Morph Master

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Comments

  • ElorElor Posts: 4,095
    edited August 30

    DoctorJellybean said:

    [...] has anyone worked out how to collide it with 2 figures sitting on a sofa?

    I would create the morph from the first figure, dial that morph to 0, then create the one from the second figure separatly if they are sitting far enough to each other because it allows to tweak each of them independantly.

    There is also script called 'Morph Master 06 Combine Collision Objects', so select the two figures, use it and you'll have a new object called Joinedobject ready to collide if you prefer to only have one morph or if it's better to have one morph (if the figures are too close to each other).

    Post edited by Elor on
  • TugpsxTugpsx Posts: 921
    edited August 30

    I used a setup like this for 2 people sitting on a bench. Having 2 collision object that can be simulated.

    Screenshot 2026-08-30 104723.png
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    Post edited by Tugpsx on
  • TugpsxTugpsx Posts: 921

    DoctorJellybean said:

    I guess @matew is too busy with updating his products to read this thread, so I'm hoping someone has an answer.

    One can collide a sofa with a single figure sitting down, but has anyone worked out how to collide it with 2 figures sitting on a sofa?

    BTW check out 6min into the video tutorial provided in the 1st post
    Full video tutorial: Mastering Morph Master: An In-Depth Tutorial for Beginners and Pros 

  • TugpsxTugpsx Posts: 921
    edited September 2

    Having too much fun with MorphMaster. This is the default slide animation that comes with Studio.
    This one was done in DS6. Some of the scripts work, but important scripts like delete morphs do not. therefore the removal process is manual by putting properties in "Edit mode".

    MMSlider.gif
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    Post edited by Tugpsx on
  • TugpsxTugpsx Posts: 921
    edited September 2

    Here is another older test of MorphMaster

    Post edited by Tugpsx on
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