3 heads and 4 arms goddess or monsters

 

Is there a character with 3 heads and extra arms and legs for goddess or mythological creatures?

 

Comments

  • gocuzero said:

     

    Is there a character with 3 heads and extra arms and legs for goddess or mythological creatures?

     

    No. There used to be one for Genesis (1) but it was removed by the creator long ago. Those characters are very impractical to work with. Clothing that covers torso and/or arms won't easily fit or look right. 

    The usual workaround is to use 2 (or more) figures superimposed.

     

  • Richard HaseltineRichard Haseltine Posts: 103,257
    edited March 12

    miladyderyni_173d399f47 said:

    gocuzero said:

     

    Is there a character with 3 heads and extra arms and legs for goddess or mythological creatures?

     

    No. There used to be one for Genesis (1) but it was removed by the creator long ago. Those characters are very impractical to work with. Clothing that covers torso and/or arms won't easily fit or look right. 

    The usual workaround is to use 2 (or more) figures superimposed.

    Which is pretty much what the established canon depicts - statues and paitning don't have to account for skeletal structure, or be posable.

    Post edited by Richard Haseltine on
  • NetherFalconNetherFalcon Posts: 660

    I've never seen one but it sounds like the kind of thing one of our PAs might do someday.  @RawArt I'm looking in your direction.  cheeky

  • nemesis10nemesis10 Posts: 3,519

    NetherFalcon said:

    I've never seen one but it sounds like the kind of thing one of our PAs might do someday.  @RawArt I'm looking in your direction.  cheeky

    RawArt is one of those artists who specifically won't be making such a character: https://www.daz3d.com/forums/discussion/comment/5104321/#Comment_5104321 and https://www.daz3d.com/forums/discussion/609496/four-arms-for-genesis?srsltid=AfmBOorjsLwnFz1A4tBSVAFLmnehhlZTYkNcW2S7RO14NmBalrvYc24A

  • maikdeckermaikdecker Posts: 3,012
    edited March 13

    miladyderyni_173d399f47 said:

    gocuzero said:

     

    Is there a character with 3 heads and extra arms and legs for goddess or mythological creatures?

     

    No. There used to be one for Genesis (1) but it was removed by the creator long ago. Those characters are very impractical to work with. Clothing that covers torso and/or arms won't easily fit or look right. 

    The usual workaround is to use 2 (or more) figures superimposed.

    And depending on how much effort one puts on the task, it might look even better than the usual "AI added some extra arms/hand/fingers" we see so often. I didn't, so the result is not that good wink

    MariAsShiva.jpg
    1296 x 1296 - 1M
    Post edited by maikdecker on
  • RiescoRiesco Posts: 10
    I love mythical and fantasy creatures, like centaurs and demons. For years I tried to recreate those two-headed Ogres and Shivarras with 4 arms from Wow by overlapping figures but the result is very bad and noticeable always... Wish some PA would make something like them one day.
  • Oso3DOso3D Posts: 15,048

    I've often thought of doing multiarmed characters and... there are some very very very large obstacles:

    Any limbs you add would not take any of the morphs you add later. Also there would be problems with morphs mixing with the limbs you added.
    So, for example, if you add a muscular morph, not only would the additional arms not be muscular, but there'd probably be some ugly warping/tearing between the main body and the new arms.

    Clothes would just be a mess.

    Skin textures. You could provide some, but people would want their own textures. You could work things so that the new arms take the old arms' textures, but then you're going to have an obvious seam where the new arms are placed on the torso.

     

    Yeah.

    Your best bet is to use something like RawArt's severed products and some postwork Heal brush.

     

  • LeanaLeana Posts: 11,905

    Oso3D said:

    I've often thought of doing multiarmed characters and... there are some very very very large obstacles:

    Any limbs you add would not take any of the morphs you add later. Also there would be problems with morphs mixing with the limbs you added.
    So, for example, if you add a muscular morph, not only would the additional arms not be muscular, but there'd probably be some ugly warping/tearing between the main body and the new arms.

    Clothes would just be a mess.

    Skin textures. You could provide some, but people would want their own textures. You could work things so that the new arms take the old arms' textures, but then you're going to have an obvious seam where the new arms are placed on the torso.

    Which were exactly the problems the "4 arms for Genesis" product encountered when it was availavle.

  • RawArtRawArt Posts: 5,970

    These types of creatures would best be done with their own dedicated mesh as a whole new figure

     

  • nemesis10nemesis10 Posts: 3,519

    I would be remiss if i didn't mention that there is an attempt at a four armed genesis 8 female (named after the Greek goddess of victory and/or an athletic shoe brand) and a six armed genesis 8 female (named after a popular singer who sang about her umbrella umbrella) at Renderhub.  I can't attest how well they work and they seem difficult to pose, dress, or alter textures but there you go.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,714

    RawArt said:

    These types of creatures would best be done with their own dedicated mesh as a whole new figure

     

    which is something I reckon Predatron could do with orc, troll and other monster morph addons 

    I buy many of his standalones, there are definite advantages not sharing the genesis genome in loading and using them

  • NetherFalconNetherFalcon Posts: 660
    edited March 13

    The thing is it can most certaintly be done, but as @Oso3D pointed out, there would be a lot of issues, clothing being just one of them.  Because of that, it probably wouldn't sell as well compared to other standard figures out there.  I can definitely see marketability as one of the driving factors.  I'd be intrigued to see it done on a Genesis 9 figure-unsure how many others out there who would be truly interested.

    Post edited by NetherFalcon on
  • NetherFalcon said:

    The thing is it can most certaintly be done, but as @Oso3D pointed out, there would be a lot of issues, clothing being just one of them.  Because of that, it probably wouldn't sell as well compared to other standard figures out there.  I can definitely see marketability as one of the driving factors.  I'd be intrigued to see it done on a Genesis 9 figure-unsure how many others out there who would be truly interested.

    After reading the older comments linked above, I strongly low sales were a big factor in the G1 figure being dropped. That and perhaps the artist getting tired of complaints about lack of clothing compatibility, morphs, or different skins when it was a character inspired by a *specific* out of copyright (I believe) IP.

  • NetherFalcon said:

    The thing is it can most certaintly be done, but as @Oso3D pointed out, there would be a lot of issues, clothing being just one of them.  Because of that, it probably wouldn't sell as well compared to other standard figures out there.  I can definitely see marketability as one of the driving factors.  I'd be intrigued to see it done on a Genesis 9 figure-unsure how many others out there who would be truly interested.

    After reading the older comments linked above, I strongly low sales were a big factor in the G1 figure being dropped. That and perhaps the artist getting tired of complaints about lack of clothing compatibility, morphs, or different skins when it was a character inspired by a *specific* out of copyright (I believe) IP.

  • Richard HaseltineRichard Haseltine Posts: 103,257

    NetherFalcon said:

    The thing is it can most certaintly be done, but as @Oso3D pointed out, there would be a lot of issues, clothing being just one of them.  Because of that, it probably wouldn't sell as well compared to other standard figures out there.  I can definitely see marketability as one of the driving factors.  I'd be intrigued to see it done on a Genesis 9 figure-unsure how many others out there who would be truly interested.

    Are you sure it can be done? If you mean soemthing like the multi-figure bodge-up above I am not sure it can - except possibly by making a custom figure with unattached arms, like the bodge-up. Otherwise, to make a single-skin like that, you need to be able to have the shoulder mesh respond proeprly to any arm movement from any of the arms - e.g. go up when one, or both, arms are raised but not if both are down and vice versa on the armpit - but weight maps don't act that way, they need to have all their weights add up to one and can't adjust their values dynamically.

  • NetherFalconNetherFalcon Posts: 660

    Richard Haseltine said:

    NetherFalcon said:

    The thing is it can most certaintly be done, but as @Oso3D pointed out, there would be a lot of issues, clothing being just one of them.  Because of that, it probably wouldn't sell as well compared to other standard figures out there.  I can definitely see marketability as one of the driving factors.  I'd be intrigued to see it done on a Genesis 9 figure-unsure how many others out there who would be truly interested.

    Are you sure it can be done? If you mean soemthing like the multi-figure bodge-up above I am not sure it can - except possibly by making a custom figure with unattached arms, like the bodge-up. Otherwise, to make a single-skin like that, you need to be able to have the shoulder mesh respond proeprly to any arm movement from any of the arms - e.g. go up when one, or both, arms are raised but not if both are down and vice versa on the armpit - but weight maps don't act that way, they need to have all their weights add up to one and can't adjust their values dynamically.

    The other examples have me convinced it can be done with a Genesis 9 figure.  But it looks like it would take a lot of work and and one of those situations where "just because you can, doesn't mean you should."  Outside of this thread and another linked earlier, I haven't seen a demand for it. 

  • Matt_CastleMatt_Castle Posts: 2,695

    Speaking as one of the more prolific of the forum regulars in getting Daz assets to work with figures or physiologies they weren't designed for...


    Full size gallery links: 1, 2 & 3

    (And the last one's not just the centaur. Most of the figures are G8, but the skeletons' armour comes from Predatron's old LoRez Skeletons, the bodysuits are a rebaked V4 asset, etc, etc.).

    ... I can confidently say that, yeah, clothing's going to be a right sod. The entire way and reason that Genesis clothing works to automatically fit is because it's built on a single common framework. Once you move away from that, the tech does not currently exist to automatically update followers in kind.

    Now, I've rather chosen to make this massive pain in the butt for myself, because generally, most people accept centaurs not wearing anything from the waist down, so most people using the centaur figures get away just fine with there being only a limited selection of clothing items specifically for them. Centaurs do not need a centaur wardrobe to be a feasible product for Daz.

    That is less likely to be the case for people who want multi-headed or multi-armed figures, so the viability of a product like that for a vendor depends a lot of them being able to produce enough of a range of clothes for it to satisfy everyone who wants it to be a mythological god, a far future alien, some twit who had an accident in a science lab, etc. And in the end, that's just not a practical undertaking, so the profitability of such a product is limited, despite it being a reasonably common request.

  • myotherworldmyotherworld Posts: 632

    unless you are making a video. Stop looking at daz 3D ( same goes for Poser) as the be all and end all for making images.

    set up the figures you want. hide the parts you dont and do abit of photo shop (other paint programes are available)

    One of the first images I did back in Poser 5 days. ono one could belive how it was done with out a really powerful computer.

    until I said it was made up of 12 images pasted together

  • Ryuu@AMcCFRyuu@AMcCF Posts: 716

    I don't know if wings count as "arms"....

    ....but I'm pretty certain that Tiamat counts as a "goddess". cheeky

    Although for each figure, I actually used 6 Daz-3 dragons--1 for each head plus another for the body--doing it that way made for a much easier time to smooth their necks into the chest.

     

    As for clothing, I would absolutely LOVE some outfits that could be made for dragons (and other non-humanoid creatures) such as in these AI generated images!! heart

     

  • Matt_CastleMatt_Castle Posts: 2,695

    Those examples would probably be better handled by a dragon morph for Genesis that's built without anything like spikes that would cause a problem with fitting clothes to it, particularly as they're not winged.

  • Ryuu@AMcCFRyuu@AMcCF Posts: 716

    Matt_Castle said:

    Those examples would probably be better handled by a dragon morph for Genesis that's built without anything like spikes that would cause a problem with fitting clothes to it, particularly as they're not winged.

     

    scorpio said:

    https://www.daz3d.com/drago-for-genesis-8-males

    Yes, I have the Drago for G8M. There's an attachment for wings, and I'd have to customize the existing outfits for G8M using the Geometry tool to put wing-holes/sleaves in it.

    But I'd like to be able make more use of the Millennium Dragonfolk, as well as many posing options to anthropormorphise the Sub-D & Daz3Dragons, too. I'm trying to follow Sickleyield's Blender tutorials to develope some basic tunics for them, but any complex or fancy-looking outfits is just beyond my skill level ATM.

    As an added note that was rather funny, but when I directed the AI to have the robed anthropormoric draconians to have wings, all their robes either disappeared or were destroyed! laugh

  • Cam FoxCam Fox Posts: 118

    gocuzero said:

    Is there a character with 3 heads and extra arms and legs for goddess or mythological creatures?

    Not sure how much these help the OP, but here's some multi limbed mythological creatures:

    https://www.daz3d.com/lernaean-hydra
    https://www.daz3d.com/swamp-hydra
    https://www.daz3d.com/myths-legends-cerberus
    https://www.daz3d.com/doubled

    Ryuu@AMcCF said:

    As an added note that was rather funny, but when I directed the AI to have the robed anthropormoric draconians to have wings, all their robes either disappeared or were destroyed! laugh

    Ai seems rather fond of removing robes. :P
    But I wouldn't have guessed removing wings would have that side effect!

     

  • Ryuu@AMcCFRyuu@AMcCF Posts: 716

     

    Ryuu@AMcCF said:

    As an added note that was rather funny, but when I directed the AI to have the robed anthropormoric draconians to have wings, all their robes either disappeared or were destroyed! laugh

    Ai seems rather fond of removing robes. :P
    But I wouldn't have guessed removing wings would have that side effect!

    Me, either. Yet, whenever I asked the AI to create some "sexy dragons", it always crashed. cheeky

    Some strange behavior from that thing....

Sign In or Register to comment.