Is there a way to Render a Specific Camera, Not the Active Viewport.

Is there a way for DAZ to force a specific camera to render, rather then rendering the Selected Viewport?

 

 

Example: Blender has a selected "Active camera" that renders seperatly from the active viewport, enabling accurate rendering without repetitive selection.

 

 

My workflow issue happens when I make tweeks to a scene, hit render, only to return after hours to find the wrong image rendered beacuse I had the wrong viewport selected.

If theres is or could be an area to define the active rendering camera (that is not a thin yellow frame around the active viewport) that would help reduce unnecessary renders.

 

 

THANK YOU! 

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