Is it possible to make a JCM for more than one joint at a time

I tried searching this on google but the only one that matched seems to have been deleted, then the other results didn't answer the question I'm asking. I've been both making my own clothing and also converting my older content to use on other figures, (for personal use of course). And to fix a lot of the distortions that clothing tends to have when using auto-fit or the transfer utility, I've been making JCMs, so that they look at least decent without dforce, (though I use dforce with most the items, unless it just doesn't work on the older items) and that's worked out pretty well. Though one issue I always have with dresses, skirts and tunics is that when I put the figure in a sitting pose, the JCMs don't look good, since they were morphed when only one leg was bent, and even in pants it's created issues before, though not as often as the aforementioned items. So I've been wondering how to fix that, since while dforce can help with that sometimes, it doesn't always fix the issue, and there are some things that I can't use dforce on, (like the items that aren't welded or have completely detached parts, so they just break apart, which dforce modifier weight maps can't always fix). I would greatly appreciate any advice.

Comments

  • lilweeplilweep Posts: 2,746
    edited April 12

    sickleyield has a video on youtube.

    for JCM controlled by multiple properties, e.g., two joints or two single JCMs, you can put one in Stage 1 controller and the other single JCM under Stage 2 multiply controller.

    In properties heirarchy there is a lot of different ways you can control morphs.  You can have unlimited Stage 1 and Stage 2 controllers.  Just a case if figuring out how they should drive your morph.

    Post edited by lilweep on
  • crosswindcrosswind Posts: 9,564

    You may want the multi-dimensional controlling for pJCMs... though there're some ways of making the fix.

    We ever discussed in this thread: https://www.daz3d.com/forums/discussion/comment/8355506/#Comment_8355506

    That might be helpful.

  • To both lilweep and crosswind, I apologize for the delayed response, my aunt is visiting from out of state, so I have not been at my computer for a while. And also thanks for the responses smiley

    To lilweep: I will have to look that up. I've seen some of their videos, but I must have missed that one. 

    To crosswind: That looks very interesting. It seems like it's meant for newer versions of DAZ Studio though, so would this work in DAZ Studio 4.11? (My pc is not good enough to use the newer version of DAZ, and I like 4.11, so I'm waiting to update until I'm 100% sure my pc can handle it lol)

  • lilweeplilweep Posts: 2,746
    edited April 19

    I mean I havent looked into what Crosswind posted, but just understand that the process is really not that complicated.  Go into Property Heiarchy and set your controllers for your morph as required, following SIckleyield's video.  She uses Add and Keyed options in 1st Stage for controllers, but I think she should put one of them in the Multiply option in the 2nd stage controller.  Free country though, you can do as you wish.

    Relevant part of video is at 16:03

    I doubt people can tell you what is or isnt in 4.11 of the top off their head. Just look for yourself in Property Heirarchy and you will know soon enough if you can follow the processes

    Post edited by lilweep on
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