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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic softbody and clothes colliding

dan_thomasdan_thomas Posts: 103
November 2024 edited November 2024 in Blender Discussion

I am using Diffeomorphic to animate DAZ characters in Blender. Most of things are working well but character's softbody breasts are moving and colliding clothes and makes holes in the clothing. I looked into Diffeomorphic blog about its softbody guide and tried to manipulate vertex group but clothes do not follow the breasts movement and still collide. Any clue will be appreciated. Thanks.

Post edited by dan_thomas on November 2024

Comments

  • PadonePadone Posts: 3,995
    November 2024 edited November 2024

    When you make the softbody, you also have to select the clothes you want to follow. For example select the shirt then the figure as active then make softbody. If you only select the figure then softbody is not transferred to the clothing.

    p.s. Another option is to make softbody only for the figure, then add yourself a surface deformer to the clothes you want affected, eventually with a mask to limit the influence.

    Post edited by Padone on November 2024
  • dan_thomasdan_thomas Posts: 103
    November 2024

    Padone said:

    When you make the softbody, you also have to select the clothes you want to follow. For example select the shirt then the figure as active then make softbody. If you only select the figure then softbody is not transferred to the clothing.

    p.s. Another option is to make softbody only for the figure, then add yourself a surface deformer to the clothes you want affected, eventually with a mask to limit the influence.

    @Padone Thanks a lot for your tips. I didn't know I have to select the clothes as well. I will try it out.

    BTW, using Blender with Diffeomorphic has been a lot better than DAZ studio for almost everything related to 3D so far. I would recommend it to anyone who feels limited with DAZ studio.

  • flowprinceflowprince Posts: 25
    December 2024 edited December 2024

    dan_thomas said:

    Padone said:

    When you make the softbody, you also have to select the clothes you want to follow. For example select the shirt then the figure as active then make softbody. If you only select the figure then softbody is not transferred to the clothing.

    p.s. Another option is to make softbody only for the figure, then add yourself a surface deformer to the clothes you want affected, eventually with a mask to limit the influence.

    @Padone Thanks a lot for your tips. I didn't know I have to select the clothes as well. I will try it out.

    BTW, using Blender with Diffeomorphic has been a lot better than DAZ studio for almost everything related to 3D so far. I would recommend it to anyone who feels limited with

    DAZ studio.

    But how is the render quality? Does cycle render look better or worse than daz renders without any additional editing in blender?

    Post edited by flowprince on December 2024
  • PadonePadone Posts: 3,995
    December 2024

    It depends what you mean by "better". Of course the materials are approximated compared to iray so not exactly the same, some may need to be tweaked, especially skins. If to get the exact same materials as iray is extremely important to you, and you want this to be automatic, then you will not be able to export anything anywhere anyhow, as there isn't any exporter capable to convert iray materials with 100% precision to another engine.

    That said the diffeomorphic conversion is probably the best you can get and generally quite good.

  • dan_thomasdan_thomas Posts: 103
    October 30

    flowprince said:

    dan_thomas said:

    Padone said:

    When you make the softbody, you also have to select the clothes you want to follow. For example select the shirt then the figure as active then make softbody. If you only select the figure then softbody is not transferred to the clothing.

    p.s. Another option is to make softbody only for the figure, then add yourself a surface deformer to the clothes you want affected, eventually with a mask to limit the influence.

    @Padone Thanks a lot for your tips. I didn't know I have to select the clothes as well. I will try it out.

    BTW, using Blender with Diffeomorphic has been a lot better than DAZ studio for almost everything related to 3D so far. I would recommend it to anyone who feels limited with

    DAZ studio.

    But how is the render quality? Does cycle render look better or worse than daz renders without any additional editing in blender?

    High render quality is achievable with Blender as you can google and find some Blender renders. I would like to post my renders but I think it's against rules in this forum. Of course, you will initially have hard time to get identical results to DAZ iray but will eventually have satisfied ones by learning more about shading and compositing, Nothing is free, but I feel my 3D skills drastically improved by learning Blender. For my hobby, I still render with DAZ from time to time after 5 year usage but I mostly migrated to Blender due to limitations, cost, and quirkiness of using DAZ.

  • hardwire666hardwire666 Posts: 74
    November 1

    flowprince said:

    But how is the render quality? Does cycle render look better or worse than daz renders without any additional editing in blender?

    Important to note, that will NEVER be the case. The same goes for just about any other DCC software for off-line Rendering. In a real 3D pipeline, materials, lighting, and post processing are major parts fo the process. You have to go through them to get the desired result. Blender is built for that. Same as Maya, Max, C4D, Houdini, all of them. Daz is built to be as "turnkey" as possible, it's meant for peoeple to get a "good" result with as few steps as possible. Where as software like Blender is built to give you as much control as possible over every pixel it generates in any way you could want. There's alwasy this idea that Blender should be abutomatically better, which is false. Maya, Blender, Max, doesn't matter. You still need to know how to massage things to get the desired result. Those programs ar not magic "make my renders better" programs. It take work, and offten lots of it.

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