Daz Studio 2025 Thoughts

It is buggy as hell but it is faster. I like it and it seems to render faster. The Look at me II scripts are not working but that will come with time.

Comments

  • Richard HaseltineRichard Haseltine Posts: 104,509

    It is an alpha, not even a beta yet. See https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-11206 for the main discussion.

  • LambdaXLambdaX Posts: 19

    I get so many errors that I can't use it on my Mac.

  • Silver DolphinSilver Dolphin Posts: 1,629

    Oh, I just wanted thoughts not on official tread. I just check main tread and there are hundreds of posts lol.

  • cheardcheard Posts: 101
    edited April 22

    Iray isn't working for me in the alpha. Characters are just white all over. Also, the "Preparing Scene" progress bar below the viewport fills up, then starts over.

    No problems with Filament in the Alpha. No Iray problems with the 4.23 beta. Same render settings and hardware preferences in both 5 alpha and 4.23 beta. Suggestions?

    Post edited by cheard on
  • Richard HaseltineRichard Haseltine Posts: 104,509

    cheard said:

    Iray isn't working for me in the alpha. Characters are just white all over. Also, the "Preparing Scene" progress bar below the viewport fills up, then starts over.

    No problems with Filament in the Alpha. No Iray problems with the 4.23 beta. Same render settings and hardware preferences in both 5 alpha and 4.23 beta. Suggestions?

    What GPU and driver do you have?

  • barbultbarbult Posts: 25,165
    edited April 22

    cheard said:

    Iray isn't working for me in the alpha. Characters are just white all over. Also, the "Preparing Scene" progress bar below the viewport fills up, then starts over.

    No problems with Filament in the Alpha. No Iray problems with the 4.23 beta. Same render settings and hardware preferences in both 5 alpha and 4.23 beta. Suggestions?

    You may have an NVIDIA driver that is too old for DS 2025.

    Daz Studio 6.25.2025.11206 - *Public Build*

     

    • REQUIRES:
      • NVIDIA Driver 57x.xx (R570) on Windows
      • See NVIDIA Driver Downloads
        • NVIDIA recommends installing Studio Drivers (SD)
      • ​SSSE3 enabled CPU is a minimum requirement on macOS/x86

     

    Post edited by barbult on
  • KenYanoKenYano Posts: 121

    So far I have no issues and I appreciate the work Team Daz is doing.

  • Peter WadePeter Wade Posts: 1,650

    It's not showing me an option to render in 3Delight. If this is going to be a permanent feature and not just something they haven't implemented yet then I will be keeping verion 4.23, I'd better download and backup the installer before they take it away.

  • namffuaknamffuak Posts: 4,276
    edited April 23

    Peter Wade said:

    It's not showing me an option to render in 3Delight. If this is going to be a permanent feature and not just something they haven't implemented yet then I will be keeping verion 4.23, I'd better download and backup the installer before they take it away.

    If they handle this like the previous transitions the final release of 4.23 will be available in your product library indefinitely. I still have installers for versions 2, 3, and pre-genesis 4.

    What you will want to grab and keep are the non-Daz plugins and scripts, and from the looks of it, 3DL lights and shaders.

    Hmm - speaking as a guy who spent ten years doing procedurale planning and documentation for disaster recovery - don't forget a copy of your OS with proper drivers and hardware that it will run on. And yes, for most of us this is overkill, but for some it doesn't hurt to supplement a belt with suspenders, safety pins, and possibly crazy glue.

    Post edited by namffuak on
  • LeanaLeana Posts: 12,144

    Peter Wade said:

    It's not showing me an option to render in 3Delight. If this is going to be a permanent feature and not just something they haven't implemented yet then I will be keeping verion 4.23, I'd better download and backup the installer before they take it away.

    Unfortunately 3DL render engine is listed as "retired" in this thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    The latest version of DS4 will remain available in your product library for download (like they did with DS2 and 3).

  • nonesuch00nonesuch00 Posts: 18,456

    I like it better. It is noticibly faster.

  • MasterstrokeMasterstroke Posts: 2,112

    It is an ALPHA.
    It is laggy and I ran in issues, which is pretty much expected from an alpha.
    Just love the excitement to get a glimpse, what the final 2025 might look like.

  • GordigGordig Posts: 10,354

    I barely use DS these days except to export content to other programs, so I'm not really the target market, but from my little experimentation it does seem faster, and I like the improvements to the viewport.

  • VisuimagVisuimag Posts: 578
    edited April 23

    Outside of lag and a default light (not a fan of pitch black in the Viewport in Texture Shaded mode), I love the potential here, especially since we can now use custom fonts in the Scene Pane and emojis! Two of my biggest wishes right there.

    Post edited by Visuimag on
  • plopsplops Posts: 92

    Clothing Converter, G3f to G8f isn't diplaying the front panel correctly in 2025, the "output Directory" requester is hidden.

    Can't seem to get my screengrab into the box here.

    Display Fault 2025 01.jpg
    1920 x 1080 - 321K
  • frank0314frank0314 Posts: 14,532

    plops said:

    Clothing Converter, G3f to G8f isn't diplaying the front panel correctly in 2025, the "output Directory" requester is hidden.

    Can't seem to get my screengrab into the box here.

    If you haven't already, please report bugs in the main thread https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-11206

  • vrba79vrba79 Posts: 1,432

    I tip my hat to all the people brave enough to jump in and bug test the alpha build.

  • almahiedraalmahiedra Posts: 1,361

    Leana said:

    Peter Wade said:

    It's not showing me an option to render in 3Delight. If this is going to be a permanent feature and not just something they haven't implemented yet then I will be keeping verion 4.23, I'd better download and backup the installer before they take it away.

    Unfortunately 3DL render engine is listed as "retired" in this thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    The latest version of DS4 will remain available in your product library for download (like they did with DS2 and 3).

    All modules for Renderman construction are displayed in Shader Mixer. Of course, if they can no longer be compiled, their utility is null. It would be great if they added an IDE to write our own material files (.mat) and the ability to compile them into custom .filamat files. 

  • GreybroGreybro Posts: 2,563

    Well, I got it installed and made my first render with it. Posting here for posterity. Not my best work but a quick one. 
    Daz Man
     

  • Richard HaseltineRichard Haseltine Posts: 104,509

    almahiedra said:

    Leana said:

    Peter Wade said:

    It's not showing me an option to render in 3Delight. If this is going to be a permanent feature and not just something they haven't implemented yet then I will be keeping verion 4.23, I'd better download and backup the installer before they take it away.

    Unfortunately 3DL render engine is listed as "retired" in this thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    The latest version of DS4 will remain available in your product library for download (like they did with DS2 and 3).

    All modules for Renderman construction are displayed in Shader Mixer. Of course, if they can no longer be compiled, their utility is null. It would be great if they added an IDE to write our own material files (.mat) and the ability to compile them into custom .filamat files. 

    bricks show which shader language(s) they are compatible with, and there is a filter option in the brickyard. Bricks (Default) > Functions > Filament > Custom Filament provides access to choosing a custom filamat file. As noted in http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_23_0_1#4_22_1_94 it is possible to compile, using ./bin/matc.exe

  • nemesis10nemesis10 Posts: 3,570

    vrba79 said:

    I tip my hat to all the people brave enough to jump in and bug test the alpha build.

    Nothing particularly brave about it... the installation doesn't affect either my use of the beta, or general release,  it doesn't take up much space, and though I can't seem to dforce without a crash, in general, the renders are faster on my Mac.

  • almahiedraalmahiedra Posts: 1,361
    edited April 26

    Richard Haseltine said:

    almahiedra said:

     

    All modules for Renderman construction are displayed in Shader Mixer. Of course, if they can no longer be compiled, their utility is null. It would be great if they added an IDE to write our own material files (.mat) and the ability to compile them into custom .filamat files. 

    bricks show which shader language(s) they are compatible with, and there is a filter option in the brickyard. Bricks (Default) > Functions > Filament > Custom Filament provides access to choosing a custom filamat file. As noted in http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_23_0_1#4_22_1_94 it is possible to compile, using ./bin/matc.exe

    Thank you very much. I tried to use matc.exe, but it didn't work. If I remember correctly, the response was that it couldn't be found. However, since it has been confirmed to me that it exists and works, it is worth insisting. 

    Post edited by almahiedra on
  • jmtbankjmtbank Posts: 177
    edited April 28

    Daz Studio 2025 Thoughts

    Too crash happy. Not worth the time installing.

    Post edited by jmtbank on
  • Richard HaseltineRichard Haseltine Posts: 104,509

    jmtbank said:

    Daz Studio 2025 Thoughts

    Too crash happy. Not worth the time installing.

    It is an alpha, meaning it is not feature complete or fuilly stable. If you have a choice (that is, not a 50x0 owner on WIndows or a mac user wanting Filament) then it probably shouldn't be regarded as a production tool - though the more people give it a try the sooner it is likely to be in beta and then General Release.

  • cain-xcain-x Posts: 200

    Filament is more laggy in 2025 than in 4.23 - guessing this is just Alpha buggy blues so fingers crossed this will also be performant. Texture Shaded is much more performant than in the past, even during animation playback and Puppeteer use - which is nice to see.

  • nonesuch00nonesuch00 Posts: 18,456
    edited May 2

    In DIM, I have a "Public Build Install Modules" that fails to install. What is it?

    See the DIM log file below. It is looking in the wrong location. To help protect it from theft, my DIM data is on multiple USB drives called "DAZ Installer Files (Y:)" : Y:\Documents\3D\DAZ 3D\InstallManager

    Also note: in my Y:\Documents\3D\DAZ 3D\InstallManager directory, there is no directory called InstallModules, i.e. Y:\Documents\3D\DAZ 3D\InstallManager\InstallModules

    2025-04-30 11:21:30.494 [INFO] :: Installing: 109051-1 : Public Build Install Modules2025-04-30 11:21:30.511 [WARNING] :: Could not create folder: C:/Users/Public/Documents/DAZ 3D/InstallManager/InstallModules2025-04-30 11:21:30.511 [WARNING] :: Error opening save file "C:/Users/Public/Documents/DAZ 3D/InstallManager/InstallModules/Public Build.json.ztmp" : could not open file2025-04-30 11:21:30.511 [WARNING] :: Extract File Failed - : C:/Users/Public/Documents/DAZ 3D/InstallManager/InstallModules/Public Build.json2025-04-30 11:21:30.514 [WARNING] :: Install Failed: Public Build Install Modules2025-04-30 11:21:30.517 [INFO] :: Install Queue Finished: 0 min 0.0 sec2025-04-30 11:21:36.580 [VERBOSE] :: Requesting keep-alive...2025-04-30 11:21:36.996 [VERBOSE] :: Keep-alive successful2025-04-30 11:21:36.996 [VERBOSE] :: Requesting current notification data...2025-04-30 11:21:36.996 [VERBOSE] :: Requesting default notification data...2025-04-30 11:21:37.348 [VERBOSE] :: Local cache contains current notification data2025-04-30 11:21:37.367 [VERBOSE] :: Local cache contains default notification data

     

    Post edited by nonesuch00 on
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