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I'll note that visual novels are a different sort of thing than comics or graphic novels. (And even then there are some rather good ones which would go against that 'understood with just the pictures' guideline.) One of the conventions of the genre is that the characters are usually represented with a static image, so other than being able to see what that person looks like, you can't tell what's going on from the image and have to draw that from the text. You might have multiple images of the character for different emotions or the occasional dramatic effect, but they're more a visual reference than telling the story outright.
Some rather good VNs use methods of telling their story that are almost unique to the genre, such as Analogue: A Hate Story and its sequel Hate Plus, where the story comes out through examining the logs of a derelict colony ship, something that you can do in nearly any order, picking up the details as they come up. There are photos in the log, and you have one or two AI characters going through the logs with you, but their appearance doesn't change, you pick up their feelings from what they say.
It is important to understand, A Visual Novel is not a Graphic Novel. While VN's and GN's are very similar, A VN is to a GN what a GN is to daily paper comic strip. A VN is closer to a a Actual Book (albeit a Short Story) than a GN. The Artwork or Interactions in a VN are secondary to the story, and often a VN has 20 or so background images with about 5 or 6 characters with 2 or 3 poses... very little can be told via the artwork alone. With a lot of work and creativity, this can be expanded on, but the real focus is the story. Think of a old school marionette show. You have a Limited field of View, with a few backgrounds and a couple puppets with very limited movement. Without the Storyteller, it would be very hard to really understand what's going on.
Now, in a Graphic Novel, I agree with you 100%, less is more and the artwork should tell the story. But that isn't what I was working on. I've read many things stating many GN's have become too wordy, and yes, I tend to not read lots in a GN. I can also understand there are those who aren't going to want to read a VN because it is wordy, but there are people who don't want to read the book either because there is a movie. This of course is all personal choice, and well, really has nothing to do with the possibility of a merger of Daz Studios with Unity.
It would have to be a free site then, You could contribute or download plot devices and scenarios as well as actual dialog. Mix and match, you know, the way Hollywood does.