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Daz 3D Forums > 3rd Party Software > Blender Discussion

Outline thickness of Filatoon rendered in Blender/Diffeomorphic

dan_thomasdan_thomas Posts: 104
December 2024 edited December 2024 in Blender Discussion

I am using Blender 4.2.1 and Diffeomorphic 4.3.0.2413 (development version). I can import a filatoon character from DAZ to Blender and see it in viewport, which is great.

I understand light contol is not working yet for filatoon but when I rendered it, outlines of the character were too thick and different from the ones in DAZ. In addition, the outlines are not visible in viewport but appear in render. May I ask how I can control the outline thickness in Blender? I tried to find it in vain.

Thanks

Post edited by dan_thomas on December 2024

Comments

  • dan_thomasdan_thomas Posts: 104
    December 2024

    Found there are Freestyle options in Render tab where I can control line thickness. You can also disable those options as enabling those options makes rendering slow.

  • PadonePadone Posts: 3,999
    December 2024

    Yes it is actually done with freestyle so you can change settings there. Other options for outlines may come in the future.

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