Genesis 9 FACS – How do you drive hundreds of DAZ morphs with a 2-D facial board in Blender?
Setup
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Blender 4.1 (Win11)
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Diffeomorphic dev 4.4 + MHX RTS 4.4
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Genesis 9 figure imported with JCMs + FACS + Head (no Face Units).
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Converted to MHX. All sliders work; JCMs bend nicely; FACS react in DAZ > Morphs.
What I’m missing
Scrolling through 300 + morph sliders is painful.
I’d rather have a 2-D facial control board (eyebrow row, eye row, mouth row, etc.) or at least a compact multi-column GUI—similar to what Faceit or ARP-Face shows in their demos, but linked to the existing DAZ FACS/JCM shape-keys, not regenerated poses.
I'm looking for something like Metahuman Rig.
My questions
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Has anyone successfully driven DAZ Genesis 9 FACS (or Expression) morphs through a 2-D board—Faceit, ARP-Face, Rigify-Face, or a home-made widget rig?
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If yes, what workflow did you follow to map the board controls back to the existing shape-keys (drivers, scripts, add-ons)?
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Are there open-source templates or scripts that already pair the 63 AU names to common boards?
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In your experience, does baking corrective JCMs (Baked Correctives ON) affect any driver linkage?
Thanks a lot!

Comments
With diffeomorphic Thomas fixed the G81 face controls to work with G8 G9 as well, so you just apply the G81 face controls to G9 in daz studio, then export to blender. Actually there's a minor issue because the face controls are in a bad position once imported in blender, it's easy to fix this in edit mode, now reported to Thomas.
steps:
https://bitbucket.org/Diffeomorphic/import_daz/issues/2476/
update. Now fixed in the last commit.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Thanks, Padone.
Sound great!
Is this the plugin you mentioned ( G81 face controls)?
https://www.daz3d.com/face-control-expansion-for-genesis-81-female?srsltid=AfmBOoqJ-Eu0WzEDTNPuk66C5fPfAjLvHlvuQXpiypuukKaK0iRwuM0E
No, it's the standard face controls you get with the base G81 package.
people > G8 > developer kit
Thanks a ton for the tip!
I was this close to buying that add‑on, haha.
I just tested your method in Blender and it worked perfectly.
From here I’d like to fine‑tune the rig to suit my own workflow, so I’ll dig in and customize it myself.
Really appreciate you saving me both money and time—cheers!
Yea, I will use the Daz morph. But I also want to use 2D facial controller to intuitivelly tweak those parameters.
Thanks for the advice.