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Daz 3D Forums > 3rd Party Software > Blender Discussion

Hair does not look as expected

scuttlebunsscuttlebuns Posts: 39
March 6 in Blender Discussion

I attached the render on both cycles and Eevee.I also attached blender material preview screenshot.

As you can see, on Eevee, the hair seems somewhat translucent and flat, and the texture is not rendering properly. I have ratracing enabled too, body renders almost identical on both cycles and eevee.

I'm using the Stable version 4.3.0 of Diffeomorphic DAZ Importer and Blender 4.3. Any advice? In material preview, it's at least loading the brown color, but in Eevee, it's cloudy and "flat."

The hair is not a dforce hair.

 

EEVEE.png
1920 x 1080 - 2M
CYCLES.png
1920 x 1080 - 2M
Screenshot 2025-03-07 025450.png
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Comments

  • PadonePadone Posts: 4,001
    March 7

    This is expected. In general eevee has limitations over cycles so iray materials are approximated and may require some manual adjustments. Even more if we're talking about strand based hair, as the conversion is very simplified in this case.

  • scuttlebunsscuttlebuns Posts: 39
    March 7 edited March 7

    Padone said:

    This is expected. In general eevee has limitations over cycles so iray materials are approximated and may require some manual adjustments. Even more if we're talking about strand based hair, as the conversion is very simplified in this case.

    Do you have any idea what exactly to adjust? It doesn't seem to be a lighting issue, so what should I change? Eevee Next is now much closer cycles, right? It even has ray tracing. I tried changing color on the hair material and it's just changing the tint a bit and not making it less "flat." 

    Post edited by scuttlebuns on March 7
  • PadonePadone Posts: 4,001
    March 8

    It depends on the hair type and the options you choose for material conversion. For eevee it is better to use principled. The principled shader is documented on the blender docs, I'd go for tweaking the color and alpha, eventually transmission if it is used.

    https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html

  • scuttlebunsscuttlebuns Posts: 39
    March 8

    Hmm, I'll have to figure out how to make this work with Principled BSDF.

     

    Screenshot 2025-03-08 204831.png
    1199 x 313 - 55K
  • PadonePadone Posts: 4,001
    March 9 edited March 10

    Principled doesn't support translucency, but eevee should render the translucent bsdf fine enough, so if that's the setup you get you can keep it. If the hair is 100% translucent then your best option to tweak the translucency is to add a HSV node to the texture, making the hair darker will influence the translucency.

    translucency.jpg
    700 x 218 - 34K
    Post edited by Padone on March 10
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