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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic Importer - Strange Material Preview shading

DrGonzo62DrGonzo62 Posts: 364
November 2024 in Blender Discussion

Hi,
I've recently started to use Diffeo and I'm getting strange artifacts when looking at a G8 figure in Material Preview mode.
I'm pretty sure that I've only seen this with DS to Blender figure imports. Is there a way to get rid of this?
Thanks!

Left: Solid | Middle: Material Preview | Right: Rendered

DS Blender.jpg
699 x 167 - 8K

Comments

  • PadonePadone Posts: 3,998
    December 2024

    That is eevee which can't render volumes the same as cycles does. To render with both eevee and cycles you can use the extended principled option for materials, or use the bsdf option and set the skin to sss in the global settings.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

  • DrGonzo62DrGonzo62 Posts: 364
    December 2024 edited December 2024

    Thank you very much for this explanation, Padone!

    Post edited by DrGonzo62 on December 2024
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