs after from the figure to the geograft.

    setup > morphs > transfer shapekeys

  • joshmitchell1105joshmitchell1105 Posts: 1
    July 10

    Yes, Thank you for your reply! It seems that I added some morphs from Meipe's folder that I should not have. Thank you kindly!  I am able to reproduce the proper version now. 
     

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