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Comments
I would create the morph from the first figure, dial that morph to 0, then create the one from the second figure separatly if they are sitting far enough to each other because it allows to tweak each of them independantly.
There is also script called 'Morph Master 06 Combine Collision Objects', so select the two figures, use it and you'll have a new object called Joinedobject ready to collide if you prefer to only have one morph or if it's better to have one morph (if the figures are too close to each other).
I used a setup like this for 2 people sitting on a bench. Having 2 collision object that can be simulated.
BTW check out 6min into the video tutorial provided in the 1st post
Full video tutorial: Mastering Morph Master: An In-Depth Tutorial for Beginners and Pros
Having too much fun with MorphMaster. This is the default slide animation that comes with Studio.

This one was done in DS6. Some of the scripts work, but important scripts like delete morphs do not. therefore the removal process is manual by putting properties in "Edit mode".
Here is another older test of MorphMaster
