Daz Studio 4.24[.0.x], General Release!

245

Comments

  • warrenaowarrenao Posts: 65
    edited May 4

    First impression is that the interface is much more responsive on my 2018 Mini (Intel, 64GB), and that makes a pretty big difference in the overall feel of the UX. New black/green, as a default, is easier to read and the contrast is markedly higher, too, and I can see myself adjusting a few things in it — but just the uptick in speed is a nice change.

    Post edited by warrenao on
  • Thomas63Thomas63 Posts: 43

    warrenao said:

    First impression is that the interface is much more responsive on my 2018 Mini (Intel, 64GB), and that makes a pretty big difference in the overall feel of the UX. New black/green, as a default, is easier to read and the contrast is markedly higher, too, and I can see myself adjusting a few things in it — but just the uptick in speed is a nice change.

    I agree. I think it's a much better interface and I'm very much enjoying using Filament in 4.24, which is so fast!

  • PadonePadone Posts: 3,995

    Will the 4.23 PA addons work in 4.24 or they need to be updated ?

  • frank0314frank0314 Posts: 14,703

    Padone said:

    Will the 4.23 PA addons work in 4.24 or they need to be updated ?

    What do you mean by "addons"? Scripts, plugins. etc?

  • Richard HaseltineRichard Haseltine Posts: 107,857
    edited May 5

    frank0314 said:

    Padone said:

    Will the 4.23 PA addons work in 4.24 or they need to be updated ?

    What do you mean by "addons"? Scripts, plugins. etc?

    The SDK and script engine are essentially unchanged, but if a script (or a plug-in with metaobjects) uses undocumented features then all bets are off. or were you wanting to ask about Daz Studio 2025? If so see the "Evergreen" thread.

    Post edited by Richard Haseltine on
  • NathNath Posts: 2,940

    Richard Haseltine said:

    frank0314 said:

    Padone said:

    Will the 4.23 PA addons work in 4.24 or they need to be updated ?

    What do you mean by "addons"? Scripts, plugins. etc?

    Whether made by a PA or not the answer is the same - plug-ins will not work, without an update (and some PAs are no longer active - or no longer alive - so we can be confident those won't work). Iray sahders should work, 3Delight won't since 3Delight cannot be updated for DS 2025. Scripts may or may not work - those which are written within the guidlines using documented calls stand a better chance than those which break scripting conventions or use undocumented calls, but there are some major changes to the scripting engine between Qt 4 and Qt 6. See the "Evergreen" thread for more details.

    I think this question is about 4.23 vs 4.24, not 2025... 

  • brckbrdbrckbrd Posts: 15

    Is anybody else having issues with the view window acting like the render window? Is this a new feature? If it is is there any way to turn it off and go back to how the view window used to work? It was much better previously.

  • PadonePadone Posts: 3,995

    frank0314 said:

    What do you mean by "addons"? Scripts, plugins. etc?

    Yes I mean scripts and plugins. From the reply by Richard I understand scripts and plugins for 4.23 should work fine in 4.24. Thank you.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Nath said:

    Richard Haseltine said:

    frank0314 said:

    Padone said:

    Will the 4.23 PA addons work in 4.24 or they need to be updated ?

    What do you mean by "addons"? Scripts, plugins. etc?

    Whether made by a PA or not the answer is the same - plug-ins will not work, without an update (and some PAs are no longer active - or no longer alive - so we can be confident those won't work). Iray sahders should work, 3Delight won't since 3Delight cannot be updated for DS 2025. Scripts may or may not work - those which are written within the guidlines using documented calls stand a better chance than those which break scripting conventions or use undocumented calls, but there are some major changes to the scripting engine between Qt 4 and Qt 6. See the "Evergreen" thread for more details.

    I think this question is about 4.23 vs 4.24, not 2025... 

    Yes, I realised as soon as I hit Submit - you replied while I was editing.

  • capitanquesocapitanqueso Posts: 8

    So, May 2025 and still no update with Font Size adjustment for the user interface like in Blender?

  • LeanaLeana Posts: 12,735

    capitanqueso said:

    So, May 2025 and still no update with Font Size adjustment for the user interface like in Blender?

    It has been stated many times over the years that it was not possible in the 4.x line due to the version of Qt used.

  • johngrujohngru Posts: 4

    Update seems OK but everytrime I try to undo something the application goes "unresponding" for about 5 minutes, didn't get this before the update

  • capitanquesocapitanqueso Posts: 8

    Something else is wrong, when I try to select a character and pressing Ctrl to select the Head of another character (so I can use the Look at that custom action) daz studio selects the entire figure, is that a bug or a new "feature"? never had that trouble before, is there a way to deactivate that behaviour? I figured a workaround: while holding down the Ctrl key select the first figure then double clicking on the head of the second figure (it will select the 2 whole Bodys and the Head) Then click on the Scene tab the second character to deselect it. It's really annoying for posing since the scene tab is usually hidden while posing a figure

  • Richard HaseltineRichard Haseltine Posts: 107,857

    capitanqueso said:

    Something else is wrong, when I try to select a character and pressing Ctrl to select the Head of another character (so I can use the Look at that custom action) daz studio selects the entire figure, is that a bug or a new "feature"? never had that trouble before, is there a way to deactivate that behaviour? I figured a workaround: while holding down the Ctrl key select the first figure then double clicking on the head of the second figure (it will select the 2 whole Bodys and the Head) Then click on the Scene tab the second character to deselect it. It's really annoying for posing since the scene tab is usually hidden while posing a figure

    What is the Node Selection Mode in the Tool Settings pane? I suspect it is Root Node First.

  • memcneil70memcneil70 Posts: 5,235

    I found in 4.24 that my Content Directory had been set back to a default state two days ago, and this morning all my scripts that I had added to the upper Scripts file line for easy access and two that had loaded characters and Bone Minions also gone, and my tabs were missing and others I never use were on the sides. They were there yesterday but gone overnight. This was brought up in the DS 2025 thread also. But as I added the scripts back, the last one crashed Daz Studio. After rebooting, I opened D|S and started again. Three hours lost. But once I started work, if I paused for even a few minutes or moved my mouse off of D|S, I found a swirly taking a time. 

    This is one issue I would like to ask why this happens, why is the default to put the Tips the opening window and 'Filter By Context' ticked? If I close D|S with the tab on Info and the filter by context unticked, shouldn't the program reopen that way?

    Sorry about being grumpy. Some of these things have been ticking me off, others have just appeared since updating from 4.23.... 

    Mary

  • Alodia ThalielAlodia Thaliel Posts: 10

    4.24 has corrupted all animation files for me, can animate things just fine, but when I go to render it's like the file corrupts mid-render.

    Both Image Seqences and Movies will pop an error saying the file cannot be saved, and ask me if I want to cancel or pick a new file location. Moving the location does nothing, and if I cancel it and try to open the file again, the file can't be opened and Daz tells me there's an error in the file.

    Here's what I was able to find in the log about the errors: 

    About the Corrupted File:


    2025-05-07 14:07:38.375 [INFO] :: Unlocking viewport redraw...
    2025-05-07 14:07:38.375 [INFO] :: Viewport redraw unlocked.
    2025-05-07 14:12:59.801 [INFO] :: Prepare asset load (open): /Scenes/abo ghoap kissing animation redo.duf
    2025-05-07 14:12:59.801 [INFO] :: Locking viewport redraw...
    2025-05-07 14:12:59.801 [INFO] :: Viewport redraw locked.
    2025-05-07 14:12:59.837 [VERBOSE] :: Native format content directories: 10
    2025-05-07 14:12:59.837 [VERBOSE] :: Poser format content directories: 3
    2025-05-07 14:12:59.837 [VERBOSE] :: Other import format content directories: 0
    2025-05-07 14:12:59.837 [INFO] :: Begin asset load (open): /Scenes/abo ghoap kissing animation redo.duf
    2025-05-07 14:12:59.837 [WARNING] :: Error loading asset: FILE.duf

        Operation failed

    About the Failure to Save:

    2025-05-06 19:52:27.055 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:52:27.055 [INFO] ::     Operation failed
    2025-05-06 19:54:43.371 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:54:43.371 [INFO] ::     Operation failed
    2025-05-06 19:54:44.061 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:54:44.061 [INFO] ::     Operation failed
    2025-05-06 19:54:45.980 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:54:45.980 [INFO] ::     Operation failed
    2025-05-06 19:54:46.402 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:54:46.402 [INFO] ::     Operation failed
    2025-05-06 19:54:46.748 [INFO] :: Failed to save image: D:\Roxanne\Documents\DAZ 3D\Studio\Render Library\ghoap\kissing ani\smoochies muah muah006.png
    2025-05-06 19:54:46.748 [INFO] ::     Operation failed
    2025-05-06 19:54:47.545 [INFO] :: Rendering frame 7...

    Other Random Errors:

    2025-05-07 14:06:40.124 [VERBOSE] :: Total class factories: 2165
    2025-05-07 14:06:40.126 [INFO] :: Creating Script Engine...
    2025-05-07 14:06:40.146 [WARNING] :: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    2025-05-07 14:06:40.146 [INFO] :: 3D mouse support library could not be loaded.
    2025-05-07 14:06:40.865 [INFO] :: Creating Main Window...
    2025-05-07 14:06:40.867 [INFO] :: Creating Viewport Manager...
    2025-05-07 14:06:40.900 [INFO] :: Successfully created OpenGL viewport for Viewport1.
    2025-05-07 14:06:40.979 [INFO] :: Successfully created OpenGL viewport for Viewport2.
    2025-05-07 14:06:41.086 [INFO] :: Successfully created OpenGL viewport for Viewport3.
    2025-05-07 14:06:41.145 [INFO] :: Successfully created OpenGL viewport for Viewport4.
    2025-05-07 14:06:41.248 [INFO] :: Creating Action Manager...
    2025-05-07 14:06:41.272 [INFO] :: Creating Pane Manager...
    2025-05-07 14:06:41.423 [INFO] :: Successfully created OpenGL viewport for AuxViewportView.
    2025-05-07 14:06:52.032 [INFO] :: Loading Actions: C:/Users/Roxanne/AppData/Roaming/DAZ 3D/Studio4/actions.dsx
    2025-05-07 14:06:52.058 [INFO] :: Loading Custom Actions: C:/Users/Roxanne/AppData/Roaming/DAZ 3D/Studio4/customactions.dsx
    2025-05-07 14:06:52.064 [INFO] :: Loading Menus: C:/Users/Roxanne/AppData/Roaming/DAZ 3D/Studio4/menus.dsx
    2025-05-07 14:06:52.081 [INFO] :: Loading ToolBars: C:/Users/Roxanne/AppData/Roaming/DAZ 3D/Studio4/toolbars.dsx
    2025-05-07 14:06:52.582 [VERBOSE] :: Update Check: Interval = 7 days, Since = 2 days, Last = Mon May 5 2025
    2025-05-07 14:06:52.582 [VERBOSE] :: Update Check: Days (2) < Min (7)
    2025-05-07 14:06:52.589 [INFO] :: Executing startup script...
    2025-05-07 14:06:52.638 [INFO] :: Started in: C:/Daz 3D/Applications/64-bit/DAZ 3D/DAZStudio4
    2025-05-07 14:06:52.638 [INFO] :: DAZ Studio started
    2025-05-07 14:06:52.639 [INFO] :: Creating Pixel Buffer...
    2025-05-07 14:06:52.662 [VERBOSE] :: Pixel Buffer: Width = 1024, Height = 1024
    2025-05-07 14:06:52.664 [INFO] :: Compiling OpenGL Shaders...
    2025-05-07 14:06:52.677 [VERBOSE] :: Compiling Fragment Shader: Succeeded
    2025-05-07 14:06:52.680 [VERBOSE] :: Linking Shader Program: Succeeded
    2025-05-07 14:06:52.682 [INFO] :: Loading Layout: C:/Users/Roxanne/AppData/Roaming/DAZ 3D/Studio4/layout.dsx
    2025-05-07 14:06:54.200 [WARNING] :: QColor::setRgb: RGB parameters out of range
    2025-05-07 14:06:54.214 Iray [INFO] - IMAGE:IO ::   1.0   IMAGE  io   info : Loading image "C:\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", no selector, pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.

     

    I have 124 Gb free on the drive where I save things, so I don't think it's my drive. Has anyone else been having these issues? I wasn't having any problems before the update, and single images are still rendering 100% fine and those files are not corrupting. I can save and reload them as normal.

    Any help is appreciated! Full log is attached. Don't judge my file names too hard.

     

    txt
    txt
    log.txt
    6M
  • Richard HaseltineRichard Haseltine Posts: 107,857

    Have you tried an image sequence?

  • Oh my GOSH whatever you guys did in the new update made Daz Studio run SOOOOOOOOOO much more snappier than before. Please for the love of god keep this snappier UI the way it is!!!! I love it.

  • Richard Haseltine said:

    Window>Styles>Customise and chnage the 3D Axes colours (alt/opt click to reset to the old look, at least for now)

    Thanks! That helped a lot :)

  • Alley RatAlley Rat Posts: 405
    edited May 9

    [deleted to file a bug report]

    Post edited by Alley Rat on
  • greywolfgreywolf Posts: 132
    edited May 10

    UPDATE:  Bringing the nVidia Studio Driver current seems to have ameliorated the problem.

    --- former problem below... ---

    Hiya!  Here's my specs, to get them out of the way:
    * Daz3D 4.24.0.3
    * RTX 3080Ti (12G)
    * Windows 10 64-bit pro
    * Ryzen 3700X processor (8 core 16 thread, should probably update it one of these moments).
    * nVidia studio driver 566.14

    I have 12  (yes, twelve) G8F figures (10x G8.1, 2x G8) and a volleyball on screen, 3 spotlights, total of 7 cameras; environment is the gymnasium from
    https://www.daz3d.com/fg-school
    (all other rooms/props are hidden or deleted)

    Attempts to render this scene deliver the following in an endless loop (I had no frames rendered and no progress indicated in the dialog after 40 minutes):

    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.0   IRT    rend info : Scene graph manager init took 0.000s
    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.11  IRT    rend info : Iray interactive running with 1 device:
    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.11  IRT    rend info :   CUDA Device 0 - "NVIDIA GeForce RTX 3080 Ti" (compute capability 8.6, memory 0 MB/12287 MB)
    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.11  IRT    rend info :   Driver version: 566.14
    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.11  IRT    rend info :   OptiX Prime version: Native OptiX Prime or OptiX 8 RTX Adapter 5.0.1
    2025-05-09 15:30:07.468 Iray [INFO] - IRT:RENDER ::   1.0   IRT    rend info : -------------------------------------------------
    2025-05-09 15:30:07.468 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRT:RENDER ::   1.0   IRT    rend error: Dropping failing devices


    It is so tightly wound in this loop that cancelling the render doesn't stop it, nor does force-closing the render diag window; the render window stays open.  If I hit ESC, I get the "Cancel...?" dialog; if I hit [Yes], it keeps going, if I hit [No], it keeps going (of course)...

    AND, of course, while the render window is open, I can't get my viewport window back, although I have enough focus that I can navigate through the other panes and to the main main toolbar (File, Edit, etc.) and select items.  I'm not sure if Save works; Exit will quit the program but the render window stays open, and the log continues to grow.  I have to force-terminate the render window thru the task manager.

    I have managed to render another scene with 9 of the same 12 figures (3 of them out of focus) (OHS-001-1).

    My MAIN question/subquestion is:  I have 12 figures in a properly lit scene (OHS-PHOTO-OP, rendered here with the Viewport engine), and I would like to render the scene in iRay as I think it's pretty cool.  Am I being too ambitious?  Is it possible to do or would I have to acquire a second card and SLI the two?

    My secondary questions are:
    * why does the render not exit when cancelled?
    * Is there anything I can do -- character baking or whatever it's called -- that would allow me to complete this render?
    * would this situation be helped by more up-to-date drivers?  I updated to 566.14 after reading the recommended drivers from about a month ago.

     

    OHS-001-1.png
    1280 x 791 - 2M
    OHS-PHOTO-OP.png
    1280 x 791 - 1M
    Post edited by greywolf on
  • tranetrane Posts: 0

    FrankTheTank said:

    Well, I can't say I notice any difference between 4.23 and 4.24 If anything there seems to be a little bit laggier viewport in 4.24 so I reverted to 4.23. Also the Filament issue with emissives is still present in 4.24. I mentioned it here for reference. I hope that will get fixed before 4.x is abandoned and all effort is in DS 2025. 

    Any clues on how I can revert or is it enough for me to just replace the install folder from a backup?

  • tranetrane Posts: 0

    jac4491416 said:

    Several of the buttons at the bottom of the Timeline pane are now too small or missing.

    1. The Looping, Key Graph, Delete Keys, and Copy Keys toggles are now very tiny and unreadable.

    2. The Paste Keys button is missing entirely.

    I had this, too. I updated to the very latest Nvidia Studio driver this morning (576.02) and forced a reinstall of 4.24. Now all the buttons are fine.

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,992

    why is it impossible to delete multiple objects from a scene?

    each new version gets worse at this and I cannot do it at all in the latest build

    longest I waited was 9 hours and ended up killing that in Task Manager

  • Richard HaseltineRichard Haseltine Posts: 107,857

    I haven't had an issue, but recently I have mostly been testing out prop sets so single nodes and simple figues with little ERC. But I have deleted some very large assembalges, as far as item-count goes, without issue.

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,992

    Richard Haseltine said:

    I haven't had an issue, but recently I have mostly been testing out prop sets so single nodes and simple figues with little ERC. But I have deleted some very large assembalges, as far as item-count goes, without issue.

    it is a size thing, I can do about 50 at a time

    this scene has thousands, grouping no help

    I did eventualy do it in bits 

  • capitanquesocapitanqueso Posts: 8

     

    Richard Haseltine said:

    capitanqueso said:

    Something else is wrong, when I try to select a character and pressing Ctrl to select the Head of another character (so I can use the Look at that custom action) daz studio selects the entire figure, is that a bug or a new "feature"? never had that trouble before, is there a way to deactivate that behaviour? I figured a workaround: while holding down the Ctrl key select the first figure then double clicking on the head of the second figure (it will select the 2 whole Bodys and the Head) Then click on the Scene tab the second character to deselect it. It's really annoying for posing since the scene tab is usually hidden while posing a figure

    What is the Node Selection Mode in the Tool Settings pane? I suspect it is Root Node First.

    It was! Thank you! Silly me

  • MudwyrmMudwyrm Posts: 0
    edited May 11

    I'm running into the same problem too.

    Lev_c said:

    The update has bricked Daz for me:

    image

    Anyone got any solutions?

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 107,857

    Mudwyrm said:

    I'm running into the same problem too.

    Lev_c said:

    The update has bricked Daz for me:

    image

    Anyone got any solutions?

    try saving the crash report, using the button on the right in the screenshot, and attaching it to a post. What are your system details? Does this happen if you launch a differently named instance with its own settings? Are you launching the application itself or double-clicking a scene file or using the launch command in DIM (or Daz Central)?

  • nepenthesslothnepenthessloth Posts: 4
    edited May 16

    Hi. I've just upgraded to 4.24 and for some reason I now can't restore poses in the keyframes. To fix a position or pose I would 'memorise pose' and then restore and it would be set in that keyframe. 4.24 isn't doing that any more for me? Anyone else getting that or know how to fix it or is this a bug?

    Post edited by nepenthessloth on
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