Getting a G8F characters breast morphs back to default G8F
Toobis
Posts: 990
in The Commons
When using a G8F character is there a way to put her breasts only back to default G8F breasts morphs? I suppose this Q could apply to anywhere on her body. Please tell me how this is done if possible.

Comments
Breast control.
Not really sure what you are asking.
If you have dialed some breast motphs, click on 'Currently used' and dial them out..
I'm not at my computer, but from memory you can create a d-former that's a selection of the mesh parts you're interested in and use apply that to an imported morph.
There are a few ways you could do it. The way I do it, however, is to make it a negative morph on the selected area. My reason being that you can't export and reimport HD morphs, and I would want to rest of the morph to maintain any HD sculpture that it has.
Steps after creating your d-former (perhaps others can help with that):
Nit the best instruction while I'm not at my computer, but hopefully some pointers in there. You can google a lot of these steps if they're unclear. The quality of the result will depend on the d-former you created. There's an art to it - you may need to adjust it as you learn how to go.
So the breasts shape is part of the character's shape?
What I would do,in case the defaul G8F and your character have the same size.
Go to Menue>Tools> Geometry Editor
then
go to Menue>Panes>Tool Settings
Make sure to have Vertices Selection activated
Get your Parameter Tab in Edit mode (right click in Parameter tab)
Right click on your Character dial in question and mark it as favorite (little heart next to the wheel)
"Select Morph Vertices"
You will see now yellow dots all over your character representing morphed verteces.
Right click on the character in the editor and select Geometry selection.
Select by face groups, rPectorial and lPectorial maybe you will need to grow selection by Geometry Selection > Grow Selection
Now select Morph Editing>Clear selected Deltas from Favorites.
Done
You might now have to clean up some sharp creases in an external modeller or the DAZ dFormer.
If you have many full body morphs that you want to use partially, you might be interested in this product: https://www.daz3d.com/shape-splitter
I didn't know this was a thing - very useful! Could be a good way of splitting full morphs that don't come with separate head and body dials.
Most of the time, this will not work as desired. Simply resetting the vertices to their default position will often not line up with where a morph wants the breasts to be.
In my opinion, "remove selected deltas from Favourites" is really only suitable as a fix for problems like when an unintended part of the model was accidentally caught during sculpting.
A considerably more feasible solution if you want to avoid using an external modeller is to paint a dFormer map over the area (soft edges very much required), use that map as a mask to import a default G8F OBJ with reverse deformations, then use that dFormer's controls to help realign the reset breast shape with where it needs to be.
This adjusted body shape can then be exported to OBJ, the dFormer/morph used to make it can be disabled, and then OBJ can be reimported over the original body shape to create a morph that will "reverse out" the breast shape.
(For the head split that Ainm mentioned, there is already a preset dFormer that can be loaded from the starter essentials for the job).
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As far as other methods, one thing that *kind of* works on core characters is fishing around in the hidden morphs for the character's specific corrective for "Breasts Gone"; this shape broadly has to reset their breast shape to default in order to make it so that Breasts Gone can give them a flat chest, so it serves reasonably well to reset a core character's chest. (Unfortunately though, this specific corrective usually only exists on core characters).
However, note that all of this may have some weird results on clothing, depending on whether the clothes had a corrective for the character shape or not.