A theory about 4.9 that *doesn't* involve the Evils of Encryption....
What Got me started using Daz, and eventually my purchase addiction, was the dream of writing a VN, and using Daz for the artwork... However, after a year and a half of missing every deadline I set for myself, and it is now 1 year past my initial launch date with no real hopes of having anything ready, I realize the problem is that I can't write for beans. My dialogue is bad at best in is often filled with "filler place holders" like "<Insert Flirtatious Banter here>", and what little actual dialogue I have is so bad, that the writers of Sharknado would point and laugh... But what I am happy with is what is coded. So I changed focus from a VN to a Actual game, using Unity.
What I've noticed, over the last 6 months or so, is clearly Unity and Daz are working toward partnering, as evidenced by Morph3d system and such, I even see Daz Products for Unity in the Unity Store. For a while I thought this was just a obvious partnership... However, with the Launch of 4.9, and Daz Connect, I can't help notice how similar Daz Connect is to Unity's Asset Store in both function, use, and encryption. It might just be that Daz thinks Unity's format is a good idea (I personally hate the lack of a native library in unity, and that unity is the only way to download the Assets from their store)
I have to wonder if there is a Merger or Acquisition in the works? (not that any "official" response confirming or denying this can be forthcoming, having been through a couple corporate mergers, at least until the deal is done.) I think as a whole, the combination of Unity and Daz would be a good thing.

Comments
Too bad there's not a place that you can buy little snippets of copy, poetry or prose, that you could download and use in your comics. It would be in categories like:
SCIENTIFIC JARGON:
• Ship scientest explains blackhole to crewmember,
• Ship scientest explains blackhole to stupid crewmember,
• Ship scientest explains blackhole to sexy crewmember (most popular).
or
WAR COMMANDS
• Captain explains tactics to soldier
• Captain explains tactics to stupid soldier
• Captain explains tactics to sexy soldier (most popular)
Just kidding about this idea (unless you like it, in which case I own it).
Any how you kinda need dialog and story in games too, but maybe not as much. Good luck.
"All your base are belong to us"
That's an interesting theory. Personally, I'm not sure how I would like it. In the first place, I will only buy 3D products that will work natively in other programs such as Poser. And, I don't think I'd like trying to make art with game assets.
On second thought I'm pretty sure I wouldn't like it.
You can make a character in MakeHuman that can be unique and comes with clothes and hair. These character are opensource and you can do anything with them. If you decide to use them commercially you don't have to get a license for them. You can use this as a plugin for Blender.
Either there is a serious derailment going on here or something is missing, a post or two?
I can see the similarity to Unity too, I hope your wrong
@fool I was replying to the original post.
Silver Dolphin was (maybe?) replying to me.
Yours made sense
How about a lsightly different theory -- they want to get PAs in the Unity store to start making/selling content for DS? One of the reason that I think DAZ_Rawb mentioned for the DRM was to attract new PAs, and that could be it. If that's the case, I wish they would stay DRM free and just give the PAs the option.
It could also be a combination of thinking the Unity store is a good idea and what I suggested.
Can anyone comment on how good tech support is for Unity? Because one big problem I have with this DRM approach is DAZ is not prepared to offer real tech support (you know, like actually fixing things in a reasonable time frame). Anyway, thanks for the insightful post.
I don't know anything about Unity but I also don't like the idea of trying to use game assets in my pictures. The whole idea seems crazy.
The priority for game developers is speedy, smooth animation which means keeping the size of game assets down while the general trend in 3D art is to get more and more realistic meaning detailed meshes and high resolution textures. Also with an animation you can get away with lower quality images. If you look at a frozen frame from most animations it doesn't look as good as the moving version. I don't do animations, I do still images, and I don't want assets that have only been designed to look good when they're moving.
I know that Unity is wildly popular (still haven't gotten around to trying it though.)
It also has a rather extensive manual in several formats made for humans, so there's that simularity gone >.>
As people have said above, game assets and art assets are completely different things, and trying to mix them just gives you crappy assets for both (which is why I cringe every time someone talks about Genesis 3 being designed for use in games.) That said, if Unity bought Daz, there's no guarantee they'd try to make Daz products into game assets. They seem rather popular and successful and you tend not to get that way by being stupid (maybe I'm wrong about Unity's reputation, but I thought it was good?)
I personally think games need good stories, but a quick look at gaming will tell you that's clearly open to interpretation. That said I also started getting into games because coming up with stories was easy for me, but actually sitting and writing them was hard xD
I'm putting my money on aliens... probably started around the time they moved from Draper... but thats just one theory... the other involves time traveling robots from a distopic future...
I was watching some Daz tutorials on YouTube and one of the related videos was about lizard people hiding among us. Google/YouTube clearly knows something we don't
What's a VN?
If it's something where you can show the work in progress as you go... in a public gallery... and get an audience ( even a small one )... then begin to announce deadlines you're going to meet... having an audience expecting new updates will force you to have to work on the project.
I am bloodtype 0 so apparently one of them
explains the scaly eczema
Visual Novel
Ahh - thanks! Is that the new description of graphic novels?
The only context I know it is generally popular in Japan, where they're typically programs/games but rather than actual gameplay it's more like a choose your own adventure story with most of the screen generally dominated by a character in a setting that moves to follow the story with some separate images of specific events, etc.
There was an app on Steam I saw not long ago for making Visual Novels actually, but I forgot the name. I remember thinking at the time I wonder how hard it'd be to get Daz renders into it to make a story.
https://en.wikipedia.org/wiki/Visual_novel if you want your eyes to gloss over.
Very cool concept. It would take a lot of planning for the different paths a reader/player could take
I'm hoping Daz wont be Unity specific, and also make Morph3d to work with Unreal 4 engine, Epic has awesome tech support and a kick butt game engine!
I strongly doubt that Daz would limit itself to just one other system like Unity. It is however a good place to start.
RenPy is a popular free system for Visual Novels (and some other games... You can find people who've gotten pretty inventive even though it's a bit sluggish for most game genres.) And you can easily use rendered images in them if you want.
The ones I've seen range from just stories with the equivalent of changing pages as the only interactivity all the way to complicated story/games that can easily have dozens of different endings and story paths.
I was using RenPy for my "game". Being Python based scripting, it was very versatile, including being able to add a rudimentary turn based combat system, or simple filmstrip style animations... However, it really was a story telling platform first, with these other features being best at supporting the story.
Good dialogue, while necessary even in more combat type games, is much easier to skimp on. For instance in a game where you pick up a quest and then go fight the monsters to finish your "quest" dialogue isn't as important. For example: Healer- " I would love to give you some healing potions, but I'm all out of a key ingredient. If you bring me some White Tiger Lily from the mountains to the west, I'll happily make you some" You- "Ok", and off you go, fighting along the way. This is enough dialogue to make most people happy. Where as in a visual novel, that dialgoue would be very boring.
Good dialogue can enhance most games, but I find in many games there simply is too much story/dialogue. I couldn't get through the Final Fantasy series, because there was too much "story", at one point I remember thinking, If I wanted to watch a movie, I'd have put a movie in, not a game...
Anyways, here is a link to a RenPy game called "Win the Game", which really highlights some of the features of a RenPy VN. http://games.renpy.org/game/wtg
As a player of many RPG video games, I can tell you that all quest text looks like this:
"blah blah blah blah blah blah
10x sage's herb
20x wolf tails
rewards: stuff to immediately sell without looking at"
And then you'd run off screaming into the woods killing a billion wolves, none of which have tails, before getting frustrated and going online to search for help, only to learn that you were meant to stroke the wolves, or something alien like that v.v (While I did actually read some of the stories and text, overwhelmingly I'd go into dungeons with other people who'd cleared them hundreds of times and had absolutely no idea who any of the characters were or why we were there. Other than For Shinies.)
But yeah, more story is not necessarily better story. One of my favourite examples is Portal, which somehow manages to tell a brilliant black comedy story via a single robot talking at a mute human.
DORK!!!
I caught you red handed... uh, oh yah... Takes one to know one...
That's one interpretation; I'm paranoid, however, I do at least try to use my inteligence to filter out some of the crap.
Yeah, Kingdom Hearts was a terrific game with some flexibility on the worlds you visited, side quests like finding the dalmation puppies, and collecting the right sorts of treasure to get the Ultima Weapon. Kingdom Hearts 2 was like watching a movie that would occasionally break away for you to hit the "X" button really fast for a minute, then back to the movie.
It seems to me that a visual novel would almost require a script with storyboards to be finished before you even started on making the pictures. I feel your pain on the writing. I do some truly appaling poetry. Nowadays, I just stick to texturing stuff, heh.
I like it! Hire McGyver to write the snippets.
Actually, if you have the talent to create these things, and a method of licensing them, this would be a very good idea...
The problem however will be with licencing. I think you'd have to be on the honor system, and expect to be ripped off more than 50% of the time, because I think it would be nearly impossible to identify those instances where someone ligetimately came up with similar wording from those who stole your content....
However, I would use such a service, if the fees were reasonable, and I'm sure that I wouldn't be the only one.
Pretty much... I have notebooks filled with Character info, Paths, Flowcharts, Layouts, Ideas and Snippets to work in.... But the dialogue... well, serious conversations sounded more like Zapp Brannigan pick up lines than anything else... I had actually hoped I could get it far enough along to get a Pateon going, and hire a writer to "smooth" the dialogue, but The more time has gone by, the more I think even this wouldn't help enough. Oh well, Unity and C# are a lot simpler by comparison.
Maybe you could find a talented partner on a creative writing forum.
Cdemerit
I have stack and stack of books on writing comic books. Sequential graphic storytelling (comics and graphic novels -- emphasis on the graphic) should be able to be understood with just the pictures. If your pictures need explanations for some one to follow your story, you’re not doing it right. After all, if I’d wanted to do a lot of reading I’d pick up a book.
I have two questions for you, can you summarize your story in one or two short paragraphs, and if you can’t then your story is probably too complex? Could you do your story with pictures alone, and have your reader understand what going on?