There's Always Another Sale Thread -- Discussions Only Pt 4

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  • kyoto kidkyoto kid Posts: 41,838
    edited September 8

    ...email notice for today's sale is triggering 522 timeout errors.

    Post edited by kyoto kid on
  • doubledeviantdoubledeviant Posts: 1,313
    edited September 8
    That's disappointing: Roguey and Strangefate have always offered both the 3D printing and interactive licenses in the past, as far as I recall, but that seems to have changed with Grimfang. It would have been an easy purchase, but I suppose I'll skip it instead. A big part of the appeal of Daz to me is the ability for smaller teams and individual creators to license assets to bring projects to life - even if I don't need the interactive license for a specific item, its absence is off-putting and relegates that item to "deep clearance only". :(
    Post edited by doubledeviant on
  • ElorElor Posts: 3,135
    edited September 8

    Hylas said:

    What is this supposed to mean? Do I have to put every single debut new release into the cart to trigger this?

    Yes, except the bundles.

    Edit: @doubledeviant, maybe it's mistake, it could be worth asking either of them. There is usually a commercial thread created for their new release, but in the meantime, Strangefate as an ongoing thread about promos renders:

    https://www.daz3d.com/forums/discussion/86541/strangefate-s-stuff-argentheart-crowns-promos

    Post edited by Elor on
  • LeanaLeana Posts: 12,735

    doubledeviant said:

    That's disappointing: Roguey and Strangefate have always offered both the 3D printing and interactive licenses in the past, as far as I recall, but that seems to have changed with Grimfang. It would have been an easy purchase, but I suppose I'll skip it instead. A big part of the appeal of Daz to me is the ability for smaller teams and individual creators to license assets to bring projects to life - even if I don't need the interactive license for a specific item, its absence is off-putting and relegates that item to "deep clearance only". :(

    You might want to try contacting them about it in their forum thread, it's possible that they simply forgot to check the box when setting up the product page.

  • TorquinoxTorquinox Posts: 4,241

    $2.99 price floor on the Daz Denizens is a buzzkill, especially if you buy a Golden Ticket item. Nothing newer in the queue than 2021. I'm with the thumbs-down crowd on the practice of floor pricing.

  • XiousDsXiousDs Posts: 553
    Torquinox said:

    $2.99 price floor on the Daz Denizens is a buzzkill, especially if you buy a Golden Ticket item. Nothing newer in the queue than 2021. I'm with the thumbs-down crowd on the practice of floor pricing.

    Ya, I hate floor pricing and will often skip buying when that is a thing unless there are really expensive items I want that don't hit the floor.
  • Thinking about the floor pricing. $2.99 to DAZ. With the 50% cut taken by DAZ (50-30% cut at Rendo), that leaves $1.49 to the PA. It's not a lot per sale. OK, may add up, but I've seen statements that 80-100 sales is not that uncommon for a product. Hmm. If a majority of sales are done at the $2.99 floor, it means the PA won't really want to spend much more than 9-10 hours on a product. But, given the detail on most items, I think most PA's must spend much more than that, giving a far from ideal hourly rate.

    The tension of wanting cheap products and giving the PA a decent return. Hmm. 

    Regards,

    Richard

  • Torquinox said:

    $2.99 price floor on the Daz Denizens is a buzzkill, especially if you buy a Golden Ticket item. Nothing newer in the queue than 2021. I'm with the thumbs-down crowd on the practice of floor pricing.

    Yes, & this one is a bigger buzz kill than usual. Of the 89 items 30, mostly DOs, are already discounted to $2.99 (for members) **before** the GT discount. That's 1/3 of the selection. Folks can save $3-4 by NOT buying a GT.

    Seriously, Daz? I am only doing a buy-in where I'm not 100% interested in the trigger, if the discount is at least equal to the trigger's price.

     

  • XiousDsXiousDs Posts: 553

    Thinking about the floor pricing. $2.99 to DAZ. With the 50% cut taken by DAZ (50-30% cut at Rendo), that leaves $1.49 to the PA. It's not a lot per sale. OK, may add up, but I've seen statements that 80-100 sales is not that uncommon for a product. Hmm. If a majority of sales are done at the $2.99 floor, it means the PA won't really want to spend much more than 9-10 hours on a product. But, given the detail on most items, I think most PA's must spend much more than that, giving a far from ideal hourly rate.

    The tension of wanting cheap products and giving the PA a decent return. Hmm. 

    Regards,

    Richard

    I guess it can be looked at like this. If I have not bought an item that is multiple years old it is because I don't like it enough to buy it for previous prices or did not have the money to buy it before and new items and versions often end up replacing old want lists. So the artist can either make a low price sale from me after it has been out for a long time, or never make a sale from me at all when the item is already way past it's primary opportunity to make money. I go for what gives me the most value with my limited budget. If 2 items are similar on my want/need list, I am going with the cheapest one 9 times out of 10, and if the discount is huge enough, I will often spend some of the limited budget on stuff I never thought I would get or need because of "how can I pass that up?"
  • TorquinoxTorquinox Posts: 4,241

    miladyderyni_173d399f47 said:

    Yes, & this one is a bigger buzz kill than usual. Of the 89 items 30, mostly DOs, are already discounted to $2.99 (for members) **before** the GT discount. That's 1/3 of the selection. Folks can save $3-4 by NOT buying a GT.

    Seriously, Daz? I am only doing a buy-in where I'm not 100% interested in the trigger, if the discount is at least equal to the trigger's price.

    I agree. I mostly like the Valkyrie-flavored skimpwear. Waffling. We shall see. 

  • SilverGirlSilverGirl Posts: 2,764

    Quick grab's up!!!

  • maikdeckermaikdecker Posts: 3,037

    richardandtracy said:

    Thinking about the floor pricing. $2.99 to DAZ. With the 50% cut taken by DAZ (50-30% cut at Rendo), that leaves $1.49 to the PA. It's not a lot per sale. OK, may add up, but I've seen statements that 80-100 sales is not that uncommon for a product. Hmm. If a majority of sales are done at the $2.99 floor, it means the PA won't really want to spend much more than 9-10 hours on a product. But, given the detail on most items, I think most PA's must spend much more than that, giving a far from ideal hourly rate.

    The tension of wanting cheap products and giving the PA a decent return. Hmm. 

    Regards,

    Richard

    Just imagine some really, really old products. So old, that they have been in several $ 1.99 sales. And now they get priced $ 2.99 - do you really think many people (even new customers) will buy it for that price, so it makes a difference for den vendor in the end?

    So yeah, I really understand that minimum price for new or recent products. As soon enough time has passed, it changes in a sale killer for most products though.

     

  • TorquinoxTorquinox Posts: 4,241

    richardandtracy said:

    Thinking about the floor pricing. $2.99 to DAZ. With the 50% cut taken by DAZ (50-30% cut at Rendo), that leaves $1.49 to the PA. It's not a lot per sale. OK, may add up, but I've seen statements that 80-100 sales is not that uncommon for a product. Hmm. If a majority of sales are done at the $2.99 floor, it means the PA won't really want to spend much more than 9-10 hours on a product. But, given the detail on most items, I think most PA's must spend much more than that, giving a far from ideal hourly rate.

    The tension of wanting cheap products and giving the PA a decent return. Hmm. 

    Regards,

    Richard

    This is a discussion I've had with a couple vendors and others on another site. As I see it now, the bigger problem for vendors is surrendering a brand-new debut item for $2.99. Unless quantity sold is enormous, the outcome is disappointing for the vendor. I've been told this, and it's caused at least one vendor to quit the field.

    Floor price for a DO item is not exciting to me, unless it's still a great bargain. Floor price for PA items may be understandable. Yet, if people don't buy any because of the floor price, is that really better? IDK. I do occasionally spend a bit more for PA items I really like/want/can use - I view it as cheer for the PA. Knowing how Daz sales are and have been, does that make me a sucker? I think, probably. Once in a while, I really don't care.   

  • maikdeckermaikdecker Posts: 3,037

    Seems the Golden Key item of today, the dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females isn't not ready to be used with dForce in the G8(.1)F version?!? Or is it an error only I encounter?

    Just adding the dForce modifier to the loin piece of cloth doesn't solve that problem, as there is no dForce weightmap on the item, as it seems.

    Solution: either use the G9 version for the G8F - seems to work - or added a dForce Weightmap yourself (which needs a bit knowledge how to do it right).

    I opened a ticket for this.

  • maikdecker said:

    Seems the Golden Key item of today, the dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females isn't not ready to be used with dForce in the G8(.1)F version?!? Or is it an error only I encounter?

    Just adding the dForce modifier to the loin piece of cloth doesn't solve that problem, as there is no dForce weightmap on the item, as it seems.

    Solution: either use the G9 version for the G8F - seems to work - or added a dForce Weightmap yourself (which needs a bit knowledge how to do it right).

    I opened a ticket for this.

    The Weight Node is needed only to edit the weight map, it isn't needed for the item to function. If there was no modifier and no map then applying a new modifier would make the whole thing dynamic - there must be a map or settings stopping the "new" modifier from doing anything..

  • danmast94danmast94 Posts: 131

    The issue (like for today's sale) is that so many items hit the floor price without even maxing out the base discount alone. If a sale is offering 80% off and the item only goes to 76% because it's hit $2.99, then the customer feels short-changed. This is even worse if you consider the 30% more they should be getting from the Golden Ticket they bought, but they miss out on that saving too even though they already paid for the GT on the assumption it would save them money later.

    It may be a small amount going to the PA from a $3 sale, but it's more than they get from not selling many at all because everyone can see the 86% discount they're entitled to being capped at 76%. It's even weirder when you consider that things now go on the Outlet/Quick-Grab store for $1.99. Most people will just wait for it to show up in that store rather than pay $2.99 now.

  • barbultbarbult Posts: 26,160

    danmast94 said:

    The issue (like for today's sale) is that so many items hit the floor price without even maxing out the base discount alone. If a sale is offering 80% off and the item only goes to 76% because it's hit $2.99, then the customer feels short-changed. This is even worse if you consider the 30% more they should be getting from the Golden Ticket they bought, but they miss out on that saving too even though they already paid for the GT on the assumption it would save them money later.

    It may be a small amount going to the PA from a $3 sale, but it's more than they get from not selling many at all because everyone can see the 86% discount they're entitled to being capped at 76%. It's even weirder when you consider that things now go on the Outlet/Quick-Grab store for $1.99. Most people will just wait for it to show up in that store rather than pay $2.99 now.

    The "Clear Shopping Cart" link gets a lot of use these days. They made it tiny, but I can still find it. wink
    I'd be more encouraged to buy, if I could trust the store to work as advertised. But I cannot. Every single day we have to rely on savvy customers to identify errors, and moderators to report those errors to Daz, and Daz to eventually (or never) fix the errors. This pattern has been going on for Years with no improvement that I have seen.
    I agree that the "floor price" that negates the advertised discounts is another "Clear Shopping Cart" trigger. Disgruntled customers don't buy stuff.

  • doubledeviantdoubledeviant Posts: 1,313
    Leana said:

    doubledeviant said:

    snip

    You might want to try contacting them about it in their forum thread, it's possible that they simply forgot to check the box when setting up the product page.

    I used to ask after the licensing, but these days I generally just drop the artist when they no longer support the two core additional licenses (interactive and 3D printing; I don't care about Roblox). Cinnabar, Lyoness, addy, and many other once-favorites no longer find their way into my cart at this point. I could've added Grimfang to my order for $3.24 - as cheap as it's likely to get for a while, I suspect. I still passed on it because of the licensing issue. Maybe someday for $0.99. :|
  • richardandtracy said:

    Thinking about the floor pricing. $2.99 to DAZ. With the 50% cut taken by DAZ (50-30% cut at Rendo), that leaves $1.49 to the PA. It's not a lot per sale. OK, may add up, but I've seen statements that 80-100 sales is not that uncommon for a product. Hmm. If a majority of sales are done at the $2.99 floor, it means the PA won't really want to spend much more than 9-10 hours on a product. But, given the detail on most items, I think most PA's must spend much more than that, giving a far from ideal hourly rate.

    The tension of wanting cheap products and giving the PA a decent return. Hmm. 

    Regards,

    Richard

    Some fair approaches to a minimum price scheme might be:

    1. It applies to only newer items. Maybe anything released within 2 years or les. Or only to products in the Recent discount tier.

    2. A tiered minimum as some posters have suggested.Something like  $3 Recent/$2 Classic/$1 Legacy would put sales items at Outlet/Quick Grab price points, so potential buyers may be less likely to hold off on the chance their choices will turn up in those selections.

  • kyoto kidkyoto kid Posts: 41,838

    ...bugger, Feng is the Golden Ticket artist for today, but the last set of British row houses (Calm Street) that came out in May is not included in the Featured Artist Stores so the 30% coupon won't work.

    Actually, there has been very little  change in the selection there for the last few days,

  • maikdeckermaikdecker Posts: 3,037

    Richard Haseltine said:

    maikdecker said:

    Seems the Golden Key item of today, the dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females isn't not ready to be used with dForce in the G8(.1)F version?!? Or is it an error only I encounter?

    Just adding the dForce modifier to the loin piece of cloth doesn't solve that problem, as there is no dForce weightmap on the item, as it seems.

    Solution: either use the G9 version for the G8F - seems to work - or added a dForce Weightmap yourself (which needs a bit knowledge how to do it right).

    I opened a ticket for this.

    The Weight Node is needed only to edit the weight map, it isn't needed for the item to function. If there was no modifier and no map then applying a new modifier would make the whole thing dynamic - there must be a map or settings stopping the "new" modifier from doing anything..

    Trying to clarify it:

    • Just using the item without any modification and pushing the dForce Simulation button results in an error message -> Nothing to simulate found
    • in the "Surface" tab there's no "Simulation" sub-tab for the item
    • usually (!) in such cases to just use the "edit -> object -> Geometry -> Add dForce Modifier: Dynamic Surface" helps; not in this case
    • as the item has only a single surface for the "to be moving" cloth part and the "not to be dForced" belt part, just doing the above leads to a shipload od "collision detection" calculations, and small explosions of parts of the item -> things that aren't supposed to be dForced aren't (and can't be) excluded from the simulation to try it in the surface simulation tab; it's an all or nothing deal
    • to stop this from happening one has to use the "Create -> New dForce Modifier Weight Node" option, as that is in my knowledge the only way to edit the weight map to exlude the parts, that aren't supposed to be dForced. A dFroce weight map made at the creation of an item by it's vendor can - to my knowledge - not edited. 

    Easy to solve for someone who knows to do all that, but newbies might have problems with it. I opened a ticket with a description of the problem and asked that either the problem should be solved, or the fact that it doesn't work properly under dForce should put in the product's description

  • maikdecker said:

    Richard Haseltine said:

    maikdecker said:

    Seems the Golden Key item of today, the dForce Scarlet Valkyrie Fantasy Armor for Genesis 8, 8.1 and 9 Females isn't not ready to be used with dForce in the G8(.1)F version?!? Or is it an error only I encounter?

    Just adding the dForce modifier to the loin piece of cloth doesn't solve that problem, as there is no dForce weightmap on the item, as it seems.

    Solution: either use the G9 version for the G8F - seems to work - or added a dForce Weightmap yourself (which needs a bit knowledge how to do it right).

    I opened a ticket for this.

    The Weight Node is needed only to edit the weight map, it isn't needed for the item to function. If there was no modifier and no map then applying a new modifier would make the whole thing dynamic - there must be a map or settings stopping the "new" modifier from doing anything..

    Trying to clarify it:

    • Just using the item without any modification and pushing the dForce Simulation button results in an error message -> Nothing to simulate found
    • in the "Surface" tab there's no "Simulation" sub-tab for the item
    • usually (!) in such cases to just use the "edit -> object -> Geometry -> Add dForce Modifier: Dynamic Surface" helps; not in this case
    • as the item has only a single surface for the "to be moving" cloth part and the "not to be dForced" belt part, just doing the above leads to a shipload od "collision detection" calculations, and small explosions of parts of the item -> things that aren't supposed to be dForced aren't (and can't be) excluded from the simulation to try it in the surface simulation tab; it's an all or nothing deal
    • to stop this from happening one has to use the "Create -> New dForce Modifier Weight Node" option, as that is in my knowledge the only way to edit the weight map to exlude the parts, that aren't supposed to be dForced. A dFroce weight map made at the creation of an item by it's vendor can - to my knowledge - not edited. 

    Easy to solve for someone who knows to do all that, but newbies might have problems with it. I opened a ticket with a description of the problem and asked that either the problem should be solved, or the fact that it doesn't work properly under dForce should put in the product's description

    OK, I was not getting those steps from the original post - sorry.

  • maikdeckermaikdecker Posts: 3,037

    Richard Haseltine said:

    OK, I was not getting those steps from the original post - sorry.

    No need to be sorry - it was fault not giving enough details wink 

  • XelloszXellosz Posts: 855

    FLASH SALE Works on a Gift card, flat 20% no buy-in. (According to the text too, you could use it on GC.)

    image

     

  • maikdeckermaikdecker Posts: 3,037

    Xellosz said:

    FLASH SALE Works on a Gift card, flat 20% no buy-in. (According to the text too, you could use it on GC.)

    image

     

    Also seems to work on NEW and DAZ+ items, but doesn't break the $ 2.99 minimum price barrier for items in the sale, does not work on Outlet or Quick-Grab items

    Good hunting! 

  • SilverGirlSilverGirl Posts: 2,764

    Xellosz said:

    FLASH SALE Works on a Gift card, flat 20% no buy-in. (According to the text too, you could use it on GC.)

     

    WOOT!!!

    Thank you for the call-out on this. 

  • memcneil70memcneil70 Posts: 5,242

    Well heck! I used it a couple hours ago. Didn't see that and might have used it. My fault, I should have checked here. I only had 4 items in the cart.

  • NorthOf45NorthOf45 Posts: 5,687

    Still working for me. Just got a gift card 20% off...

  • LyonessLyoness Posts: 1,632
    I used to ask after the licensing, but these days I generally just drop the artist when they no longer support the two core additional licenses (interactive and 3D printing; I don't care about Roblox). Cinnabar, Lyoness, addy, and many other once-favorites no longer find their way into my cart at this point. I could've added Grimfang to my order for $3.24 - as cheap as it's likely to get for a while, I suspect. I still passed on it because of the licensing issue. Maybe someday for $0.99. :|

    I'm sorry to hear that.  Honestly, I just forget to tick the boxes. It's really nothing intentional.  I will be careful and more attentive in the future.

  • kyoto kidkyoto kid Posts: 41,838

    ...the domonance of G9 in the QuickGrab  pretty much has meant a "no sale" there . 

This discussion has been closed.