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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeo - DAZ Multilayer Shader import

DrGonzo62DrGonzo62 Posts: 362
April 9 in Blender Discussion

Hi,
I'm trying to import the Grimwood Manor asset using Diffeo.
The asset's ground plane uses the DAZ Multilayer shader, which doesn't seem to be fully supported by Diffeo.

Is there a workaround to get this asset into Blender retaining the various layers?

Thanks!

Multilayer 1.jpg
660 x 567 - 97K
Multilayer 2.jpg
910 x 558 - 238K

Comments

  • crosswindcrosswind Posts: 9,537
    April 10

    Thank you ! I'd like to know as well. smiley

  • PadonePadone Posts: 3,995
    April 10

    Since the name is different, that looks like a custom version of the 4-layer uber shader, which is supported. You can try to convert to the standard 4-layer shader before exporting and see what you get. Otherwise custom shaders are not supported.

    4-layer.jpg
    275 x 347 - 29K
  • DrGonzo62DrGonzo62 Posts: 362
    April 10

    Hi Padone!
    As always - thank you very much.

    That modded shader has tiling added to the multi layers, so I can't convert it to the standard 4 layer shader.
    I'm surprised that layer tiling isn't part of that shader to begin with, and that the PA had to create their own shader because of that.

    Is there a workaround for this? Like stacking multiple planes, each with the tiled textures from one of these layers?
    I probably would have to add tiling in Blender I guess?

    Thanks!

    Multilayer 3.jpg
    672 x 521 - 98K
  • PadonePadone Posts: 3,995
    April 10

    Did you try to convert to 4-layer ? Just select the materials in daz studio and apply the 4-layer shader and see what you get. If tiling is the only difference then yes you can re-add tiling back in blender. Otherwise I don't have other ideas how you can deal with this. Apart daz studio has some baking features but I don't know how to use them and if they work for tiling, sorry.

  • DrGonzo62DrGonzo62 Posts: 362
    April 10

    Yeah, I tried applying the standard 4 layer shader, but it basically nukes the previous shader data for the layers.
    It's not a big deal - I'll find some other suitable ground plane.

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