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Daz 3D Forums > 3rd Party Software > Blender Discussion

diffeomorphic skin Materials error

pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
October 2024 edited October 2024 in Blender Discussion

I imported gen8.1 female using diffeomorphic

The skin I used at this time was HID Suzu for Genesis 8.1 Female 

However, if there is something wrong with the cycles only option in the easy import daz, the blender was completely shut down and I couldn't import it. When I used the extended principled option, it worked. However, an error pop-up window appeared

And I see a difference between Toroso and the other parts of what we see in the blender, whether it's problematic

I'm a beginner in the blender I don't know how to use the node well

Is there a way to solve this problem?

Thank you for your help.

오류.jpg
767 x 694 - 173K
오류2.jpg
1920 x 1032 - 333K
Post edited by pigcrazy4541_5266a3f7 on October 2024

Comments

  • PadonePadone Posts: 4,051
    October 2024 edited October 2024

    You can turn off "prune node tree" in the global settings, this should work around the bug. I'll also check this when I have some time and eventually report to Thomas.

    p.s. Just tried and she works fine here I don't get any error, both bsdf and principled. You may try to update the addon.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    suzu.jpg
    301 x 348 - 17K
    Post edited by Padone on October 2024
  • pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
    October 2024 edited October 2024

    Padone said:

    You can turn off "prune node tree" in the

    global settings, this should work around the bug. I'll also check this when I have some time and eventually report to Thomas.

     

    Thank you. It's working 

    Post edited by pigcrazy4541_5266a3f7 on October 2024
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,267
    October 2024

    Instead of converting DAZ Studio materials, have you looked at either the Humanify or Global Skin addons? They are both amazing and are native Blender materials but work with Genesis 8/8.1/9 UVs.

  • PadonePadone Posts: 4,051
    October 2024

    Yes using a native blender shader will generally deliver better results, if you don't need the skin to be the same as daz studio. Same for the other materials converted from iray.

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