• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

How to implement spline IK for spine with Diffeomorphic/Blender

dan_thomasdan_thomas Posts: 104
November 2024 in Blender Discussion

My ultimate goal is to have a G8F model do body roll in blender with Diffeomorphic. But as such operation is hard to imitate with existing spine FK/IK, I wonder if implementing Spline IK for the spine would help. I saw several video tutorial on Spline IK but not sure how I can go about it in Diffeomorphic/Blender settings. Any hint will be appreciated. Thanks,

Comments

  • PadonePadone Posts: 4,001
    November 2024

    There's no options, both rigify and MHX already have their own way of handling spine IK, if you don't like it then your option is to make the rig yourself on the daz armature. If you're asking how to make rigs in blender then you will find better answers in a blender site, this is more dedicated to daz conversion.

  • dan_thomasdan_thomas Posts: 104
    November 2024

    @Padone I was afraid of rigging myself based on Daz rig. But I will try and see. Fortunately, I can look into your code.

    I started Diffeomorphic a couple of weeks ago so I may not fully understand all functionality. At least, I want IK for each spine bone but I seemed to IK hip bone only after MHX conversion with spine IK enabled.

    Thanks for your answer.

  • dan_thomasdan_thomas Posts: 104
    November 2024

    @Padone I was able to achieve what I want to do with MHX conversion. It turned out that I didn't know how to operate spine rig controls in viewport but I was able to do that in bone tab. Thanks for your great work!

  • PadonePadone Posts: 4,001
    November 2024

    The code is entirely by Thomas and I understand very little of it, I only help with suggestions and bug fixes for what I can.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.