Yellow plug-in general discussion

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Comments

  • Cam FoxCam Fox Posts: 251

    wolf359 said:

    It would seem that  generative AI is a direct threat to their business model as the majority of their users create still renders.

    At this point AI can produce still renders of a quality that far exceeds what one can do with Daz content & Iray renders.
     
    Daz  is trying to incorporate AI in a way that keeps users inside their eco system buying content [...]

    Imo Daz should focus on ai tools that give users more control in rendering/postwork, integrated neatly into Daz Studio so it's super approachable. Like an ai render engine.

    Something like a cloud hosted ai tune-up for Daz renders. Sends the albedo, normal and depth maps Daz Studio can already generate, along with a text prompt, into the cloud and applies a light dusting of realism or stylization or whatever. Users could buy content (even Daz's old pre-Iray stuff), assemble a scene, press a Cloud Ai Render button and get something shiny without needing complicated stable diffusion setup or a powerful GPU. Daz could make loras for its own characters so ai-Michael and ai-Victoria look good from any angle. etc.

    Yellow is a great concept. You're basically modeling/sculpting with text, and it automatically applies the Daz rigging. But if it really took off, it could push users away from the shop, plus it doesn't solve the problem of Daz Iray or Filatoon needing to compete with ai render quality.

  • TSasha SmithTSasha Smith Posts: 27,238

    Is this for shapes only or does it generate a texture too?

  • crosswindcrosswind Posts: 9,541

    Sfariah D said:

    Is this for shapes only or does it generate a texture too?

    Shapes only.

  • TSasha SmithTSasha Smith Posts: 27,238

    When I specify a hight, what measuing system do I use?

  • kyoto kidkyoto kid Posts: 41,845

    Nyghtfall3D said:

    kyoto kid said:

    ...that makes my decision much easier as I am still on 4.21.0.5 which is the last version where Iray supports Win 7 for GPU rendering (not going back to glacial CPU rendering)

    Nevermind the GPU/CPU!   What, in God's name, are you still doing on Win7?!?!

    :: dramatically points to Win10 ::

    Have you at least considered upgrading??

    ...long story.

    PM to follow 

  • kyoto kidkyoto kid Posts: 41,845

    Cam Fox said:

    Imo Daz should focus on ai tools that give users more control in rendering/postwork, integrated neatly into Daz Studio so it's super approachable. Like an ai render engine.

    Something like a cloud hosted ai tune-up for Daz renders. Sends the albedo, normal and depth maps Daz Studio can already generate, along with a text prompt, into the cloud and applies a light dusting of realism or stylization or whatever. Users could buy content (even Daz's old pre-Iray stuff), assemble a scene, press a Cloud Ai Render button and get something shiny without needing complicated stable diffusion setup or a powerful GPU. Daz could make loras for its own characters so ai-Michael and ai-Victoria look good from any angle. etc.

    ....indeed AI tools for enhancing a render, adding depth or various effects would be more up my alley rather than generating an entire scene or a character.

    Yellow is a great concept. You're basically modeling/sculpting with text, and it automatically applies the Daz rigging. But if it really took off, it could push users away from the shop, plus it doesn't solve the problem of Daz Iray or Filatoon needing to compete with ai render quality.

    ...I've been a visual artist all my life and I tend to "think" in that "mindset" instead of words when I develop a scene or design a character..  Hence my prompt writing tends to be rather lacking.

     

  • arrjeearrjee Posts: 53
    edited March 7

    I see Yellow has the same problem with hands as the other AIs:

    Screenshot 2025-03-07 103753.png
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    Post edited by arrjee on
  • AinmAinm Posts: 716

    arrjee said:

    I see Yellow has the same problem with hands as the other AIs:

    To fix, either:

    • adjust rigging to shape: Tools > Joint editor > seclect figure > right-click >Adjust rigging to shape
    • Save and Apply the generation
  • I think this has been addressed elsewhere, but does signing in to do this cause product issues like signing in to Daz historically has? I have not signed in to Daz in - if not years, then many months at least - since the last time i had to clean up mangled products in my content. Isn't there a setting now to prevent it from trying to do that sort of thing?

  • AinmAinm Posts: 716

    paulawp (marahzen) said:

    I think this has been addressed elsewhere, but does signing in to do this cause product issues like signing in to Daz historically has? I have not signed in to Daz in - if not years, then many months at least - since the last time i had to clean up mangled products in my content. Isn't there a setting now to prevent it from trying to do that sort of thing?

    I've signed in against my better judgement. I unticked update metadata and so far, thankfully, no such issues.

  • GreybroGreybro Posts: 2,599

    Here's a pretty cool result.

    Lion Heart

  • zombietaggerungzombietaggerung Posts: 3,844

    I don't mean to be "that guy", but what's happening with his hands?

  • TSasha SmithTSasha Smith Posts: 27,238

    I think DS just crashed on me.  Will the shape I generated be saved automatically?

  • kyoto kidkyoto kid Posts: 41,845

    ...unfortunately, if you didn't manually perform a temporary save, it won't.

    I do that frequently, particularly in long work sessions.. 

  • takezo_3001takezo_3001 Posts: 2,023
    edited March 8

    It's great for non-artists to finally be able to create from their imagination, and hopefully it will put them on the path to become full-fledge artists, but for me, it's not as pleasurable as sculpting/spinning dials and manually setting up my scenes, poses, and textures, it will never replace my own method of creation, unless it's in the form of rendering out your work, now that would be cool as a rendering tool!

    OT: cool, I'm at my 2000th post!

    Post edited by takezo_3001 on
  • emanuela1emanuela1 Posts: 937

    I tried this plug-in, but I have some doubts about how it works that I share here with you.
    I also had the same experience as others: I wrote the text, nothing appeared, I rewrote it and so I (maybe) wasted a token. I created two characters with the same prompt. I also did not find the button that allows changes, before applying and saving. The result that I attach seems rather disappointing to me, compared to expectations and the prompt.
    In image 1 the basic result, to which I then applied texture, hair and clothes. In the other images the result after resizing, since it was supposed to be a 6-year-old girl.
    The character on the left is the first attempt, the one on the right the second. In the middle G9 base. In the first character you can see the deformation of the hands by posing, which is not there in the second.* In both the thigh muscles deform with the pose, but in the first more than in the second. (maybe the second token is not so wasted)
    It is not possible to enlarge just the head a little (for the proportions of a child), because it deforms horribly.
    They are too muscular, with adult proportions, especially the hands. Also there is something strange in the eyes. The addition of the term "chibi" was supposed to give cartoon proportions, with a big head, big eyes, a tender appearance. The result is instead a character that can be pleasant, but it looks more like a dwarf or a gnome than a cartoon-style child.
    I probably need to learn to write the prompt better, maybe I didn't write it correctly now, but if I have to make a thousand attempts to get something that comes close to what I'm trying to get, maybe I can save money if I buy the characters and addons I need in the store, where I can have the support of the authors if something doesn't work. I leave this tool to more experienced people. Attached are the files of the attempts.

    * (I will try to follow the advice found in the forum. To save as a morph should I save as a character preset or as a shape preset?)

     

    chibi1e2-1.jpg
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    chibi1e2-2.jpg
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    chibi1e2-3.jpg
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    chibi1e2-3c.jpg
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    chibi1e2-3d.jpg
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  • nonesuch00nonesuch00 Posts: 18,714

    paulawp (marahzen) said:

    I think this has been addressed elsewhere, but does signing in to do this cause product issues like signing in to Daz historically has? I have not signed in to Daz in - if not years, then many months at least - since the last time i had to clean up mangled products in my content. Isn't there a setting now to prevent it from trying to do that sort of thing?

    I had to sign in to DAZ 3D for  my Premierr benefits  and yes, I got  rewarded with DAZ Connect up dating my metadata in way I  did not want and re-downloading quite a long list, a couple of hundred, of products I had had long installed via DIM. Also there are  2 products in DAZ Connect that simply won't install and so remain in DAZ Connect as Available to Install, listed even though those 2 products have been installed via DIM too.

  • Richard HaseltineRichard Haseltine Posts: 107,911

    nonesuch00 said:

    paulawp (marahzen) said:

    I think this has been addressed elsewhere, but does signing in to do this cause product issues like signing in to Daz historically has? I have not signed in to Daz in - if not years, then many months at least - since the last time i had to clean up mangled products in my content. Isn't there a setting now to prevent it from trying to do that sort of thing?

    I had to sign in to DAZ 3D for  my Premierr benefits  and yes, I got  rewarded with DAZ Connect up dating my metadata in way I  did not want and re-downloading quite a long list, a couple of hundred, of products I had had long installed via DIM. Also there are  2 products in DAZ Connect that simply won't install and so remain in DAZ Connect as Available to Install, listed even though those 2 products have been installed via DIM too.

    You need to update metadata to get the Premier exclusive content, not to use the plug-ins or other application features. Even then, you won't be forced to reinstall anything - and the current beta in fact hides the available to install through Connect marker for products already installed through DIM.

  • nonesuch00nonesuch00 Posts: 18,714

    Richard Haseltine said:

    nonesuch00 said:

    paulawp (marahzen) said:

    I think this has been addressed elsewhere, but does signing in to do this cause product issues like signing in to Daz historically has? I have not signed in to Daz in - if not years, then many months at least - since the last time i had to clean up mangled products in my content. Isn't there a setting now to prevent it from trying to do that sort of thing?

    I had to sign in to DAZ 3D for  my Premierr benefits  and yes, I got  rewarded with DAZ Connect up dating my metadata in way I  did not want and re-downloading quite a long list, a couple of hundred, of products I had had long installed via DIM. Also there are  2 products in DAZ Connect that simply won't install and so remain in DAZ Connect as Available to Install, listed even though those 2 products have been installed via DIM too.

    You need to update metadata to get the Premier exclusive content, not to use the plug-ins or other application features. Even then, you won't be forced to reinstall anything - and the current beta in fact hides the available to install through Connect marker for products already installed through DIM.

    True I didn't have to install the 200 some odd products DAZ Connect listed as available to install, even though they had already been installed via DIM prior, I did to get them out of that Available list. I would like for them to clean up that data causing than but I'll be buying a 4TB SSD soon enough so it's not that big a deal. 

  • I can only see Yellow as being useful if you want to type in something rather than just push a few dials and get the result yourself.
    If you have a large library of characters you probably can just pick out 'tall asian man in his 30s with a mustache' by yourself in a couple of minutes and that customized result is probably going to get you further than 'Yellow'.

    It seems much less like an AI tool and more like a text prompting tool to spin certain dials for you. The seems to be AI only in the 'text prompt' part and the rest seems to be stuff that Daz studio can do.

    Just my 3 cents.

     

    I love AI but I'd barely call this such a thing. 

  • ameynameyn Posts: 5

    If someone gets a "JSON error" about "UTF-8": I made my prompt in notepad in windows 11. The autocorrect changed the word "naive" into a "naive" with 2 dots on the "i" (latin? french?).

    After removing this "pixel"/letter with a normal "i", the error was gone.

  • richardandtracyrichardandtracy Posts: 7,095
    The diaeresis on the i of naive is actually grammatically correct English, not any other language. Not that it's helpful to be corrected in that situation, I know. Regards, Richard
  • FantozziFantozzi Posts: 10
    edited June 7

    Been playing around with Yellow now for a while. I think it's a funny tool, prompts aren't that expensive. While AI is everywhere painting, why shouldn't it sculpt too? The idea seems obvious regarding modelling and maybe DAZ Studio ist not the ideal place and in tools like z-Brush sculpting AI would fit even better. "Make me a plane" - and the AI does a plane.

    The results in no way can compete with the work of experiencend artists. Basically, no matter what you prompt is, Yellow gives you something. Something intersting, something suprising, something completely different - but never a finished product you can put some textures on and you're done.

     

    Imo - the big advantage of Yellow is - you haven't to start from scratch. Yellow can give you a point where to start your own creation. I found it helpfull to get the "Yellow-version" of my idea, give me an example where to start. When I load the base figure into studio, often I don't know where to start with those hundreds of sliders. Yellow gives you a new starting point, a little bit further on in the process, save you some hours of straying through the sliders.

     

    And that's all. 

     

    Creators really shouldn't worry about Yellow. Most people think of AI as a solution for problems, a tool for resolving tasks. It's a new technology, we are just at the beginning, everyone wants to ride the train, everyone wants to use it - everyone wants to ask ChatGPT a childish question.

     

    Of course not everything will be usefull, of course not every expectation will be fullfilled. And the more AI-works you see the more you know, AI isnt't the supernova of creativity, she's an artists amongs others, often repeating herself.

     

    All the wars and all the bickering goes on and no one listens to the main intelligence of the planet, saying "stop, make love". At the end - if it comes to opinion and belief and needs and hedonism everyone will go for his own opinion and well being and happiness and not giving a penny to what the AI is saying. It's just an opinion amongst many, many others. Maybe, in some sense AI is like a priest in church. Preaching facts and truth - an authority. But people want to have their own thing, they won't like to suffer just because AI telling so. People and authorities ... doesn't change if authority is stupid or intelligent. 

     

    So yes - as said by others above - AI must find it's place as assisting tool, not as a "solution-tool", not for paternalism but as a helping hand.

     

    Yellow can give you some sketches but no finished characters. Also - by now - the model seems not trained well enough, tends to repeat itself and giving quite generic output. Slight variations of the prompt - alt least to me - change nothing in the result Yellow and Face Transfer are just explorations towards the same ground of new creation tools. It won't stop there. One day AI tools will doing characters, think of a story and animate them. But still AI will be like one creator among many others. My five cents.

     

    image

    Yellow + Face Transfer + still a lot of manual work on both, modell and texture. Prompt: "female actor daryl hannah at the age of 24". 

     

    Daryl_r.jpg
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    Post edited by Fantozzi on
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