• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic & Blender 4.4 - Exporting Daz Facial Animations to Blender (Solved)

JorcobusJorcobus Posts: 5
April 9 edited April 10 in Blender Discussion

Hi everyone, I was hoping someone could give me advice on how to export facial animations from Daz to Blender using the diffeomorphic add-on?

So far I've successfully been able to export the bodily animation using the Import Action feature, but for some reason the facial animations do not seem to be brought in as well.

Is there a step I'm meant to follow to do this? Not sure of what information to provide to make it clearer, but I will mention this was an aniblock animation that I baked into keyframes, saved as a pose preset, and then imported into Blender with characters that were in the zero position already. The animation works totally fine, I just need the facial animation to be carried over now too.

Also as you can see from the title, I'm using the latest versions of Blender and the add-on.

I'd appreciate any advice. Thank you!

Post edited by Jorcobus on April 10

Comments

  • crosswindcrosswind Posts: 9,538
    April 10

    That'll depend on what pose control properties the facial animation uses in DS... e.g.
    - Base Pose Head: you need to import Face Units.
    - FACS: you need to import FACS.

    Then save a Pose Preset with animated range in DS, Import Action in Blender > Diffeo > Runtime.

    Besides, you can directly import Daz Scene with Diffeo > Easy Import DAZ + Preset for Genesis figure ~~ Then you'll get needed "standard morphs".

    SNAG-2025-4-10-005.png
    2560 x 1392 - 694K
  • JorcobusJorcobus Posts: 5
    April 10

    Thanks for responding crosswind!

    From what I'm getting from your comment, I should be using the base morphs for the Genesis 8 figure I'm using correct? Right now I'm using expressions I bought from a vendor so I guess maybe they weren't imported. Is there a way for me to import those along with the animation? I do know how to import expressions through Diffeo, but I would like them to be imported in the timeline too so I don't have to redo it in Blender if that makes sense.

    Also, I just imported a model on a separate file that only used the standard morphs in Daz, and that seemed to import fine without any issues.

    Thanks again!

  • JorcobusJorcobus Posts: 5
    April 10

    I was able to figure it out in case anyone else has the same issue!

    Diffeo does not import custom morphs, so if you used any expressions from vendors that are outside of the FACS, then you simply need to check off "load missing morphs" when importing an action or pose.

    I was using a morph didn't touch any of the morph sliders in the Daz pose tab which was my issue.

  • crosswindcrosswind Posts: 9,538
    April 10

    Right ~ the same mechanism. If you use custom morphs, you need to import them as well.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.