• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic: Daz HD export to Blender not working??

naoki28naoki28 Posts: 11
April 5 in Blender Discussion

Hi, this is my first time exporting an HD mesh from Daz to Blender.
I have read several documents for instructions. Since the UI has changed—or it might be a bug—I’m not sure if I did it correctly. When I import the file into Blender, the HD mesh does not appear; only the base mesh with a subdiv modifier is shown.

My step:
1. set Gen9 avatar subdiv level2, add HD shape
2. export using diffeomorphic HD setting(Export HD, HD Convention, Export HD UVs, Default Location)  *I found HD exported dbz file is the same file size as standard one(but I don't know it's normal)
3. import to Blender with easy import Gen9 Template.
4. only base mesh with subdiv modifier appears (which is not HD but standard) *pls see attached img
There should be the [Gen9 standard model] and [Gen9 HD model], right?

My spec:
Win11
Blender: 4.2, 4.4
Diffeomorphic: Current latest dev[4.4.0.2585]

Avatar:
Genesis9: starter male and all other I own.

Frame 2.jpg
1786 x 1739 - 2M

Comments

  • PadonePadone Posts: 3,995
    April 6

    The HD convention will export as HD only those figures having "HD" as suffix, which yours doesn't.

    Diffeomorphic: Single DBZ Export Script and the HD Convention

  • naoki28naoki28 Posts: 11
    April 8

    Now I see!
    Just my mistake, thank you for teaching me.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.