Do you like Generic, or "exotic" Wardrobe designs?
nelsonsmith
Posts: 1,325
in The Commons
I was just curious, but for people using Daz3d for CG artwork, how often do you use clothing that is so unique as to be immediately identifiable? I've found that while I like a lot of stuff I see in the Daz store, I'd never use it in an actual piece. In fact I've been rather dissapointed when it comes to more generic everyday items that you might see actual people walking around in (at least when it comes to female characters). If I ever got deep enough into the creation side of this hobby, I'm wondering would it be worth my time to model some clothes based on an actual contemporary fashion magazine.
Comments
Not sure i understand the question. As for the immediately identifiable outfits, I like getting them, but tend to kitbash with them or use my own textures to make then more unique. As for boring, everyday type outfits, there are plenty in the stores and I also do the same with them to make them more unique.. As for actual contemporary fashion type items, unless they have a sci fi type feel, I tend to stay away from them since I can't really use them, luckily there are not to many wierd styles like you see in runway magazines these days.
remember, like in real life, it's not what you wear, but how you wear it, LOL.
I prefer things that are versatile enough to be used in lots of settings and are reasonably timeless. A dress for G2F made from loom bands might have been fun a year or two ago, but it would probably have been used once, if at all, and would be lurking at the bottom of my runtime now :)
If you enjoyed it yes.
Nice work FSMCDesigns. I particularly like, "The Signal".
+1 on the everyday, contemporary clothes. That's almost exclusively what I buy.
Then what is important is versatility for poses - especially sitting and kneeling. Also clothes that actually open and close, off-shoulder straps, bathrobes that untie and open, etc. etc. Oh, and realistic folds. I like those garments at the other store which have product descriptions listing dozens of movement and adjustment morphs.
In my world, folks wear normal clothing, except for a rare personality.
So I mainly prefer normal clothing
The fact that the MFD has been recreated for every female generation that Daz 3D has released does tend to show that a basic outfit can be customised many different ways, You can see many different uses of the MFD, both in the store and in the freebie items that are available for it. The MFD page on my site has just a few examples http://chohole.ovbi.org/page_7.htm
So "real life" fashion would do better if it was similarly customisable, and as FSMCDesigns said, can also be "Kit Bashed" with other items to make even more versatility. Again the page I have linked to shows some of the Kit bashes I have done.
I like diversity. And sometimes I find 'exotic' outfits can actually double for less exotic stuff. Like long tunics can be editted in a bunch of ways.
What I don't like is 'bikini wear #251'
But hey. ;)
Edit to add: although part of this is that I've managed to get a lot of clothes, and Wilmap has a very extensive free library of clothes, which helps a LOT. If I had to pick only a handful of garments, then yeah, I'd go for more generic/kitbashable outfits (MFD and a few other things).
Before that Rendo script, the only time I bought clothing was when getting a bundle. Now, anything that looks believable I will consider. Some 1920s stuff for Adults and Kids would be cool.
I would say either is fine, but I prefer practical clothes to impractical. So I would rather have a full set of armour for women, with no high heels.
I like military content and scifi body armor. I am not sure how realistic those are but that's what I use most. I tend not to use sexy clothing and real world is only useful if it blends with the theme I use most.
I want pants (and shirts) with crap stuffed in the pockets. No one carries a wallet in DAZ Land. I'd like an engineer with a pocket protector and pens in his shirt pocket (Ink stain optional)
Can't help with the shirt...but....
http://www.sharecg.com/v/57225/view///
Umm...yeah, you'll need to make those...hint, hint...
Exotic -- but historic. :-)
Greetings,
I mostly go for contemporary casual, but I really like stuff that I can take pieces from. The only thing I really, really dislike is the constant drumbeat of clothes with a (1) roving hole(s), (2) flap that hangs between the legs. For some reason that last one really gets under my skin, and it's a perennial of 'fantasy' 3D costumes.
-- Morgan
I like ones with good numbers of material zones so I can re-texture them easily!
(less time I have to spend in Geometry Editor trying to isolate areas, the happier I am :D )
Buddhist clothes
This here! The clothes with many material zones are much more versatile.
Sure, I can use Geometry Editor and Photoshop, but there's times where I guess I get lazy and think it's not worth all the time it will take, and look through my runtime for something else.
Normal or exotic - it depends on the render I'm doing.
i want some fantasy skimpwear for the guys.