• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Piggybacking off my Graft fiasco post: understanding new Pose Library/Assets

jwcjaygainesjwcjaygaines Posts: 70
April 25 in Blender Discussion

I don't know if it was a post, so much as me ripping my hair out virtually trying to figure out the issue. Anyhow, it looks like I'm going to have to upgrade from Blender 3.0 to something higher. People keep asking me why I haven't already done so or insinuating that I should. Here's why: I don't like the new Pose Library system insofar as replacing the skeleton with the Library Assets hoobla. It's supposed to make the workflow easier, but I call BS on that one, because I don't understand it at all. It seems overcomplicated. I like 3.0's system where I select the bones, click the plus, and can save different things. Supposedly the new system is basically the same, but now it wants you to take a picture, save it in some asset library in the nether, and you can't erase it if you mess up? If someone could explain it to me in layman's terms or point me to someone who can, I would be grateful. The reason I'm hesitant is because of my system setup with Daz figures. I have a root folder where I keep each one organized by name. Within it, I have a base version of the model. I then have subfolders with copies of those models where they might have different hair or clothing for different situations. I do this because I link models into new projects instead of appending, which saves a lot of space (I also apply all this to environments I've created). So my question is in regards to the Library/Pose Assets with my linked models. Can I create new ones for each individual project, or do they have to be done on the base model file? This is why I like 3.0's Pose Libary system, because I can just copy the rig info under Assets and reuse them in other projects, clearing out whatever poses I don't need. I hope all this makes sense. It's Daz related in a roundabout way, because I can't fix one issue I've been having without addressing another. 

Comments

  • PadonePadone Posts: 3,995
    April 25

    For general questions on the pose library and differences wiht the new asset browser you may get better answers at a blender site as https://blenderartists.org. Personally I find the asset browser very convenient and I'm not sure to understand what's your difficulty. You can of course link in the asset browser too.

    https://docs.blender.org/manual/en/latest/editors/asset_browser.html

    pose mode: pose > create pose asset

    object mode: object > asset > mark as asset

    To link instead of appending you specify the link method then make overrides.

    preferences: file paths > asset libraries > import method > link

    object mode: object > library override > make

  • hardwire666hardwire666 Posts: 74
    May 3
    The short short version is this. The new Asset Library is kind of like the old pose library, but for basically anything. An asset library is just a .blend file. In the settings you can specify locations to different libraries. As for the screen shot you just need to have a camera in the scene and Blender does the rest for you. I wont say it's perfect, but it gets the job done. Theres a coupel videos on YouTube that explain it in more detail. Soa search. All in all its not that bad.
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.