July 2025 - Daz 3D New User Challenge - Portrait Rendering and L.I.E.

LinwellyLinwelly Posts: 6,047

New User's Challenge - July, 2025

Sponsored by DAZ 3D

Are you new to the 3D World? Are you at the beginning stages of learning 3D rendering? Have you been around for a little bit but feel you could benefit from some feedback or instruction? Have you been around awhile and would like to help other members start their creative journey? Well then come and join the fun as we host our newest render challenge!

We are breaking down each month into 2 different challenges. A Beginner Challenge and then also an Intermediate Challenge.

So which "Challenge" should you choose?

Follow the Beginner Challenge if you are:

  • New to the New User Challenges
  • New to Daz Studio
  • Newer to 3D Rendering in General
  • Or if you have not participated in the February Lighting Challenge

Follow the Intermediate Challenge if you have:

  • Participated in the New User Challenge for awhile
  • Know the basics of Daz Studio and would like to learn more in depth topics
  • Been using 3D Rendering Applications for awhile and feel comfortable with learning Intermediate Topics
  • Or if you have all ready participated in the February Lighting Challenge

*Please be sure to list in your post which Challenge you are participating in*

Closing date for both is July 31, 2025

For a list of the current challenge rules, please see this thread: Challenge Rules

They apply for both versions of the challenge.

Post edited by Linwelly on

Comments

  • LinwellyLinwelly Posts: 6,047

    Beginner Challenge - July, 2025

     

    "Portrait Rendering (Expressions and Lighting)"

    This month's focus will be Portrait Rendering, with an emphasis on the character's expression and lighting. Portraits are the way we show off the unique aspects of each individual. Expressions should convey their personality. Good lighting will enhance your portrait and set the mood. Portraits don't have to look like yearbook headshots. Get creative, hone your skills, and have some fun in this months contest.

    A portrait is a representation of a person, group of people, or even a pet, that displays the expression, personality, and mood of the subject. The focus of a portrait is usually the subject's face, although the entire body and the background or context may be included. Depth of Field is often used to blur the surrounding environment to draw the eye to the subject.

     

    Inspiration:

    Portrait Tips and Examples:

    Tips for good portrait photos

    Google Search - Portrait Expressions

    Beginner's Guide to Portrait Composition

    Foundations of Portrait Composition Part I: Framing Your Model

     

    Lighting:

    Portrait Lighting Patterns

    Mastering Lighting in Blender (The first 25 minutes of the video are basic lighting theory and insights.)

     

    Other Helpful Links:

    When following tutorials, be cognizant of the different applications (Bryce, Daz Studio, Poser, Carrara, Blender, etc.) and different render engines (3Delight, Iray, Reality, etc). Techniques for one may not apply directly to another. If you have some favorite portrait lighting and composition tips, please share them in this thread.

    Composition Golden Ratio helpers:
    Bryce
    DAZ Studio (Also, DS has a built in Rule of Thirds guide; just select Show Thirds Guide in the Viewport context menu)

    Rule of Thirds Guide in Daz Studio

     

    Lighting Tutorials:

    Tutorials by Szark (Credit is given to Szark for this wonderful thread with links to many tutorials.)

    6 Tips for Better Lighting - Blender Guru (Most is general lighting tips, not Blender specific)

    Creating And Lighting A Scene With Iray In DAZ Studio

    Great Lighting for Dark Backgrounds

    High Key Portraits: Take and Make Great Photography with Gavin Hoey

    Low Key Portraits: Take and Make Great Photography with Gavin Hoey

    Laws of Light: 5 Portrait Lighting Setups

    How to Set-Up Camera, Lights, & Displacement in Daz Studio Octane

    How to Create the Perfect 3D Scene Lighting with Daz3D

     

    Portrait Tutorials:

    Let's Make a Character Portrait - In the Studio with Daz 3D  (live streamed in February, 2022 – tutorial starts approximately 14:45)

    Daz3D Portrait Tutorial  ( magazine article )

    Create a realistic portrait in Daz Studio 03: setting up the scene

     

    Some good information on useful portrait cropping

    https://digital-photography-school.com/good-crop-bad-crop-how-to-crop-portraits/

    The Rule of Thirds in 5 minutes | Creating More Dynamic Framing

     

    And of course its always a good idea to check the portraits contests from the last years:

    July 2024

    July, 2023

    July, 2022

    July, 2021

    July, 2020

    July, 2019

    July, 2018

    July, 2017

    July, 2016

    July, 2015

  • LinwellyLinwelly Posts: 6,047

    Intermediate Challenge July 2025 - L.I.E. (Layered Image Editor)

     

    What is the Layered Image Editor?

    The Layered Image Editor (LIE) allows you to create, open, edit, and save DAZ Studio Layered Image (DLI) sets (*.dsi). A DLI is a composite of image layers into a single Studio material file which can then be applied to an object's material zone in Studio via the Surfaces tab. DLIs can be composed of any image file format supported in Studio (i.e., TIFF, PNG, JPEG, etc.). In addition, DLIs can contain other DLIs as part of its composition. The images composing the layers are not modified as the DLI file contains the pathname to the files and the opacity and blending information.

    The DLI format provides a way of combining images without modifying the original images. For example, a tattoo could be available as an option on a figure. Usually, this might require separate texture maps for each skin color plus an extra set of maps with the tattoo. Using the LIE, a DLI file could be built layering the tattoo over the skin maps and the resulting .dsi file added to the material file to load via a MAT pose file. The original skin map can then be applied to the figure without the tattoo or with it, all without having to create two texture maps.

     

    L.I.E. Video Tutorials

    Daz Studio Layered Image Editor

    DAZ Studio Tutorial - Layered Image Editor - Make your own Tattoos

    Daz Studio Tattoo Tutorial

     

    L.I.E Article Tutorial

    Daz Custom Tattoos Tutorial

     

    Forum Threads

    https://www.daz3d.com/forums/discussion/19670/how-do-i-use-layered-image-editor-lie

    https://www.daz3d.com/forums/discussion/191661/how-to-save-a-layer-image-editor-l-i-e-preset

     

    And of course its always a good idea to check the LIE contests from the past years:

    July 2024

    July, 2023

    July, 2022

    July, 2021

    July, 2020

  • FromAdelaideFromAdelaide Posts: 174
    edited July 4

    I have been away for quite a while and have started playing with DAZ once again.

    First time using the LIE and I am happy with the result so far. Might tweek the pose and add something to the face so I guess it is still a WIP.

    Would love some feedback on my progress.

    Attitude.jpg
    1754 x 2480 - 386K
    Post edited by FromAdelaide on
  • LinwellyLinwelly Posts: 6,047

    FromAdelaide said:

    I have been away for quite a while and have started playing with DAZ once again.

    First time using the LIE and I am happy with the result so far. Might tweek the pose and add something to the face so I guess it is still a WIP.

    Would love some feedback on my progress.

     

     

     Welcome back, then and happy to have you here, I like the start and I'm looking forward to seeing where you go with this one. I already love the backlight you gave him.

    Personal tip for tattoos when they aged a bit (if that is something you would want to try) is to reduce the strenght of the Tattoo map in the LIE to 70 0r 80% and add them as well to the tranclucency layer with the same strenght. this gives them depth and more being inside the skin optics.

  • FromAdelaideFromAdelaide Posts: 174

    Thank you, I spend a lot of time setting up the lights. Funny thing is that all the images in the LIE are already at 75% opacity. I am going to try 10 to 20 in the difuse channel and start bringing down the tranclucency. laugh

  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,203

    Got something going as I type this. Desided to use the character that i had set up for last month, eventhough I didn't get farther then deciding his outfit and weapons so at least the time figuring that out wasn't a compleat waste.

  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,203

    And here's the first render for me this month.

    july2025a.jpg
    444 x 720 - 203K
  • LinwellyLinwelly Posts: 6,047

    Shinji Ikari 9th said:

    And here's the first render for me this month.

    Hey Shinji welcome back. As usual you tend to have very dark renders, so give the whole thing some light so we can see your character. Some of the light setting tutorials for the portrais might help you to see how to best sho them off

  • Shinji Ikari 9thShinji Ikari 9th Posts: 1,203

    Here's version B with the Luminance raised on the various surfaces that I am using for my lights.

    july2025b.jpg
    444 x 720 - 243K
  • ElorElor Posts: 2,571
    edited July 15

    Did you try to play with the various settings of the Tonemapper options ? It's another a way to change how dark or bright a scene is.

    Post edited by Elor on
  • Aki3dAki3d Posts: 177

    intermediate

    Daz Studio Iray

    The guitar is modelled in Blender, the ornamentations around the soundhole and the logo are on different layers.

    In that way I  have many possibillities for variations. I can change the wood texture, the color and the ornamentations all seperately.

    guitar player.jpg
    1823 x 1025 - 2M
  • LinwellyLinwelly Posts: 6,047

    Aki3d said:

    intermediate

    Daz Studio Iray

    The guitar is modelled in Blender, the ornamentations around the soundhole and the logo are on different layers.

    In that way I  have many possibillities for variations. I can change the wood texture, the color and the ornamentations all seperately.

    very nicely done, the model. And I love the reflection of the window in the surface of the guitar.

    Maybe the character can get a bit more attention by some small adaptions. You could experiment with godrays/ bloom or increase contrasts while adding a backlight to the character, of course only if you want

  • Aki3dAki3d Posts: 177
    edited July 18

    Thanks @Linwelly.

    There was a little bit too much focus on the guitar in the first picture.

    I've changed a few things now:

    A new outfit for more structure, some interesting shadows in the bg and on the character for the contrast, a little bit of volumetric light and DOF for the depth, a darker guitar with different wood texture and a change of plants in the BG.

    I think now there is more attention to the musician than to the Instrument and it looks generally more interesting.

     

    gitane.jpg
    1920 x 1080 - 1M
    Post edited by Aki3d on
  • LinwellyLinwelly Posts: 6,047

    Aki3d said:

    Thanks @Linwelly.

    There was a little bit to much focus on the guitar in the first picture.

    I've changed a few things now:

    A new outfit for more structure, some interesting shadows in the bg and on the character for the contrast, a little bit of volumetric light and DOF for the depth, a darker guitar with different wood texture and a change of plants in the BG.

    I think now there is more attention to the musician than to the Instrument and it looks generally more interesting.

     

    that is a lovely improvement! I like it very much 

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