A new UHD line of characters with 800'000+ vertices at base resolution?

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Comments

  • ghastlycomicghastlycomic Posts: 2,531

    I never tried using displacement to make morphs before. Gave it a quick spin in 3DCoat to see what a difference in terms of detail it makes.

    That was fun. Definitely something to put in the bag of tricks.

     

    hd morph 1.jpg
    1000 x 1250 - 222K
    hd morph 2.jpg
    1000 x 1250 - 405K
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