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Daz 3D Forums > 3rd Party Software > Unity Discussion

Where is the scene?

kirascurrokirascurro Posts: 51
April 25 in Unity Discussion

just exported this environment (https://www.daz3d.com/my-secret-garden) from Daz 4.23 to Unity 6 in Windows 11. the scene was highlighted in Daz during the bridge installation and the Bridge seemed to install ok. I have Daz in my Unity assets and in the top menu. But where is the actual .duf file? i know it won't be a .duf in Unity, but I thought i'd have a scene or something to click on. I found a URP folder under Assets/Daz3D/Support in Unity and imported that too, but no change. What am I missing? Did I need to create a new scene in Unity and add a plane or something to it? there is a sample scene in Unity that i planned on deleting when i got the Daz scene in, but it didn't import to the sample scene either.

Comments

  • ArtiniArtini Posts: 9,835
    April 25 edited April 25

    Have you saved your scene in Daz Studio before you exported it to Unity 6?

    To have properly exported scene from Daz Studio to Unity all items of the environment

    needs to be parented to some prop in Daz Studio.

    I usually choose something like ground, but the type of the prop does not matter much.

    The groups from Daz Studio does not export for me.

    I usually open Advanced Options in Daz to Unity bridge before sending it over to Unity.

    In Unity under Assets/Daz3D/Support  there is a file one need to run (double click on it) to finish the export.

    After the proper import to Unity the environment should show up in the current Unity scene,

    so I create some scene in Unity, before attempt to export from Daz Studio.

     

     

    Post edited by Artini on April 25
  • ArtiniArtini Posts: 9,835
    April 25

    Please also look at the answer by ARealiti in the thread:

    https://www.daz3d.com/forums/discussion/718061/sending-a-set-to-unity#latest

     

  • kirascurrokirascurro Posts: 51
    April 26

    thank you sooo much, Artini, for your reply. I had a feeling it might be something like sending individual props. I'm unable to work on my project this weekend, but I'll be back at it on Monday. you've given me an exact path to follow. i'll let you know how it goes. thanx, again!

  • kirascurrokirascurro Posts: 51
    April 29

    Artini said:

    Please also look at the answer by ARealiti in the thread:

    https://www.daz3d.com/forums/discussion/718061/sending-a-set-to-unity#latest

    So things must have changed either with the new Daz or the new Unity (6). Even though i made everything but the original instance of the first prop i wanted to transfer over invisible, everything came over. they became prefabs in Unity. Right now I'm working thru placement and getting them textured with the Unity mesh (if that's the right way to put it). i really wish Daz would get involved and update us on these changes.

  • kirascurrokirascurro Posts: 51
    April 30

    i've found that, even after adding the material to a Daz mesh . everything is still white. i'm sure there's something else i need to do, but i'm an amateur in both Daz and Unity, so i'm not sure what. does anyone have any idea what might be going wrong? i've attached a pic of what it looks like.

    Screenshot 2025-04-29 191207.png
    3820 x 1957 - 4M
  • ArtiniArtini Posts: 9,835
    April 30

    Yes, sometimes it happens.

    In such cases I am usually trying to open the prop from the main folder (in your case secret_garden)

    and not from the Prefabs folder.

    What render pipeline in Unity 6 do you use?

     

  • kirascurrokirascurro Posts: 51
    April 30

    I'm using URP, Artini. i also can't load from the Hierarchy. it gives me a red x. so I always load from the prefab folder. Can i change the render pipeline once the project is set up (if that's the problem) or do i need to start over? it's interesting that the terrain came in with color, but nothing else. 

  • ArtiniArtini Posts: 9,835
    May 1 edited May 1

    I have imported https://www.daz3d.com/my-secret-garden into Unity 6 URP

    using the FBX Export options in Daz Studio showed below.

    Then I have changed in Unity materials for Tree Leaves and Tree Trunks

    Specular Mask Cut Out to 1.

    The results are shown below.

     

    MySecretGarden01scr.jpg
    561 x 1009 - 136K
    SpecularMaskCutOut04.jpg
    1912 x 875 - 528K
    Post edited by Artini on May 1
  • kirascurrokirascurro Posts: 51
    May 2

    hi, Artini. i must say after messing around with it a bit, that did help me a lot. there's no instructions about the FBX screen in the Daz to Unity instuctions and that's really important, the first time i transferred i only got materials, no shapes and nothing in the heirarchy. but then i tried again and everything came in. and guess what? all the props came in their exact positions! i'd much rather add materials to them, than have to place them. thank you so much. you went above and beyond transferring the scene yourself. i really appreciate that. i'll post it here when i have all the materials attached.

  • ArtiniArtini Posts: 9,835
    May 2

    You are very welcome.

    Please post your results, when you please.

     

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