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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic Missing Shells/Shell Materials on Import

dflahaut67dflahaut67 Posts: 1
May 12 edited May 12 in Blender Discussion

[Diffeomorphic Missing Shells/Shell Materials on Import] Specifically with Meipix's Golden Palace.  I've tried different work flows in Daz to see if it was some specific thing I do that causes it, but I'm at a brick wall.  When importing a model with the GP Geograph, Shell and Majora Shell.. Sometimes Diffeomorphic doesn't impor the Rect*m or Minora shells (or at least the Materials and UV's for them.) Sometimes it will make the Rect*m, other times it's just the Torso and Back half, but when it fails, it NEVER creates the Minora Materials/UV,  This is so frustrating not being able to get all (5) Mats. [Rect*m, Torso, Torso_Back, Minora & Vag]  I coud live without the Vag/Rect*m, but not the other 3.  Does anyone have any ideas?

EDIT: It appears to be related to different Daz Textures/Skins. Some Skins just are not translating via Diffeo. (If that helps)  ie: JASA & CHB Delila for examples.

 

Post edited by Richard Haseltine on May 12

Comments

  • dflahaut67dflahaut67 Posts: 1
    May 12

    Nevermind. I'm just an Idiot... I guess the issues is that some materials do merge if Merge Materials is checked on Import.. and some don't.. Hence, the difference in listed materials when checking the geoshells.  :/

     

  • PadonePadone Posts: 3,995
    May 12

    Yes "merge materials" merges similar materials, if you want all the materials then just uncheck the option.

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