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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic - Eyes Side to Side Morph stopped working for some reason!

leafbarrage992leafbarrage992 Posts: 0
February 11 in Blender Discussion

I did some basic editing on my DAZ model in Blender, and now the eyes are bulging out when I try to move them side-to-side using the face expressions (FACS options). Before the editing, everything worked fine. Could this issue be related to bone influences, vertex groups, or something else? How can I fix this and make the eyes move correctly again without losing my progress?

Comments

  • PadonePadone Posts: 4,001
    February 12 edited February 12

    Exactly what changes did you make and how ?

    p.s. In general you're only allowed to sculpt the mesh and morphs, I mean only deforming vertices without changing the mesh itself. If you mess up with the rig then you could reimport and transfer/copy the morphs you did.

    p.p.s. However, it always advised to make changes on the daz rig version, then backup, before converting to MHX or rigify.

    Post edited by Padone on February 12
  • leafbarrage992leafbarrage992 Posts: 0
    February 13

    Padone said:

    Exactly what changes did you make and how ?

    p.s. In general you're only allowed to sculpt the mesh and morphs, I mean only deforming vertices without changing the mesh itself. If you mess up with the rig then you could reimport and transfer/copy the morphs you did.

    p.p.s. However, it always advised to make changes on the daz rig version, then backup, before converting to MHX or rigify.

    thx for the answer i changed a lot of thigns like sculpted the cheekbones more and change skin materials eye materials etc but idk which one actually did it, i might have done something wrong on accident. I will try to reimport the character and just redo the changes I guess.

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