SOLVED - Carrara Not Loading getting MCX errors

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Comments

  • HeadwaxHeadwax Posts: 10,389

    Great news!

  • 3Deedlin3Deedlin Posts: 161
    edited May 13
    Great to hear. Curious what video drivers and cards are in use on the conflicted machines. This is an aio zip to the windows runtimes. https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Post edited by 3Deedlin on
  • therixxtherixx Posts: 226

    Ok, yesterday my Windows 10 decided to do another update.
    So, today I tried to put back the ERC in carrara's extensions' folder and...
    It's working again! No crashes or other problems anymore, at least on my machine.
    So I definitely think this issue was just caused by some windows updates messing with themselves.

     

  • therixxtherixx Posts: 226

    Oooookay, let's pretend I didn't say anything...
    ERC in Carrara is NOT working again.
    After 4-5 correct launches, Carrara started crashing again.
    Removed ERC from the extensions again. Carrara works again. frown

  • 3Deedlin3Deedlin Posts: 161
    edited May 17
    Did you get the hierarchy and shading module errors also? I saw it is for poser like controls. Wouldn't it point to runtimes? Is it using DS, for that? Did you update DS?
    Post edited by 3Deedlin on
  • therixxtherixx Posts: 226

    I get the same two errors as before. I am not sure I understand your questions, but my Daz Studio has not changed.

  • DiomedeDiomede Posts: 15,388

    RE: questions about systems affected by the crash problem, which is resolved by removing the ERC plugin.

    My system is Windows II Pro, version 24H2 with AMD Ryzen 9 3900X 12-Core Processor, 3.8 GZ, 64 GB Ram, NVIDIA  GEForce RTX 3090 Ti 24GB.

  • therixxtherixx Posts: 226

    I still think it is a software (windows) issue, but my System is (a bit old, I'm afraid)
    Windows 10 Home 64bit, Intel Core I5 4460 @3.20GHZ, 16GB ram, NVIDIA GeForce GT 730 2047MB

  • 3Deedlin3Deedlin Posts: 161
    edited May 18
    I was referring to the name of the Carrara modules that were throwing the error. If something causes a hang the others that follow may also then have issues. I was also wondering if you might have updated DS. I don't have enough info to see where this addon looks.I have seen plenty of problems with that posing system though. Unfortunately, this is where good error trapping is useful. This very thing was discussed about Blender recently. Did you try loading just that addon? I find the way the content is installed for C and DS can get a bit messy also. Is this ERC plugin available? My C 8.5P is pretty clean.
    Many reported UEFI issues on W10. It does state internal windows functions were updated. https://www.extremetech.com/computing/microsoft-rolls-out-may-2025-windows-11-and-10-updates-with-new-ai-tools I found the plugin. https://carraracafe.com/fenrics-plugins-now-free/ I Will try to install it when I get a chance.
    I did see where BunnyIP did post an issue with it in 2023? If it is runtime library related. Kinda looks that way. Those really can be a PITA.
    Post edited by 3Deedlin on
  • Bunyip02Bunyip02 Posts: 9,234

    Have not been able to run the ERC plugin since I removed it, keep getting Carrara crashing when I do ......

  • 3Deedlin3Deedlin Posts: 161
    edited May 18

    Well I loaded it many times. No problems.C Pro 8.5.1.19. There are dlls in the extension folder also. Fairly new install on a mostly current W11.

    I am including a screen shot of runtimes I installed. Also an extensions text file of what extensions I have. The problem with runtimes I have seen is you can have a registry entry or corrupt file etc... Just downloading runtimes and putting them where they belong does not always solve the problem.

    Maybe there is another plugin conflicting. I just copied the 64bit version for 8 to the directory.

     

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    txt
    txt
    c8.5extensions.txt
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    Post edited by 3Deedlin on
  • RuudLRuudL Posts: 226

    I'v rebuild Fenric's ERCModifier plugin from its source code in an affort to solve the "failing to load" problem. It loads fine on my Win 11 Home laptop, as does the original.

    However I do think the (open) source code is not at the same version level as the original plugin. Probably at a lower minor level. Some  functions were missing causing compilation errors. I used C8 SDK functions to fill in for the missing functions.

    The fact that the source code is at a different level might cause old bugs to reappear again. I have not tested all the capabilities only the Basic option with a controlling object.

    It ( ERCModifier-Win64-rebuild.zip ) is available for download on my SF page (see footnote). Let me known how it fares on your system.

  • 3Deedlin3Deedlin Posts: 161

    Thank you RuudL, will be interesting to see if it helps those having issues.

  • Bunyip02Bunyip02 Posts: 9,234

    3deedlin said:

    Thank you RuudL, will be interesting to see if it helps those having issues.

    +1 yes

  • 3Deedlin3Deedlin Posts: 161
    edited May 31
    Are you up and running again Bunyip02? The OS version was different. I wonder which versions people were using?
    Post edited by 3Deedlin on
  • Bunyip02Bunyip02 Posts: 9,234
    edited June 1

    3deedlin said:

    Are you up and running again Bunyip02? The OS version was different. I wonder which versions people were using?

    Houstan - we no longer have a problem !!! Working fine so far, using Win64-rebuild version.

    Houstan 1.png
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    Post edited by Bunyip02 on
  • HeadwaxHeadwax Posts: 10,389

    Bunyip02 said:

    3deedlin said:

    Are you up and running again Bunyip02? The OS version was different. I wonder which versions people were using?

    Houstan - we no longer have a problem !!! Working fine so far, using Win64-rebuild version.

    great news !

  • DiomedeDiomede Posts: 15,388

    Yay, Bunyip!!!!!

  • RuudLRuudL Posts: 226
     

    Houstan - we no longer have a problem !!! Working fine so far, using Win64-rebuild version.

     

    Great to hear that Carrara is working fine again. Even with the Win64-rebuild version of ERCModifier.

    I'm curious whether others are having the same experience. Do they?

  • therixxtherixx Posts: 226
    edited June 2

    Thank you RuudL, your version seems to work. I never used ERC, but my Carrara does not crash anymore with your ERC rebuild.
    Still, my configuration may be strange: days ago I saw this Humble Bundle
    https://www.humblebundle.com/books/learn-to-program-2025-pearson-books
    even for 1 $ you get interesting things, so for the C++ book I installed Visual Studio 2015 and...
    I thought this was the reason why, for some days, my Carrara worked properly with Fenric's original ERC.
    I was going to tell you about this, but I noticed that now, after several proper launches and days, Carrara crashes again.
    So  I installed RuudL version and Carrara starts properly.
    Moreover, with RuudL's rebuild version installed, I do not need to remove Fenric's one. They may co-exist, Carrara does not complain (for the moment, at least)

    Post edited by therixx on
  • RuudLRuudL Posts: 226
    edited June 3

    therixx said:


    Moreover, with RuudL's rebuild version installed, I do not need to remove Fenric's one. They may co-exist, Carrara does not complain (for the moment, at least)

    That was not my intention. There can only be one active as they both have the same IDs (FamilyID, ClassID, GUIDs and CommandIDs). Which one will be active depends on the order in which the plugins are initialized during Carrara's launch phase. If the rebuild version is initilialized after the original one than the rebuild will supersede the original in memory.

    In my development setup I can control the initialization order by placing the plugin in a specific named folder which contents will be processed last. On Windows the foldername have to start with a '0' (zero). On Mac with a 'z'.

    How can you tell which version is active? Well, you can make a small change in the <plugin>.txt file with a plain text editor (like Notepad++) just to make a menu-option appear in a different submenu and/or give it a different menu-title.

    As an example I changed the submenu string into "Fenric-rebuild' of the scenecommand 'Add ERC Modifier'. It will now appear in Edit>Fenric-rebuild submenu whenever the rebuild version is active.

     

     

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    Post edited by RuudL on
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