Yellow plug-in general discussion

2

Comments

  • FauvistFauvist Posts: 2,219

    Ainm said:

    I'm warm to tools like this. One thing I'm curious about, though, is what ethical sourced means when the totality of the AI model is considered. For example, I've created a Nefertiti bust character using the plugin. It looks like Nefertiti to my eyes. How does it know what Nefertiti looks like? Granted, that's a bit of an ancient example.

    There must be hundreds of public domain photographs of that bust of Nefertiti.  And it's sort of the most famous head shape in the history of the world.

  • AinmAinm Posts: 716

    Fauvist said:

    Ainm said:

    I'm warm to tools like this. One thing I'm curious about, though, is what ethical sourced means when the totality of the AI model is considered. For example, I've created a Nefertiti bust character using the plugin. It looks like Nefertiti to my eyes. How does it know what Nefertiti looks like? Granted, that's a bit of an ancient example.

    There must be hundreds of public domain photographs of that bust of Nefertiti.  And it's sort of the most famous head shape in the history of the world.

    Indeed, but we're also told it can do celebrities too. Although I've confirmed that V3D is safe, at least. It thinks Lana Del Rey is Kathy Newman with a nose job. 

  • ExpozuresExpozures Posts: 252

    AI really is a catch-all phrase that carries a lot of negative baggage with it.

    Personally, I'm of hte mind that it depends on the flow.  Those goofy web models that generate images?  I'd never pass one of those off as art in a billion years.  I may use one to create a D&D character for when I play with my buddies, or if we're talking about somthing absurd in our WhatsApp, I may use it to visualize what we're talking about for a laugh.  What I see some people do on YouTube (not naming names), but thinking that 'art' is writing prompts to get what you want.  It isn't.  You're just pushing random buttons to get random results.

    Now, on the flipside, when it comes to generative features to help augment art...  One case I agree with was a guy on YouTube who does wildlife photography.  He said that it's not cheating to use GenAI if you take your photo of something, maybe the crop is wrong or something and you want to fix it.  You can't just go out and take another picture of a snowy owl, it's gone.  But, you can use GenAI to re-crop and fill in the image to match more your vision.  You, the human still put in the grunt work of taking the photo.  You, the human, just made a typical human error and cropped wrong, or maybe you had one vision in your head, but realized after taking it, another one comes up.

    Honestly, we've been using AI ever since the advent of computers.  A simple "If/Then" statement is artificial intelligence, artificial logic that takes an input, and generates an appropriate output.  Using PhotoShop to adjust lighting, exposure, etc, is still using AI.

    Now, a character shaping program?  I worry that it will take off the plate of some really talented PAs.  Would it be great if it could quickly 'tweak' exisitng models?  Of course!  Sure, it's all stuff that we could be dialling in in the menus...but why do cameras have automatic mode?  I wouldn't see it as cheating if you're using a tool to adjust what you already have and make your flow quicker.  If it can take that "80% of the work is perspiration" out of the mix, wouldn't our lives be better?

  • N-RArtsN-RArts Posts: 1,603

    Lost one token. And even though I used different prompts, the characters look as if they're from the same family. No randomness to it.

    I honestly don't think the PAs have got anything to worry about

  • daer-thingdaer-thing Posts: 81

    RangerRick said:

    Wouldn't it be more useful if you could load an existing character and use commands to modify the character? 

    "Make her 20 years older", "make her taller/shorter", "darken/lighten the complexion", "add/remove freckles", "give her a nice six-pack",  etc.

    I''l still like to see what "prompts" produce what results.

     

    It's not like we don't have a lot of products doing exactly these things with full control from the user and actual support toward the PA's.

  • NetherFalconNetherFalcon Posts: 885

    daer-thing said:

    RangerRick said:

    Wouldn't it be more useful if you could load an existing character and use commands to modify the character? 

    "Make her 20 years older", "make her taller/shorter", "darken/lighten the complexion", "add/remove freckles", "give her a nice six-pack",  etc.

    I''l still like to see what "prompts" produce what results.

     

    It's not like we don't have a lot of products doing exactly these things with full control from the user and actual support toward the PA's.

     

    Exactly. The thing is that it could take more time to prompt an AI to do an adjustment compared to simply using the product yourself and doing it. Its plugins like Yellow that ironically highlight the work the PAs do, and after experimenting today, I feel they're still in a pretty good position. 

  • murgatroyd314murgatroyd314 Posts: 1,567

    The "must be logged in and online to use" was already a hard no from me. The bit where you have to use up a (usually paid) token just to roll the dice on whether it manages to get anywhere near what you're thinking of... that's another layer of nope.

  • StorypilotStorypilot Posts: 1,683

    NetherFalcon said:

    daer-thing said:

    RangerRick said:

    Wouldn't it be more useful if you could load an existing character and use commands to modify the character? 

    "Make her 20 years older", "make her taller/shorter", "darken/lighten the complexion", "add/remove freckles", "give her a nice six-pack",  etc.

    I''l still like to see what "prompts" produce what results.

     

    It's not like we don't have a lot of products doing exactly these things with full control from the user and actual support toward the PA's.

     

    Exactly. The thing is that it could take more time to prompt an AI to do an adjustment compared to simply using the product yourself and doing it. Its plugins like Yellow that ironically highlight the work the PAs do, and after experimenting today, I feel they're still in a pretty good position. 

    Exactly! As a pretty visual person, I just know I would spend time trying to figure out how to describe what I want, only for it to not match what's in my head. In that time, I could have found a nice mix of shapes from products I already have, or perhaps looked through wonderful PA catalogues to find a good option. Half-joking: I wish the language-interpretive effort here was instead helping to make the search options in the store work better. (I think of DAZ as a grocery store, not a restaurant. Help me find the shapes & ingredients I am looking for so that I may select them, rather than serving me a recipe I may or may not want, and had, after all, intended to prepare & cook myself.) But I do understand there might be some fun in seeing what it comes up with, just probably not for me :) 

  • FSMCDesignsFSMCDesigns Posts: 12,843

    murgatroyd314 said:

    The "must be logged in and online to use" was already a hard no from me. The bit where you have to use up a (usually paid) token just to roll the dice on whether it manages to get anywhere near what you're thinking of... that's another layer of nope.

    Same. I am heavily into AI and many of the online AI apps require a purchase, which is why I use stand alone AI apps. I can generate freely until I get what i want. Having to purchase toekns each time i want to use Yellow is a no go for me, just more attempts at keeping creativity behind a pay wall

    Yellow claims to be trained ethically with DAZ assets, but I can do that on my own without the help of AI and personally I want unique characters that DAZ morphs can't create, Any how does it handle HD morphs?

    I get that DAZ wants to get on the AI bandwagon and I am all for it, but it seems like the people that are making the decisions are really way behind the curve, especially after my exeriences with DAZ AI Studio compared to other AI apps. DS users need AI tools to make their renders better more than anything IMO and which would be easier than coding AI to create  everything in DS for a user.

  • RangerRickRangerRick Posts: 316

    What we really need is a stable release of DAZ Studio built with the current version of Qt and feature parity between macOS and Windows. And maybe a Linux version.  But, as far as Yellow is concerned ...

    I thought I saw somewhere that it would create textures but it seems to only create a model.  Is that right?  Because if it is then wouldn't it have been better to release a tool that autocreated textures first?  Textures really help differentiate between characters.  I've tried to put the breaks on buying characters because when I compare a new releases from a vendor and the previous works I already bought from that vendor they just don't seem very different all too often.

     

  • hjakehjake Posts: 1,266
    edited March 6

    Storypilot said:

    NetherFalcon said:

    daer-thing said:

    RangerRick said:

    Wouldn't it be more useful if you could load an existing character and use commands to modify the character? 

    "Make her 20 years older", "make her taller/shorter", "darken/lighten the complexion", "add/remove freckles", "give her a nice six-pack",  etc.

    I''l still like to see what "prompts" produce what results.

     

    It's not like we don't have a lot of products doing exactly these things with full control from the user and actual support toward the PA's.

     

    Exactly. The thing is that it could take more time to prompt an AI to do an adjustment compared to simply using the product yourself and doing it. Its plugins like Yellow that ironically highlight the work the PAs do, and after experimenting today, I feel they're still in a pretty good position. 

    Exactly! As a pretty visual person, I just know I would spend time trying to figure out how to describe what I want, only for it to not match what's in my head. In that time, I could have found a nice mix of shapes from products I already have, or perhaps looked through wonderful PA catalogues to find a good option. Half-joking: I wish the language-interpretive effort here was instead helping to make the search options in the store work better. (I think of DAZ as a grocery store, not a restaurant. Help me find the shapes & ingredients I am looking for so that I may select them, rather than serving me a recipe I may or may not want, and had, after all, intended to prepare & cook myself.) But I do understand there might be some fun in seeing what it comes up with, just probably not for me :) 

     

    Okay that sounds like a more useful AI prompt system. It would be like describing someone to a sketch artist. Example, make the nose more pronounced more regal, the eyes need to be less shifty. BUT tokens wouldn't work for that creation model because of all the iterations for refinement. You would have to pay a final fee when you accept the final "sketch" and it yields a morphed character to you.

    Post edited by hjake on
  • Richard Haseltine said:

    This discussion was created from comments split from: Share your Yellow results.

    oh, I missed this post and started my own thread. sorry...

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,033

    ibr_remote aka infinity10 said:

    Richard Haseltine said:

    This discussion was created from comments split from: Share your Yellow results.

    oh, I missed this post and started my own thread. sorry...

    you could move your thread to the Art Studio forum (by editing your first post) since it's your personal blog on using the product and nothing wrong with that enlightened 

  • WendyLuvsCatz said:

    ibr_remote aka infinity10 said:

    Richard Haseltine said:

    This discussion was created from comments split from: Share your Yellow results.

    oh, I missed this post and started my own thread. sorry...

    you could move your thread to the Art Studio forum (by editing your first post) since it's your personal blog on using the product and nothing wrong with that enlightened 

    I tried but the sub headings don't go as far down as to the specific fora fro Yello.

    My experience with Yellow is here: https://www.daz3d.com/forums/discussion/722996/i-tried-the-yellow-ai-to-make-a-male-k-pop-idol

  • FrankTheTankFrankTheTank Posts: 1,481
    edited March 6

    Here's my tests. I have no intention of using this, I've dabbled with AI in the past but I wanted to see what kind of variety of morphs Yellow could handle using a range of famous faces. So I just did one prompt for each of 10 different past and present Hollywood celebrities with what I thought would be recognizable facial features (depending on your age, maybe not). Probably not the ideal way to do it, since I didnt do any tweaking of results at all. Just 10 different faces omne after the other. And I only own 1 G9 character, I'm too heavily invested in G8, so I just threw on some default materials from the free material sets included in DS for Gen 9.

    Prompts that I used below. 

    "Audrey Hepburn at age 26";  Brad Pitt how he looked in the movie "Fight Club"; Danny Trejo from the movie "Heat"; Jo Raquel Welch, how she looked at age 26, in the movie "One Million Years B.C."; Lance Reddick; Actor Paul Walker, caucasian male,"The Fast and the Furious"; Rober DeNiro, how he looked in the movie "Heat"; Samuel L. Jackson, Sean Connery at age 34, how he looked in the movie "Goldfinger"; Actor Sylvestor Stallone as the Italian boxer Rocky Balboa.

    Needless to say I won't be spending any more time with this. If I use AI at all in the future as part of my workflow, it will be to inpaint my own renders, fixing hair, or correcting bad bends in the thighs, upscaling, etc. I don't want something to do the creative part for me. The creative part is why I do this. I've been playing Krita, they have a plug-in for AI that looks like it is going in the right direction for using AI as a tool and not a replacement for creativity.

    Daz Yellow Tests.jpg
    5760 x 4320 - 2M
    Post edited by FrankTheTank on
  • HylasHylas Posts: 5,222

    You know, I'm not inherently opposed to this. 

    If I'm being honest, my intuition tells me that it's gonna be a big ol' nothing, but I could be wrong. It could be something.

    Haven't tried it yet, curious to take it for a spin.

    @FrankTheTank: these results are extremely underwhelming. To be fair, the texture plays a huge role when it comes to making a character recognisable. But still.

  • kyoto kidkyoto kid Posts: 41,845
    edited March 7

    paulawp (marahzen) said:

    I picked up the free tokens to have on hand, but it appears that I can't use it yet (4.23 only).

     

    ...that makes my decision much easier as I am still on 4.21.0.5 which is the last version where Iray supports Win 7 for GPU rendering (not going back to glacial CPU rendering) 

    I too have a fairly diverse stable of base characters as well as an extensive library of Morph, Shaping, and Merchant Resource content. for G2 - G8.  I've been creating  custom characters since the Gen4 days, which primarily is for my own story lines, illustrations, and RP game campaigns rather than known celebrities  Like someone mentioned above, a character has to provide something unique for me (for what I call my "gene pool") to purchase them.  It isn't unusual to combine body and head shapes of several different base Daz chanters for the base "figure" to which are applied additional morphs and shaping. 

    Yeah it is often painstaking work but the results are worth it.  As I am pretty bad ar at writing prompts I don't think trying the same with AI would come close to what I can do in Daz with the tools I have.  Then again, I'm not working at a "pressure cooker" production job with a tight schedule and the dreaded "deadline doom" hanging over my head.

    I'm sure that given time, AI tools like this will improve But i do agree it takes the craftsmanship (which I find is the enjoyable part) out of the process.

    [...well that was interesting, just after I clicked Post Comment,, I got an "Internal Server Error 500" instead of the usual 502 Bad Gateway message.]

    Post edited by kyoto kid on
  • Nyghtfall3DNyghtfall3D Posts: 813

    kyoto kid said:

    ...that makes my decision much easier as I am still on 4.21.0.5 which is the last version where Iray supports Win 7 for GPU rendering (not going back to glacial CPU rendering)

    Nevermind the GPU/CPU!   What, in God's name, are you still doing on Win7?!?!

    :: dramatically points to Win10 ::

    Have you at least considered upgrading??

  • Mr BowenMr Bowen Posts: 404
    edited March 6

    It really doesn't work that well. I made some attempts of ethnicities missing from Daz's assortment. Not great, though. I wouldn't buy tokens as it isn't good enough.

    Post edited by Mr Bowen on
  • FrankTheTankFrankTheTank Posts: 1,481

    Hylas said:

    You know, I'm not inherently opposed to this. 

    If I'm being honest, my intuition tells me that it's gonna be a big ol' nothing, but I could be wrong. It could be something.

    Haven't tried it yet, curious to take it for a spin.

    @FrankTheTank: these results are extremely underwhelming. To be fair, the texture plays a huge role when it comes to making a character recognisable. But still.

    Yeah, i just posted those so people can take a look-see without wasting time with it. I didn't even save those results as characters when I was done. I uninstalled the Yellow plug-in already and jumped back into Daz 4.16.

    Anyway, here's my own attempt at a "Brad" just by spinning dials for a few hours with G8M, he is still a work in progress. But I think I beat AI by a mile if I do say so myself.

    Bradd v4.png
    2560 x 1440 - 2M
  • wolf359wolf359 Posts: 3,929
    edited March 6

    FSMCDesigns said:

    murgatroyd314 said:

    The "must be logged in and online to use" was already a hard no from me. The bit where you have to use up a (usually paid) token just to roll the dice on whether it manages to get anywhere near what you're thinking of... that's another layer of nope.

    Same. I am heavily into AI and many of the online AI apps require a purchase, which is why I use stand alone AI apps. I can generate freely until I get what i want. Having to purchase toekns each time i want to use Yellow is a no go for me, just more attempts at keeping creativity behind a pay wall

    Yellow claims to be trained ethically with DAZ assets, but I can do that on my own without the help of AI and personally I want unique characters that DAZ morphs can't create, Any how does it handle HD morphs?

    I get that DAZ wants to get on the AI bandwagon and I am all for it, but it seems like the people that are making the decisions are really way behind the curve, especially after my exeriences with DAZ AI Studio compared to other AI apps. DS users need AI tools to make their renders better more than anything IMO and which would be easier than coding AI to create  everything in DS for a user.

     

     

    I agree completely ^^
     

    It would seem that  generative AI is a direct threat to their business model as the majority of their users create still renders.

    At this point AI can produce still renders of a quality that far exceeds what one can do with Daz content & Iray renders.
     
    Daz  is trying to incorporate AI in a way that keeps users inside their eco system buying content,but here is the problem.

    1) They have to monetize their AI with Tiers/fees which could work if their  AI solutions were not light years behind 
    other online AI apps in quality or versatility.


    2)The newest most powerful GPU hardware is optimized for AI computing hence people like @FSMCDesigns
    running local AI apps without paying any fees.

    Even if “Yellow” was producing amazingly unique results that were not possible with old fashion morph dailing/sculpting you are still stuck rendering them in a version of Iray that does not even support modern day RTX GPU’s giving existing user seven more of an incentive to just pay for a Midjourney subscription .

    3) Finally, At this point what is incentive for NEW users who can afford the latest RTX GPU to buy into the Daz eco system with IRay.

    What is incentive for NEW users who canNOT afford the latest RTX GPU to buy into the Daz eco system at all when he can get such amazing still image results with  a service like ,Midjourney or Leonardo AI etc..

      


     

    Post edited by wolf359 on
  • AsuCafeAsuCafe Posts: 166

    FrankTheTank said:

    Here's my tests. I have no intention of using this, I've dabbled with AI in the past but I wanted to see what kind of variety of morphs Yellow could handle using a range of famous faces. So I just did one prompt for each of 10 different past and present Hollywood celebrities with what I thought would be recognizable facial features (depending on your age, maybe not). Probably not the ideal way to do it, since I didnt do any tweaking of results at all. Just 10 different faces omne after the other. And I only own 1 G9 character, I'm too heavily invested in G8, so I just threw on some default materials from the free material sets included in DS for Gen 9.

    Prompts that I used below. 

    "Audrey Hepburn at age 26";  Brad Pitt how he looked in the movie "Fight Club"; Danny Trejo from the movie "Heat"; Jo Raquel Welch, how she looked at age 26, in the movie "One Million Years B.C."; Lance Reddick; Actor Paul Walker, caucasian male,"The Fast and the Furious"; Rober DeNiro, how he looked in the movie "Heat"; Samuel L. Jackson, Sean Connery at age 34, how he looked in the movie "Goldfinger"; Actor Sylvestor Stallone as the Italian boxer Rocky Balboa.

    Needless to say I won't be spending any more time with this. If I use AI at all in the future as part of my workflow, it will be to inpaint my own renders, fixing hair, or correcting bad bends in the thighs, upscaling, etc. I don't want something to do the creative part for me. The creative part is why I do this. I've been playing Krita, they have a plug-in for AI that looks like it is going in the right direction for using AI as a tool and not a replacement for creativity.

     

    Yes, I hope AI can make my creations more perfect and simpler and faster like filters. Currently, this function looks like the random creation of characters in games. I don’t really need it, and I don’t see any advantages in the market. I recently saw some 3D animations made by AI, which was a heavy blow to me who just started 3D creation. I hope that DAZ’s AI work can help me adjust colors, light and shadows, which can help me save a lot of time. At the same time, these functions will not take away PA’s business. 

  • Ryuu@AMcCFRyuu@AMcCF Posts: 772

    RawArt said:

    NetherFalcon said:

    SilverGirl said:

    Exactly.  Even for the celebrities, we have dedicated PAs for that, too.  I would really like to hear the feedback from PAs about this, because for those like @RawArt, the main appeal (for me) to their products are the unique morphs.  Not sure if this can replicate that, but if not now, eventually it will.  And for me, personally, part of what I enjoy doing is creating morphs and builds from my collection.  There's always a sense of satisfaction when I get something just right. 

    Since I was mentioned....I really don't know how this system will impact PA's.

    But what I do now is that truely unique morphs like the creatures I make take alot more thought than a dial spin. You have to give alot of creative thought to things such as the muscle structure  that underlies the shape. Just dropping an animal head on a human will just look odd unless the muscles underneath make sense to support it. Even simple things like proportion need to be well thought out to give creatures structural stability and believability. So I would question how well an AI could do that (at this stage of ai development). Plus the unique shapes need alot of CBS so that they pose nicely.

    That said, I don't think the craftsmanship that a PA gives to products will be easily replaced.

    At least I hope not and I hope that customers are discerning of the craftsmanship we put into our products.

    Hi RawArt,

    I love your Nagalean figures, but I was rather sad that the female has the hint of a cobra-style hood and can't be retracted, while the male has no means to extend such a cobra hood. I tried using the Yellow to create a cobra hood morph for G9, but the AI just gobbled two of my tokens and gave me petty much nothing. Oh well. So far, I'm not seeing much value for Yellow.

    So, I went back to Blender. After three or four tries, despite my learning curve slowing my progress, I quickly knew I was on the right track. Finally nailed it by the end of the day--at least for the male figure.

     Morph @ 0%

     morph applied @ 100%

     morph applied @ 200% -- still looks pretty smooth and good! laugh

     BTW, when you see this, I suggest you *RUN*!! cool

    Hope you approve. laugh

  • GreybroGreybro Posts: 2,599
    edited March 6

    I don't consider Yellow a tool for making products, unless you use it as a starting point for further work in ZBrush or Blender. THAt I can see being useful. It is however, fun to play with in my view. I think what would be useful is a seperate thread for folks to do a kind of "Prompt Share." It seems to me that about every other attempt it more or less ignores my prompts.

    I'll kick this off with a successful prompt that got me some pretty neat results.

    "Male Dwarf, Age 1000"

    Dwarf

     

     

    DWarf.png
    559 x 712 - 144K
    Post edited by Greybro on
  • wjpblathwaytwjpblathwayt Posts: 45

    Good morning,

     

    I have made 2 characters using Yellow, and I encounter the same issue.  When I start to pose the hands, they deform.  How can I deal with this?

     

    Thank you

    test.png
    500 x 500 - 246K
  • GreybroGreybro Posts: 2,599

    wjpblathwayt said:

    Good morning,

     

    I have made 2 characters using Yellow, and I encounter the same issue.  When I start to pose the hands, they deform.  How can I deal with this?

     

    Thank you

    Hi. You need to save out the shape to a morph. After that the hands will not deform.

  • LeanaLeana Posts: 12,738
    edited March 6

    wjpblathwayt said:

    Good morning,

    I have made 2 characters using Yellow, and I encounter the same issue.  When I start to pose the hands, they deform.  How can I deal with this?

    Thank you

    You probably need to adjust the rigging to the new shape once you've saved it as a morph

    Post edited by Leana on
  • barbultbarbult Posts: 26,179

    I haven't tried Yellow, so this thread brings up a couple questions:

    Does Yellow just save a single morph, rather than a controller that preserves all the joint control morphs of the originally dialed body shapes? If so, that is what Richard Haseltine always tells us is the wrong way to save a customized shape.

    I see the deformed fingers discussion. Is Yellow not adjusting rigging to shape on their creation? Does a customer have to do that manually on each Yellow creation, or is it not necessary to do at all?

  • ServantServant Posts: 765

    Me: *Looks at all the characters, morphs, and shapes purchased*

    What benefit do I get exactly from these Yellow Tokens?

    Although I'm glad this is an application of ethical A.I., I fail to see the point of this. This is like using a pachinko machine when I can buy exactly the prize I want off the shelf.

  • wjpblathwaytwjpblathwayt Posts: 45

    Greybro said:

    wjpblathwayt said:

    Good morning,

     

    I have made 2 characters using Yellow, and I encounter the same issue.  When I start to pose the hands, they deform.  How can I deal with this?

     

    Thank you

    Hi. You need to save out the shape to a morph. After that the hands will not deform.

    AH!  Thank you!

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