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Daz 3D Forums > 3rd Party Software > Blender Discussion

Issue with Importing Animated Genesis 8 Female Character to Blender

flex3danim2flex3danim2 Posts: 0
November 2024 in Blender Discussion

Hi everyone,

I’m having trouble importing an animated Genesis 8 Female (Gen8) character into Blender and Unreal, and I think it might be related to the FBX import process.

Here’s what I’ve tried and observed so far:

  1. Importing the Base Character: If I import only the Gen8 character to Blender (without animation) using the DAZ to Blender bridge, the model appears normal in its default pose.

  2. Importing with Animation: When I import the character with animation (specifically, “MMS Animation Hot 130” from RenderHub), I notice that certain body parts, particularly the pelvis and crotch area, appear distorted and pointy. This issue happens both in Blender and when using the DAZ to Unreal bridge.

  3. Using Diffeomorphic: If I use Diffeomorphic to import the character and then apply the DAZ pose file directly in Blender, the problem doesn’t occur, and the animation looks fine.

  4. FBX Export Issue: Here’s the strange part—when I export the well-applied animation via Diffeomorphic as an FBX and then import it again into Blender or Unreal, the pelvis distortion reappears.

Additional Details:

  • I’ve attached images to show the difference: one from DAZ (normal) and one from Blender (with the pelvis issue).
  • The animation I used is “MMS Animation Hot 130” from RenderHub.

This issue has been really frustrating, so any insights or suggestions would be greatly appreciated. Thank you!

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