Why does it take me forever to figure out things :(

I can't for the life of me find easy answers, and things that probably take a few minutes for others always take me forever to learn.  I should be making products and selling by now crying   But I can't even configure bones in Daz without it being a headache. I been with DazStudio for over 12 years now, and I still feel like an amateur at rigging, textures, and making 3D assets.  Does anyone know of some simple guides, tutorials, or YouTube where I can learn how to make bones for OBJ. figures, and how to make texture maps.  Would greatly appreciate any help.  

Many thanks.

Comments

  • 3Diva3Diva Posts: 12,017

    WP Guru has a couple rigging tutorials: 

    And Mada: https://www.youtube.com/c/MadadeLeeuw

    Some other rigging tutorials on youtube: 

    Sickleyield also has some really nice tutorials. 

     

    I hear you on how hard it is. Don't beat yourself up. I feel like a perpetual noob at this stuff too. lol

  • crosswindcrosswind Posts: 9,713
    edited April 2025

    I'm not 100% sure of  what you mean by "make bones for OBJ. figures".... if you mean rigging a standalone figure rather than the ones that you make based on Genesis figure, that'll be a unique workflow. There's almost zero tutorial for such workflow on youtube AFAIK, but there're some in this store, e.g.

    https://www.daz3d.com/rigging-original-figures-in-ds4-pro
    https://www.daz3d.com/daz-studio-rigging-made-easy

    They're a bit old but the essential techniques are always the same.... at least I ever learnt a lot from them.

    As for making skin textures, you will need to learn either Blender (free software) or Adobe Substance 3D Painter (Pt, not free...). There're tons of relevant tutorials on youtube. Though there're less tutorial with end-to-end workflow specifically for DS, they're still pretty helpful, e.g.

    https://www.youtube.com/watch?v=s0DhvFML7oM&t=694s

    https://www.youtube.com/watch?v=C1phff1y_O0

     

    Post edited by crosswind on
  • MasterstrokeMasterstroke Posts: 2,357

    TY3DArt said:

    I can't for the life of me find easy answers, and things that probably take a few minutes for others always take me forever to learn.  I should be making products and selling by now crying   But I can't even configure bones in Daz without it being a headache. I been with DazStudio for over 12 years now, and I still feel like an amateur at rigging, textures, and making 3D assets.  Does anyone know of some simple guides, tutorials, or YouTube where I can learn how to make bones for OBJ. figures, and how to make texture maps.  Would greatly appreciate any help.  

    Many thanks.

    Don't feel bad about yourself. It's not just you.
    Took me years to figure out DAZ stuff.
    Excited about everything 3d, I don't know, why I'm not a Blender expert by now.
    Instead, Blender is a complete Enigma to me, even after years. At least, I managed to open files by nowlaugh
    so yeah, not just you
    Just keep trying

  • Years back it was mentioned that it took a team of experts almost one year to fully rig one humanoid figure, so don't feel too bad - it is not a one-click and done project.

    For rigging, the work entailed is not just applying bones and weights for additional work is often required to make morphs for the mesh to look appropriate as it is posed.

     

  • One thing that contributes to the time taken to understand things is the depth and scope of the documentation. If it was deep and wide, time would be saved. Regards, Richard.
  • BejaymacBejaymac Posts: 1,968
    edited April 2025

    It depends on your "mind set", manuals are useless to me as I struggle to learn from them, but as a "button pusher" I learn very quickly by simply doing things, you also make a lot of mistakes, but I learn from those too.

    Post edited by Bejaymac on
  • Depends on the way you learn. I find I learn by reading, thinking about what I learnt and implementing it. Having insufficient information before sitting in front of the program means my desperately limited time is frittered away without achieving what I want to do. Net result being zero achievement and a boiling rage at the people who could so easily have prevented that waste of time. Regards, Richard
  • GoggerGogger Posts: 2,507
    edited April 2025

    Masterstroke said:

    Don't feel bad about yourself. It's not just you.
    Took me years to figure out DAZ stuff.
    Excited about everything 3d, I don't know, why I'm not a Blender expert by now.
    Instead, Blender is a complete Enigma to me, even after years. At least, I managed to open files by nowlaugh
    so yeah, not just you
    Just keep trying

    RE: Blender - The Struggle is Real! I have NEVER experienced so little progress for SO MUCH effort with anything else I've tried to learn. I'll get it all figured out eventually, probably about the time 3D Rendering isn't a thing anymore.

    And FWIW, it took me AGES to feel comfortable in DAZ. I struggled HARD using DAZ Studio coming from Poser and VUE.

    Post edited by Gogger on
  • CybersoxCybersox Posts: 9,525

    richardandtracy said:

    Depends on the way you learn. I find I learn by reading, thinking about what I learnt and implementing it. Having insufficient information before sitting in front of the program means my desperately limited time is frittered away without achieving what I want to do. Net result being zero achievement and a boiling rage at the people who could so easily have prevented that waste of time. Regards, Richard

    It's not just how you learn, it's how others teach.  Some people couldn't give decent instructions on how to boil water while others can turn that same task into a 200 page tech manual that insists on calling water Hydrogen Dioxide, while constantly cross-referencing to a separate companion document entitled BASIC HEATING WITH FIRE. 

    Generally, I find that written tutorials are great when the information is clearly written and presented with concise but simple languge with easy to understand illustrations that MATCH the verbiage of the written instructions, and the author doesn't leave things out that they assumed that everyone knows or simply forget, or use terms and program function references (like where to find the geometry brush or d-force settings) without explaining what those terms mean and how to use them.  Sadly, those requirements are things that a surprising number of written tutorials fail to acheive.  On the other hand, there are many video tutorials that fail as well, due to reasons such as poor quality narration or no narration at all, poor image quality, or, again, leaving out critical steps and information. All of these are something that can especially be a problem with DAZ Studio, in no small part due to the company's unwillingness to even try to keep their basic user manuals up to date.      

  • LinwellyLinwelly Posts: 6,069

    Cybersox nails it, I fail at learning from videos ever so often because that one step I need to know happens within a split second, rewinding the same scene 20 times to then click through every single image of it, when just one still image with some text would do it perfectly. Unfortunately the time of written tutorials seems to run out.

    Also rigging is one heck of difficult, I'm using DAZ studio since 2014 and still don't know how either, as well I'm still finding other things I never knew about.

  • richardandtracyrichardandtracy Posts: 7,427
    edited April 2025

    On the few occsions I've done tutorials, I try to include every step, and also include a full path for every menu option based on an unaltered menu structure, and an image of that path so if there are any future changes, the user can, hopefully, do the same in the future. Basically, I do the tutorial as I'd want the manual. 

    Here's one I did earlier: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1 The 69 page PDF of the tutorial has a contents page, intro, abbreviations & glossary all to explain itself before anything happens. Furthermore, the tutorial limitations are specified - something that is as important as what it does tell you.

    Regards,

    Richard

    Post edited by richardandtracy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,533

    well it's a lot easier than the Poser days and D|S3 cheeky

    I rigged stuff in Carrara back then because it had weight painting

    I couldn't do it anywhere elsewink

    now you have several options 

    transfer utility and using Humanoid figures the simplest rigging option 

    there is also FBX import and Mixamo now too, while figures rigged that way are not compatible with anything else the saved animated poses do work on other figures rigged with Mixamo

     

    all these choices invariably need lots of weighpainting to tidy them up though

  • memcneil70memcneil70 Posts: 5,613

    Cybersox, Linwelly, and richardandtracy sum up pretty much my thoughts. When I get the chance to watch one of the tutuorials I have bought or watch a YouTube video, I try to have the program up (DAZ3d, Blender, or Marvelous Designer) and follow along. I need to read, watch, do, read, watch, do and over and over again. I did this yesterday with Hat Check and learned the basics that I wish I had more time to repeat until I had everything down pat. But my limited time ran out. I am lucky if I get a couple hours a few days a week.

    I read what folks explain on the forums, but while I know American English, the words/terms strung together have no meaning for me at times. I don't have the basis of knowledge younger people do who were born after 1980 and grew up with micro-computers and their classes in public schools.

  • LeatherGryphonLeatherGryphon Posts: 12,222
    edited April 2025

    Cybersox said:

    richardandtracy said:

    Depends on the way you learn. I find I learn by reading, thinking about what I learnt and implementing it. Having insufficient information before sitting in front of the program means my desperately limited time is frittered away without achieving what I want to do. Net result being zero achievement and a boiling rage at the people who could so easily have prevented that waste of time. Regards, Richard

    It's not just how you learn, it's how others teach.  Some people couldn't give decent instructions on how to boil water while others can turn that same task into a 200 page tech manual that insists on calling water Hydrogen Dioxide, while constantly cross-referencing to a separate companion document entitled BASIC HEATING WITH FIRE. 

    Generally, I find that written tutorials are great when the information is clearly written and presented with concise but simple languge with easy to understand illustrations that MATCH the verbiage of the written instructions, and the author doesn't leave things out that they assumed that everyone knows or simply forget, or use terms and program function references (like where to find the geometry brush or d-force settings) without explaining what those terms mean and how to use them.  Sadly, those requirements are things that a surprising number of written tutorials fail to acheive.  On the other hand, there are many video tutorials that fail as well, due to reasons such as poor quality narration or no narration at all, poor image quality, or, again, leaving out critical steps and information. All of these are something that can especially be a problem with DAZ Studio, in no small part due to the company's unwillingness to even try to keep their basic user manuals up to date.      

     +1yes

    And it helps if the document author fluently speaks the language you're reading it in, and doesn't rely on underpaid minions or electronic translation.sad  I've seen a full page advertisement for a piece of professional equipment, in a professional glossy page technical magazine, that was so badly worded, that it stumped all the engineers in my department to explain what it was.frown  But it looked expensive, whatever it was!yes

    Post edited by LeatherGryphon on
  • PixelPiePixelPie Posts: 377

    LeatherGryphon said:

    Cybersox said:

    richardandtracy said:

    Depends on the way you learn. I find I learn by reading, thinking about what I learnt and implementing it. Having insufficient information before sitting in front of the program means my desperately limited time is frittered away without achieving what I want to do. Net result being zero achievement and a boiling rage at the people who could so easily have prevented that waste of time. Regards, Richard

    It's not just how you learn, it's how others teach.  Some people couldn't give decent instructions on how to boil water while others can turn that same task into a 200 page tech manual that insists on calling water Hydrogen Dioxide, while constantly cross-referencing to a separate companion document entitled BASIC HEATING WITH FIRE. 

    Generally, I find that written tutorials are great when the information is clearly written and presented with concise but simple languge with easy to understand illustrations that MATCH the verbiage of the written instructions, and the author doesn't leave things out that they assumed that everyone knows or simply forget, or use terms and program function references (like where to find the geometry brush or d-force settings) without explaining what those terms mean and how to use them.  Sadly, those requirements are things that a surprising number of written tutorials fail to acheive.  On the other hand, there are many video tutorials that fail as well, due to reasons such as poor quality narration or no narration at all, poor image quality, or, again, leaving out critical steps and information. All of these are something that can especially be a problem with DAZ Studio, in no small part due to the company's unwillingness to even try to keep their basic user manuals up to date.      

     +1yes

    And it helps if the document author fluently speaks the language you're reading it in, and doesn't rely on underpaid minions or electronic translation.sad  I've seen a full page advertisement for a piece of professional equipment, in a professional glossy page technical magazine, that was so badly worded, that it stumped all the engineers in my department to explain what it was.frown  But it looked expensive, whatever it was!yes

    agree 100%....I used to write user guides for software environmental programs at work years ago.. and really you can't write in a way that asumes a person knows as much as you yourself does about the system you are trying to describe and leave out steps.. So many instructions out there from IT people who approach it like: "this is how you do it, it is simple.. just x y z.. and batta beem batta boom" but really they are missing the fact that their audience does not know what you know.  I also learn better with pictures, lots of pictures and screenshots of the steps..  

Sign In or Register to comment.